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Landorus

In-battle formes

HP:89
Attack:125
Defense:90
Sp. Atk:115
Sp. Def:80
Speed:101
Min (-ve nature, 0 IVs)186
Default238
Max Neutral301
Max Positive331
Max Neutral (+1)451
Max Positive (+1)496
Max Neutral (+2)602
Max Positive (+2)662
Monotype
Sheer Force Wallbreaker (Flying)331
Special Wallbreaker (Ground)331

Formes

Strategies

  • en
Written by Rio Vidal and Cell

Overview

Flying

Landorus is an incredible and versatile wallbreaker due to its ability Sheer Force, great offensive stats, solid natural bulk, and great complementary coverage. Its raw power allows it to check nearly every slower Pokemon bar Chansey. Landorus breaks Steel teams with ease for its teammates, OHKOing Skarmory with Focus Blast after Stealth Rock and 2HKOing bulky Mega Scizor with Earth Power. Its Speed tier allows it to threaten base 100 Pokemon such as offensive Volcarona and Manaphy; however, it is still easily revenge killed by faster threats such as Latios and Thundurus. Landorus's part Ground typing grants it an immunity to Electric attacks such as Raikou's Thunderbolt and Victini's Bolt Strike. However, it compounds Flying's natural weakness to Ice-type attackers such as Weavile, which folds Landorus with Ice Shard. While Landorus is a strong wallbreaker, using it comes at the opportunity cost of running Landorus-T, which is a better form of Speed control, can pivot with U-turn, and can take on threats such as Mega Lopunny and Mega Manectric with its Choice Scarf set.

Ground

Landorus is the best special attacker on Ground teams because of its fantastic movepool, good offensive stats, and powerful combination of Life Orb and Sheer Force. Thanks to its part-Flying typing, Landorus is one of the very few Ground-immune Pokemon on Ground teams, allowing it to better check Pokemon like Garchomp and Excadrill. Its resistance to Fighting allows Landorus to situationally switch into Choice Scarf Terrakion's Close Combat. Landorus's wide offensive movepool gives it unpredictability, and there are very few Pokemon that can counter all of its sets. Landorus suffers from four-moveslot syndrome, often wanting to use support moves like Gravity but having to drop an attack. Landorus's Speed tier allows it to outpace base 100 Speed foes like Volcarona and Choice Band Victini, although Landorus's Speed and bulk still leave it vulnerable to revenge killing from faster threats like Deoxys-S and Thundurus.

Sheer Force Wallbreaker (Flying)

Move 1
  • Earth Power
    10% chance to lower the target's Sp. Def by 1.
    TypeGround
    CategorySpecial
    Power90 BP
    Accuracy100%
Move 2
  • Focus Blast
    10% chance to lower the target's Sp. Def by 1.
    TypeFighting
    CategorySpecial
    Power120 BP
    Accuracy70%
Move 3
  • Knock Off
    1.5x damage if foe holds an item. Removes item.
    TypeDark
    CategoryPhysical
    Power65 BP
    Accuracy100%
Move 4

Earth Power can be used on an array of different targets such as Sableye, Mega Garchomp, Clefable, and Mega Venusaur. Focus Blast pairs nicely with Earth Power to hit the Steel-types Earth Power cannot handle such as Skarmory while also covering Dark- and Normal-types such as Hydreigon, Tyranitar, Porygon2, and Staraptor. Knock Off allows Landorus to remove items such as Chansey's Eviolite, Tornadus-T's Assault Vest, and Bronzong's Leftovers. Rock Slide allows Landorus to OHKO Fire-type threats such as Mega Charizard Y and Volcarona, which can otherwise tank its attacks once. It, in tandem with Focus Blast, is also useful in the mirror matchup, letting Landorus break the core of Skarmory and Zapdos. Stealth Rock allows Landorus and its teammates to better take on foes such as Mega Charizard Y and Life Orb Kyurem-B. Due to its offensive prowess, Landorus forces a ton of switches, allowing it multiple opportunities to safely set up Stealth Rock throughout the match. Sheer Force in combination with Life Orb allows Landorus to hit with devastating power, OHKOing Staraptor after chip damage from Stealth Rock and 2HKOing bulky walls such as Mega Venusaur. Sheer Force also negates Life Orb's damage recoil. Maximum Special Attack and Speed investment alongside a Naive nature allows Landorus to outpace threats such as Hydreigon and Volcarona while not reducing the power of Knock Off. Additionally, Landorus can tank a single V-create from Choice Scarf Victini at full health and revenge kill it.

