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Persian

In-battle formes

HP:65
Attack:70
Defense:60
Sp. Atk:65
Sp. Def:65
Speed:115
Min (-ve nature, 0 IVs)211
Default266
Max Neutral329
Max Positive361
Max Neutral (+1)493
Max Positive (+1)541
Max Neutral (+2)658
Max Positive (+2)722
PU
Nasty Plot361

Evolutions

Strategies

  • en
Formats:
Written by TONE

Overview

Persian is one of the fastest Pokemon in PU thanks to its excellent base 115 Speed, which lets it outspeed most of the unboosted tier. However, in terms of being a physical Normal-type attacker, it is generally outclassed by Purugly, which has a higher base Attack and a great ability in Defiant. Persian does carve out a niche for itself thanks to its access to Nasty Plot and Technician. However, outside of its Speed, all of Persian's other stats are pretty mediocre, meaning that Persian won't be hitting as hard off the bat. This, combined with Persian's lack of resistances and its frail defenses, makes Persian hard to set up and easy to revenge kill.

Nasty Plot

Move 1
Move 2
  • Hyper Voice
    No additional effect. Hits adjacent foes.
    TypeNormal
    CategorySpecial
    Power90 BP
    Accuracy100%
Move 3
Move 4

Moves

Nasty Plot provides a boost to Persian's Special Attack, allowing it to hit as hard as possible. Hyper Voice is Persian's main STAB move, hitting for respectable damage while also hitting opposing foes behind Substitute. Hidden Power Ghost provides coverage against Ghost-types such as Misdreavus and Gourgeist, which are immune to Hyper Voice as well as Psychic-types such as Kadabra, Beheeyem, and Soundproof Mr. Mime, which is immune to Hyper Voice. Water Pulse provides Persian with coverage against Rock-types such as Golem and Probopass, which resist Persian's Normal-type STAB attack, and also OHKOes Pawniard after a Nasty Plot and Stealth Rock damage. Substitute is an option in the last moveslot, as it allows Persian to set up Nasty Plot easier while dodging Sucker Punch and status.

Set Details

Maximum Special Attack EVs allow Persian to hit as hard as possible. Maximum Speed investment along with a Timid nature allows Persian to Speed tie with Floatzel and opposing Persian while outspeeding everything below that. The rest of the EVs are placed into Defense to let Persian take slightly less damage from priority attacks while maintaining an odd HP number to minimize entry hazard damage. Life Orb is the preferred item to boost the power of all of Persian's attacks at the cost of longevity. Technician is Persian's preferred ability, providing a boost to Persian's coverage moves with 60 Base Power or less.

Usage Tips

As Persian is frail and has a bad defensive typing, it shouldn't be switching into attacks. Instead, bring Persian in after a teammate has fainted; from a slow Volt Switch or U-turn; or on a predicted Ghost-type attack. Try to set up Nasty Plot on predicted switches or against Pokemon that Persian can force out, such as Kadabra and Dodrio. Be mindful of using attacks that opposing Pokemon resist or are immune to, as Life Orb recoil wears Persian down over time. Also keep in mind that being poisoned or paralyzed hampers Persian immensely, so keep Persian as healthy as possible. Persian is best used as a late-game sweeper once bulkier foes, Pokemon faster than Persian, and priority users such as Monferno are eliminated or weak enough to the point where Persian can take them out.

Team Options

Persian appreciates entry hazard support from Pokemon such as Golem, Roselia, Stunfisk, and Venipede, as they turn 2HKOs into OHKOs on Pokemon such as Regice and Jumpluff with Hyper Voice after a boost. Wallbreakers that can weaken bulkier Pokemon, such as Simipour, can wear down the opposing team, allowing Persian to sweep more efficiently. Psychic- and Flying-types, such as Beheeyem and Dodrio, can handle Fighting-types for Persian. Meowstic and Solrock can provide dual screen support for Persian, making it easier for Persian to set up Nasty Plot. Support from Healing Wish Mr. Mime revives a weakened Persian, giving Persian a second chance at sweeping. Rapid Spin support from Pokemon such as Avalugg helps out Persian, as Persian is to all forms of entry hazards.

Other Options

Taunt allows Persian to function as a fast anti-lead, but Persian doesn't have the moveslot for it. Choice Specs with Switcheroo can surprise bulkier threats and walls, but Persian is still weak even with Choice Specs and also doesn't have a moveslot for Switcheroo. Hypnosis can put a foe to sleep so that Persian can set up Nasty Plot easier, but the inaccuracy is a problem. Thunderbolt can be used to hit Water-types such as Pelipper harder. A physical set with Fake Out / Return / Knock Off / U-turn can be run, but it is outclassed by Purugly which has more power and access to Defiant. Hidden Power Fighting OHKOes Probopass after a Nasty Plot boost.

