In-battle formes
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HP: | 75 | |||||||||||||||||||||||
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Attack: | 55 | |||||||||||||||||||||||
Defense: | 70 | |||||||||||||||||||||||
Sp. Atk: | 55 | |||||||||||||||||||||||
Sp. Def: | 95 | |||||||||||||||||||||||
Speed: | 110 |
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Strategies
- en
Overview
While Jumpluff's very low base Attack doesn't scream "good offensive Pokemon", it is a fantastic Pokemon in the PU metagame for a variety of reasons. First, its great Speed and amazing movepool, which features options such as Sleep Powder, U-turn, and Swords Dance, make it a very versatile Pokemon that can provide tons of utility to nearly every team. Jumpluff can perform several important roles quite effectively. In addition to being a solid utility Pokemon in general, Jumpluff also makes for a great partner to the many threatening setup sweepers in PU thanks to its access to Sleep Powder and Memento, and it can even sweep itself with Swords Dance. However, Jumpluff's low base Attack, while somewhat mitigated by its high-Base Power STAB moves and decent coverage, makes it quite easy to switch into, especially after it has already put a foe to sleep. The Swords Dance set is easily checked by common Pokemon such as Floatzel, Zebstrika, and most Choice Scarf users. Jumpluff is also worn down quite quickly due to its Stealth Rock weakness, which can be difficult to account for in PU due to the metagame's limited number of options for entry hazard removal.
Offensive Utility
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Moves
Acrobatics is a necessary STAB attack on any Jumpluff set, having decent power without an item and great coverage against a lot of Pokemon in the tier. Sleep Powder is a must as well, as it is especially good on Jumpluff to incapacitate bulkier Pokemon, since most sleep absorbers don't want to switch into Acrobatics. Seed Bomb is an important secondary STAB move that lets Jumpluff check Pokemon such as Simipour and Golem. However, Toxic can be used to wear down switch-ins such as Gourgeist-XL and Stunfisk, which are greats checks to it. U-turn lets Jumpluff pivot out of obvious switch-ins such as Zebstrika, Probopass, and Klang and is especially useful after using Sleep Powder to gain momentum. Memento lets Jumpluff give a teammate a free setup opportunity on just about anything, which is invaluable support. Seed Bomb or Encore can be used alongside Memento; the choice depends on the kind of support Jumpluff's team needs the most.
Set Details
Maximum Speed and Attack EVs with a Jolly nature let Jumpluff take advantage of its great Speed and hit harder than wet cardboard. However, if using Memento, Jumpluff can use HP EVs instead of Attack EVs in order to be able to switch into some attacks. No item is used in order to make Acrobatics powerful. Infiltrator allows Jumpluff to revenge kill Substitute users such as Ninetales and Sawsbuck.
Usage Tips
How Jumpluff should be played depends greatly on whether or not it is running Memento. If Jumpluff is not running Memento, it should be played as an offensive pivot, switching in on predicted support moves such as Taunt and Spikes and gaining momentum or putting a foe to sleep. If Jumpluff is running Memento, its main focus should obviously be finding the best time to use the move. It is best to figure out the Pokemon on the opposing team that your setup sweepers could set up on, try to draw them in, and then get Jumpluff in and use Memento. In general, it is a good idea to U-turn out of obvious switches to Jumpluff's counters.
Team Options
Pokemon that can beat Jumpluff's common switch-ins make for good teammates. Monferno can take on Probopass and Pawniard, Stunfisk can beat Zebstrika, and Cryogonal can beat Stunfisk and help with Rotom-F. If Jumpluff is using Memento, setup sweepers such as Rock Polish Relicanth, Gorebyss, and Huntail are mandatory teammates. Fraxure in particular is a great partner, as it can easily set up on -2 Zebstrika. Defog support from Pokemon such as Swanna, Vullaby, and Vibrava is helpful, as Jumpluff is weak to Stealth Rock and likes to switch in many times throughout the match.
Swords Dance
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Moves
Swords Dance lets Jumpluff function as a threatening sweeper. Sleep Powder lets Jumpluff generally be useful early in the game and set up on Pokemon that it otherwise wouldn't be able to. Acrobatics and Seed Bomb are mandatory STAB moves that have good coverage.
Set Details
The EVs and nature are standard for a fast physical sweeper. No item is used because an item would weaken Jumpluff's main STAB option. Chlorophyll should be used if your team has trouble against sun teams, while Infiltrator should be used otherwise in order to ignore Substitutes.
Usage Tips
Early-game, Jumpluff should mainly be using Sleep Powder in order to support its team (provided that the opponent has no way to block it). Once its counters have been weakened or removed, it should attempt to set up Swords Dance on something it forces out, such as Gogoat. If the opposing team is weak to Jumpluff, try to not let it take unnecessary damage early on so that it can sweep late-game.
Team Options
Strong wallbreakers such as Choice Band Dodrio and Stoutland can help soften the opposing team for Jumpluff to sweep later on. Probopass can trap Klang for Jumpluff and give it opportunities to switch in with Volt Switch. Pokemon that can switch into Jumpluff's checks and counters are recommended. Camerupt can beat both Zebstrika and Choice Scarf Rotom-F, while Politoed can beat Floatzel, and Choice Scarf Simipour.
Other Options
Jumpluff lacks viable other options outside of what has already been mentioned. Synthesis can be used, but Jumpluff lacks the space for it. Leech Seed may seem appealing as it can greatly annoy Steel-type switch-ins, but Jumpluff would much rather use its standard options. Natural Gift with a Salac Berry can be used on a Swords Dance set for a surprise 100-Base Power Fighting-type attack against Probopass and Pawniard but it gives up the immediate power of Acrobatics before use and forces Jumpluff to sacrifice one of its other important moves to work. Chlorophyll can be used to counterteam rare Sun teams, but is useless otherwise.
Checks and Counters
Zebstrika: Thanks to Sap Sipper, Zebstrika can switch into anything Jumpluff uses easily and retaliate with Hidden Power Ice, though it is worn down by entry hazards, Life Orb recoil, and damage from Acrobatics or U-turn, so it cannot switch in very many times. Additionally, it is easy setup fodder for many Pokemon if it switches into Memento.
Sleep-immune Pokemon: Defensive Tangela and Gourgeist-XL can take hits from the support set quite easily, though they take quite a bit from a +2 Acrobatics. While not very common, Pokemon such as Vullaby and Electabuzz are immune to sleep and take little from Jumpluff's moves.
Steel-types: Pawniard and Metang take little from anything Jumpluff throws at them, and they have Defiant and Clear Body to block Memento. They can both be threatened by Encore if they use Swords Dance or Stealth Rock, however.
Faster Pokemon: Floatzel, Zebstrika, Purugly, and Choice Scarf users such as Rotom-F and Simipour can make quick work of Jumpluff due to its average bulk and 4x weakness to Ice-type moves.