All of Landorus's teammates appreciate its ability to set Stealth Rock, provide a switch into Electric-type attacks, and remove items such as Latios's Choice Specs with Knock Off on the switch. Skarmory can switch into Ice-type attackers such as Mamoswine and Weavile for Landorus while also being able to sponge physical attacks from threats such as Terrakion and Mega Pinsir. Additionally, Skarmory can cripple foes such as Zapdos on the switch with Toxic, allowing Landorus to break them easier down the road. In return, Landorus can handle offensive threats that can overwhelm Skarmory such as Hydreigon and Kyurem-B. Tornadus-T acts as a special pivot thanks to Regenerator and Assault Vest allowing it to sponge special attacks such as Choice Specs Latios's Draco Meteor with ease. Additionally, it can safely pivot in Landorus with U-turn on forced switches as well as form a Knock Off core with Landorus. Zapdos is another special wall that can switch to alleviate Landorus's pressure to check faster Electric-type Pokemon, which often carry Hidden Power Ice, thanks to its Electric neutrality and access to Roost. It also provides Defog support, can weaken foes such as Wish Mega Gardevoir with Toxic, and can pivot Landorus in safely with Volt Switch. Mega Charizard Y forms the ultimate Steel-breaking core with Landorus, absolutely demolishing every Steel-type alongside it with Fire Blast and Focus Blast. Its ability Drought and coverage in Solar Beam also allow it to act as a soft check to offensive Water-types. Mega Gyarados is a phenomenal setup sweeper and can clean through Psychic teams with Crunch or Ground teams with Waterfall. Additionally, it can prevent passive Pokemon such as Mandibuzz, Staraptor, and Skarmory from clearing entry hazards with Taunt. Thundurus breaks through Ground, Water, and Flying teams with Grass Knot, Thunderbolt, and Hidden Power Ice. It becomes a phenomenal wallbreaker that is able to take on threats such as Zapdos after a Nasty Plot boost and Stealth Rock chip. Dragonite can break special walls such as Zapdos, Chansey, and Tyranitar with Outrage and Superpower as well as revenge kill boosted threats such as Volcarona, Mega Sharpedo, and Cloyster with Extreme Speed.

Special Wallbreaker (Ground)

Move 1
  • Earth Power
    10% chance to lower the target's Sp. Def by 1.
    TypeGround
    CategorySpecial
    Power90 BP
    Accuracy100%
Move 2
  • Focus Blast
    10% chance to lower the target's Sp. Def by 1.
    TypeFighting
    CategorySpecial
    Power120 BP
    Accuracy70%
Move 3
  • Knock Off
    1.5x damage if foe holds an item. Removes item.
    TypeDark
    CategoryPhysical
    Power65 BP
    Accuracy100%
Move 4

Earth Power hits Fire-, Poison-, Rock-, and Steel-types such as Victini, Nidoking, Terrakion, and Jirachi. Focus Blast targets Normal- and Dark-types like Porygon2 and Hydreigon; it is also Landorus's primary move for hitting most Ground-immune foes like Rotom-W, Skarmory, Mandibuzz, and Staraptor. Knock Off cripples Eviolite users such as Chansey and Porygon2 and deals more damage to certain Ground-immune foes like Latios, Latias, Bronzong, and Gengar. Gravity lets Landorus and its teammates freely spam their Ground-type attacks, albeit for a limited number of turns. Sheer Force nullifies Life Orb recoil and increases the damage output of Earth Power and Focus Blast. However, Landorus will still take Life Orb recoil when using Knock Off.