Checks and Counters

Specially Defensive Pokemon: Special walls and tanks such as Audino, Regice, and Grumpig can take any unboosted attack with ease and either recover health, cripple Persian with status, or just deal more damage to Persian and capitalize on its poor defenses.

Faster Pokemon: Faster Pokemon such as Zebstrika, as well as Choice Scarf Pokemon such as Mr. Mime and Rotom-F, can beat Persian with their STAB attacks because of Persian's low defenses combined with Life Orb recoil.

Status: Toxic wears down Persian over time, whereas paralysis lowers Persian's Speed, allowing slower Pokemon to outspeed and KO it.

Residual Damage: Persian is frail and relies on Life Orb for maximum damage output, and this combined with Persian's susceptibility to all forms of entry hazards means that priority attacks such as Monferno's Mach Punch, Mightyena's and Pawniard's Sucker Punch, Purugly's Fake Out, and Basculin's Aqua Jet can KO Persian or at least put it in range to be KOed next turn.

Credits

Moves

 
Power
60
Accuracy
PP
20
This move does not check accuracy.
 
Power
Accuracy
PP
20
Raises the user's Sp. Def by 2.
 
Power
Accuracy
PP
20
Uses a random move known by a team member.
 
Power
60
Accuracy
100%
PP
10
Power doubles if target was damaged this turn.
 
Power
Accuracy
100%
PP
15
A target of the opposite gender gets infatuated.
 
Power
60
Accuracy
100%
PP
25
30% chance to make the target flinch.
 
Power
85
Accuracy
100%
PP
15
30% chance to paralyze the target.
 
Power
Accuracy
100%
PP
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
 
Power
Accuracy
100%
PP
20
Lowers the target's Attack by 2.
 
Power
Accuracy
PP
20
Lowers the target's Sp. Atk by 1.
 
Power
60
Accuracy
100%
PP
25
If the user has no item, it steals the target's.
 
Power
50
Accuracy
95%
PP
30
No additional effect.
 
Power
80
Accuracy
100%
PP
15
20% chance to make the target flinch.
 
Power
Accuracy
PP
40
Raises the user's Defense by 1.
 
Power
80
Accuracy
100%
PP
10
Digs underground turn 1, strikes turn 2.
 
Power
120
Accuracy
100%
PP
15
Has 33% recoil.
 
Power
Accuracy
PP
15
Raises the user's evasiveness by 1.
 
Power
100
Accuracy
100%
PP
15
User gains 1/2 HP inflicted. Sleeping target only.
 
Power
40
Accuracy
100%
PP
15
Power increases when used on consecutive turns.
 
Power
Accuracy
100%
PP
15
For 5 turns, the target's item has no effect.
 
Power
Accuracy
PP
10
User survives attacks this turn with at least 1 HP.
 
Power
70
Accuracy
100%
PP
20
Power doubles if user is burn/poison/paralyzed.
 
Power
40
Accuracy
100%
PP
10
Hits first. First turn out only. 100% flinch chance.
 
Power
30
Accuracy
100%
PP
10
Nullifies Detect, Protect, and Quick/Wide Guard.
 
Power
60
Accuracy
PP
20
This move does not check accuracy.
 
Power
Accuracy
100%
PP
15
More power the less HP the user has left.
 
Power
Accuracy
100%
PP
20
Lowers the target's accuracy by 1.
 
Power
95
Accuracy
100%
PP
15
Uses target's Attack stat in damage calculation.
 
Power
Accuracy
100%
PP
20
Max 102 power at minimum Happiness.
 
Power
18
Accuracy
80%
PP
15
Hits 2-5 times in one turn.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
Accuracy
100%
PP
40
Lowers the foe(s) Attack by 1.
 
Power
120
Accuracy
80%
PP
5
30% chance to poison the target.
 
Power
Accuracy
PP
30
No competitive use.
 
Power
70
Accuracy
100%
PP
15
30% chance to make the target flinch.
 
Power
60
Accuracy
100%
PP
15
Varies in type based on the user's IVs.
 
Power
Accuracy
PP
15
Raises the user's Attack and accuracy by 1.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
90
Accuracy
100%
PP
10
No additional effect. Hits adjacent foes.
 
Power
Accuracy
60%
PP
20
Causes the target to fall asleep.
 
Power
55
Accuracy
95%
PP
15
100% chance to lower the foe(s) Speed by 1.
 
Power
100
Accuracy
75%
PP
15
30% chance to lower the target's Defense by 1.
 
Power
65
Accuracy
100%
PP
20
1.5x damage if foe holds an item. Removes item.
 
Power
140
Accuracy
100%
PP
5
Fails unless each known move has been used.
 
Power
Accuracy
PP
10
The last move the target used replaces this one.
 
Power
20
Accuracy
100%
PP
10
100% chance to lower the target's accuracy by 1.
 
Power
Accuracy
PP
20
Raises the user's Sp. Atk by 2.
 
Power
Accuracy
100%
PP
15
Power and type depends on the user's Berry.
 
Power
Accuracy
100%
PP
15
A sleeping target is hurt by 1/4 max HP per turn.
 
Power
70
Accuracy
100%
PP
15
High critical hit ratio.
 
Power
Accuracy
PP
40
Fighting, Normal hit Ghost. Evasiveness ignored.
 
Power
50
Accuracy
100%
PP
10
Power doubles if the user moves after the target.
 
Power
40
Accuracy
100%
PP
20
Scatters coins.
 
Power
120
Accuracy
100%
PP
10
Lasts 2-3 turns. Confuses the user afterwards.
 
Power
90
Accuracy
90%
PP
10
10% chance to lower the target's Attack by 1.
 
Power
80
Accuracy
100%
PP
20
No additional effect.
 
Power
Accuracy
PP
10
Prevents moves from affecting the user this turn.
 
Power
Accuracy
PP
10
Copies the target's current stat stages.
 
Power
Accuracy
100%
PP
5
60 power +20 for each of the target's stat boosts.
 
Power
Accuracy
PP
5
For 5 turns, heavy rain powers Water moves.
 
Power
Accuracy
PP
10
User sleeps 2 turns and restores HP and status.
 
Power
70
Accuracy
100%
PP
5
Power doubles if an ally fainted last turn.
 
Power
Accuracy
100%
PP
20
Max 102 power at maximum Happiness.
 
Power
Accuracy
PP
20
Forces the target to switch to a random ally.
 
Power
60
Accuracy
100%
PP
15
Power doubles if others used Round this turn.
 
Power
40
Accuracy
100%
PP
35
No additional effect.
 
Power
Accuracy
85%
PP
40
Lowers the target's Defense by 2.
 
Power
70
Accuracy
100%
PP
20
Effect varies with terrain. (30% paralysis chance)
 
Power
80
Accuracy
100%
PP
15
No additional effect.
 
Power
80
Accuracy
100%
PP
15
20% chance to lower the target's Sp. Def by 1.
 
Power
70
Accuracy
100%
PP
15
High critical hit ratio.
 
Power
60
Accuracy
PP
20
This move does not check accuracy.
 
Power
Accuracy
55%
PP
15
Causes the target to fall asleep.
 
Power
70
Accuracy
100%
PP
20
High critical hit ratio.
 
Power
Accuracy
PP
10
User must be asleep. Uses another known move.
 
Power
Accuracy
PP
10
User steals certain support moves to use itself.
 
Power
50
Accuracy
100%
PP
15
User must be asleep. 30% chance to flinch target.
 
Power
Accuracy
100%
PP
10
Lowers the PP of the target's last move by 4.
 
Power
Accuracy
PP
10
User takes 1/4 its max HP to put in a substitute.
 
Power
Accuracy
PP
5
For 5 turns, intense sunlight powers Fire moves.
 
Power
Accuracy
90%
PP
15
Raises the target's Attack by 2 and confuses it.
 
Power
60
Accuracy
PP
20
This move does not check accuracy. Hits foes.
 
Power
Accuracy
100%
PP
10
User switches its held item with the target's.
 
Power
Accuracy
100%
PP
30
Lowers the foe(s) Defense by 1.
 
Power
Accuracy
100%
PP
20
Target can't use status moves its next 3 turns.
 
Power
60
Accuracy
100%
PP
25
If the user has no item, it steals the target's.
 
Power
110
Accuracy
70%
PP
10
30% chance to paralyze. Can't miss in rain.
 
Power
90
Accuracy
100%
PP
15
10% chance to paralyze the target.
 
Power
Accuracy
100%
PP
15
Target can't select the same move twice in a row.
 
Power
Accuracy
90%
PP
10
Badly poisons the target. Poison types can't miss.
 
Power
90
Accuracy
100%
PP
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
 
Power
70
Accuracy
100%
PP
20
User switches out after damaging the target.
 
Power
60
Accuracy
100%
PP
20
20% chance to confuse the target.
 
Power
Accuracy
PP
30
Raises the user's Attack and Sp. Atk by 1.
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