Landorus helps Ground teams by using its powerful special attacks to wear down physical walls, most notably Skarmory and Rotom-W. It can also set Gravity, allowing its teammates to spam their Ground-type attacks. Mega Garchomp can use Stone Edge to check Flying-types such as Mega Charizard Y, Gyarados, and Tornadus-T and has access to Fire Blast, allowing it to deal with Steel-types like Mega Scizor. Excadrill in sand can offensively check some of the faster threats to Landorus like Weavile, Thundurus, and Expert Belt Heliolisk. Mamoswine revenge kills weakened threats with Ice Shard and deals with Dragon-types like Latios and Latias and Flying-types such as Gliscor, Tornadus-T, and Thundurus. Hippowdon works as a physically defensive wall that can tank moves from attackers like Hawlucha and Mega Gallade and passively damage foes by setting sand and Stealth Rock. Gastrodon is a Water-immune, specially defensive wall with reliable recovery that proves very useful against Pokemon such as Rotom-W. Seismitoad is a more offensive Water-immune teammate that can check Gastrodon and Belly Drum Azumarill. Nidoking threatens slower Flying- and Steel-types like Dragonite, Zapdos, Ferrothorn, and Mega Scizor. With Toxic Spikes, it can passively chip foes and help Landorus against some of its usual checks like Gastrodon.

Other Options

Flying

Hidden Power Ice can target Pokemon 4x weak to Ice such as opposing Landorus, Garchomp, Gliscor, and Dragonite.

Ground

Landorus has plenty of options that it can use in the third and fourth move slots, but it prefers the combination of Knock Off and Gravity to provide the most utility to its teammates. Rock Slide hits Flying-types with high Special Defense like Mega Charizard Y, Tornadus-T, and Zapdos. Hidden Power Ice targets Flying-, Ground-, and Dragon-types like Gliscor, opposing Landorus, Garchomp, and Dragonite. U-turn deals more damage to Celebi and Mega Latias while also allowing Landorus to provide pivot support to its teammates. A combination of Rock Polish and Psychic can be used to decimate Fighting teams. Psychic also covers Fighting- and Poison-types like Heracross, Hawlucha, Mega Venusaur, and Gengar.

Checks and Counters

Flying

Ground-immune Pokemon: Bulky Ground-immune Pokemon such as Zapdos, Tornadus-T, and Mega Latias can easily tank any of Landorus's attacks, shrug off the damage with recovery, and retaliate with their own attacks. However, Zapdos and Tornadus-T cannot switch into Rock Slide.

Special Walls: Special walls, especially Chansey and Gastrodon, can easily tank any of Landorus's attacks. However, after its Eviolite is removed by Knock Off, Chansey is 2HKOed by Focus Blast.

Revenge Killers: Faster revenge killers with powerful STAB moves or super effective attacks such as Choice Specs Latios and Excadrill in sand can easily overwhelm Landorus.

Status: Toxic poison puts Landorus on a timer, preventing it from being able to wallbreak as effectively, while burns heavily weaken Knock Off and stack with Knock Off's Life Orb recoil.

Ground

Mega Latias: Calm Mind Mega Latias with Ice Beam can switch into all of Landorus's moves and OHKO it.

Revenge Killers: Faster threats such as Thundurus, Weavile, Deoxys-S, and Choice Specs Latios can outspeed and OHKO Landorus with their STAB moves or coverage.

Special Walls: Special walls like Tornadus-T, Gastrodon, Rotom-W, and Chansey can all survive at least two hits from Landorus outside of Gravity and retaliate in some way. However, the latter three Pokemon hate losing their items to Knock Off, as they cannot check Landorus to the same extent without them.

Status: Will-O-Wisp users like Mew and bulky Mega Gardevoir can burn Landorus, inhibiting its ability to use Knock Off to threaten Ground-immune Psychic-types such as Latios and Latias. Toxic poison will passively chip Landorus over time and may allow certain specially defensive walls like Gastrodon and Chansey to outlast it.

Credits

Moves

 
Power
Accuracy
100%
PP
15
A target of the opposite gender gets infatuated.
 
Power
Accuracy
PP
5
Prevents the target from switching out.
 
Power
75
Accuracy
100%
PP
15
Destroys screens, unless the target is immune.
 
Power
Accuracy
PP
20
Raises the user's Attack and Defense by 1.
 
Power
60
Accuracy
100%
PP
20
100% chance lower adjacent Pkmn Speed by 1.
 
Power
Accuracy
PP
20
Raises the user's Sp. Atk and Sp. Def by 1.
 
Power
Accuracy
PP
20
Lowers the target's Sp. Atk by 1.
 
Power
80
Accuracy
100%
PP
10
Digs underground turn 1, strikes turn 2.
 
Power
Accuracy
PP
15
Raises the user's evasiveness by 1.
 
Power
90
Accuracy
100%
PP
10
10% chance to lower the target's Sp. Def by 1.
 
Power
100
Accuracy
100%
PP
10
Hits adjacent Pokemon. Double damage on Dig.
 
Power
250
Accuracy
100%
PP
5
Hits adjacent Pokemon. The user faints.
 
Power
80
Accuracy
100%
PP
20
10% chance to make the target flinch.
 
Power
70
Accuracy
100%
PP
20
Power doubles if user is burn/poison/paralyzed.
 
Power
Accuracy
30%
PP
5
OHKOs the target. Fails if user is a lower level.
 
Power
Accuracy
100%
PP
10
Flings the user's item at the target. Power varies.
 
Power
90
Accuracy
95%
PP
15
Flies up on first turn, then strikes the next turn.
 
Power
120
Accuracy
70%
PP
5
10% chance to lower the target's Sp. Def by 1.
 
Power
Accuracy
100%
PP
20
Max 102 power at minimum Happiness.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
Accuracy
100%
PP
20
More power the heavier the target.
 
Power
Accuracy
PP
5
5 turns: no Ground immunities, 1.67x accuracy.
 
Power
100
Accuracy
90%
PP
10
Lowers the user's Speed by 1.
 
Power
60
Accuracy
100%
PP
15
Varies in type based on the user's IVs.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
Accuracy
PP
10
No foe can use any move known by the user.
 
Power
100
Accuracy
75%
PP
15
30% chance to lower the target's Defense by 1.
 
Power
65
Accuracy
100%
PP
20
1.5x damage if foe holds an item. Removes item.
 
Power
55
Accuracy
95%
PP
15
100% chance to lower the target's Speed by 1.
 
Power
120
Accuracy
100%
PP
10
Lasts 2-3 turns. Confuses the user afterwards.
 
Power
50
Accuracy
100%
PP
10
Power doubles if the user moves after the target.
 
Power
Accuracy
PP
10
Prevents moves from affecting the user this turn.
 
Power
90
Accuracy
100%
PP
10
10% chance to lower the target's Sp. Def by 1.
 
Power
Accuracy
100%
PP
5
60 power +20 for each of the target's stat boosts.
 
Power
Accuracy
PP
10
User sleeps 2 turns and restores HP and status.
 
Power
Accuracy
100%
PP
20
Max 102 power at maximum Happiness.
 
Power
Accuracy
PP
20
Raises the user's Speed by 2.
 
Power
75
Accuracy
90%
PP
10
30% chance to make the foe(s) flinch.
 
Power
40
Accuracy
100%
PP
15
50% chance to lower the target's Defense by 1.
 
Power
50
Accuracy
90%
PP
15
No additional effect.
 
Power
60
Accuracy
95%
PP
15
100% chance to lower the target's Speed by 1.
 
Power
Accuracy
PP
10
User replaces its Ability with the target's.
 
Power
60
Accuracy
100%
PP
15
Power doubles if others used Round this turn.
 
Power
Accuracy
PP
10
For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
 
Power
70
Accuracy
100%
PP
20
Effect varies with terrain. (30% paralysis chance)
 
Power
Accuracy
PP
10
User must be asleep. Uses another known move.
 
Power
90
Accuracy
100%
PP
10
30% chance to poison the target.
 
Power
95
Accuracy
100%
PP
10
10% chance to poison adjacent Pokemon.
 
Power
50
Accuracy
100%
PP
15
Removes the target's Ground immunity.
 
Power
50
Accuracy
100%
PP
15
User must be asleep. 30% chance to flinch target.
 
Power
Accuracy
PP
20
Hurts foes on switch-in. Factors Rock weakness.
 
Power
100
Accuracy
80%
PP
5
High critical hit ratio.
 
Power
80
Accuracy
100%
PP
15
No additional effect.
 
Power
Accuracy
PP
10
User takes 1/4 its max HP to put in a substitute.
 
Power
120
Accuracy
100%
PP
5
Lowers the user's Attack and Defense by 1.
 
Power
Accuracy
90%
PP
15
Raises the target's Attack by 2 and confuses it.
 
Power
Accuracy
PP
20
Raises the user's Attack by 2.
 
Power
Accuracy
90%
PP
10
Badly poisons the target. Poison types can't miss.
 
Power
70
Accuracy
100%
PP
20
User switches out after damaging the target.
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