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Emboar

In-battle formes

HP:110
Attack:123
Defense:65
Sp. Atk:100
Sp. Def:65
Speed:65
Min (-ve nature, 0 IVs)121
Default166
Max Neutral229
Max Positive251
Max Neutral (+1)343
Max Positive (+1)376
Max Neutral (+2)458
Max Positive (+2)502
RarelyUsed
All-Out Attacker229
Choice Scarf251

Evolutions

Strategies

  • en
Formats:
Written by boltsandbombers

Overview

Emboar is one of the most fearsome wallbreakers in the tier thanks to its ability Reckless. This ability significantly powers up Emboar's main STAB move, Flare Blitz, allowing it to hit extremely hard even against resisted targets. Apart from its excellent STAB type combination, Emboar has a solid offensive movepool with coverage options such as Wild Charge and Sucker Punch. Emboar's typing allows it to check common offensive threats such as Escavalier and Houndoom. In addition, Emboar sports a fair amount of versatility, as it can use a Choice Band to wallbreak, a Choice Scarf to revenge kill faster threats, as well as a defensive set to take advantage of its unique typing. However, common Water-types such as Qwilfish, Jellicent, and Alomomola prevent Emboar from continually spamming its strongest attacks. Unfortunately, Emboar has a fairly average Speed stat, leaving it outsped by common offensive Pokemon such as Meloetta, Delphox, and Mesprit; Emboar is also quickly worn down by Flare Blitz recoil and entry hazards.

All-Out Attacker

Move 1
  • Flare Blitz
    Has 33% recoil. 10% chance to burn. Thaws user.
    TypeFire
    CategoryPhysical
    Power120 BP
    Accuracy100%
Move 2
  • Superpower
    Lowers the user's Attack and Defense by 1.
    TypeFighting
    CategoryPhysical
    Power120 BP
    Accuracy100%
Move 3
Move 4
  • Sucker Punch
    Usually goes first. Fails if target is not attacking.
    TypeDark
    CategoryPhysical
    Power80 BP
    Accuracy100%
    Priority1

Moves

Flare Blitz is an extremely powerful STAB move backed by Reckless, and deals massive damage to anything that does not resist it. Superpower is a strong secondary STAB move that hits Rock-types such as Rhyperior and Scrafty for solid damage. Superpower also hits Houndoom, which can potentially switch into a Flare Blitz and gain a Flash Fire boost. Wild Charge provides important coverage on bulky Water-types, particularly Alomomola and Jellicent. Sucker Punch alleviates Emboar's lackluster Speed as a form of priority, hitting faster Pokemon such as Meloetta and Hitmonlee.

Set Details

The given EV spread is standard for an offensive Pokemon, with maximum Attack investment to hit as hard as possible and maximum Speed investment to outspeed the majority of defensive Pokemon. An Adamant nature is used for the significant boost in power, but a Jolly nature can be used to outspeed threats such as neutral-natured Exploud and Samurott. Reckless is Emboar's best ability, providing a heavy boost in power to Flare Blitz and Wild Charge. Choice Band amplifies Emboar's wallbreaking ability, while an Expert Belt can be used to bluff a Choice item. Life Orb is also an option, but keep in mind that Emboar gets worn down incredibly fast when using it.

Usage Tips

Flare Blitz is generally the best move to go for, as it deals heavy damage to anything that does not resist it and still puts a hefty chunk in bulky Pokemon such as Jellicent. Use the appropriate coverage move to hit the respective target, such as using Wild Charge on a predicted switch into a bulky Water-type such as Qwilfish, Jellicent, and Alomomola. Emboar does a solid job of forcing out various Bug-, Dark-, and Steel-types such as Houndoom and Escavalier, but Emboar is not the most reliable switch-in to them in fear of losing its item or taking a heavy hit.

Team Options

Psychic-types such as Mesprit and Meloetta appreciate Emboar's ability to check and consistently pressure Dark-, Bug-, and Steel-types. Mesprit is a notable partner that provides Stealth Rock support to wear down Emboar's switch-ins as well as Healing Wish to heal Emboar after it has taken damage from attacks and Flare Blitz recoil. Setup sweepers such as Samurott make for good teammates, as they appreciate Emboar's incredible wallbreaking ability. A slow Volt Switch or U-turn from the likes of Flygon, Lanturn, and Rotom-C is helpful to get Emboar in safely.

Choice Scarf

Move 1
  • Flare Blitz
    Has 33% recoil. 10% chance to burn. Thaws user.
    TypeFire
    CategoryPhysical
    Power120 BP
    Accuracy100%
Move 2
  • Superpower
    Lowers the user's Attack and Defense by 1.
    TypeFighting
    CategoryPhysical
    Power120 BP
    Accuracy100%
Move 3
Move 4
  • Toxic
    Badly poisons the target. Poison types can't miss.
    TypePoison
    Accuracy90%

Moves

Flare Blitz is a powerful STAB move that OHKOes or at least deals massive damage to the offensive Pokemon that Choice Scarf Emboar is used to revenge kill such as Virizion. Superpower is a secondary STAB move that targets Rock- and Dark-types such as Rhyperior and Houndoom, and also has the added benefit of not having recoil damage. Wild Charge hits bulky Water-types such as Jellicent and Alomomola, but it is fairly weak without a boosting item. Toxic is mainly just filler, but it can be used as a last-ditch effort to hinder Pokemon Emboar cannot dent, such as Seismitoad.

Set Details

The given EV spread is standard for an offensive Pokemon with maximum Attack and Speed investment to hit as hard as possible. A Jolly nature is necessary to outspeed threats such as Sneasel and Virizion. Reckless is the preferred ability to boost the power of Flare Blitz and Wild Charge.

Usage Tips

With a Choice Scarf equipped, Emboar acts as a great revenge killer to threats such as Sneasel, Houndoom, and Virizion, and should be played as such. Flare Blitz is generally the best attack to go for, as even Pokemon that resist it take a hefty chunk of damage. Use the appropriate coverage move to hit their targets, such as using Superpower on a predicted switch into Rhyperior or Houndoom, aiming to absorb a Flare Blitz. Despite resisting their STAB moves, Emboar should avoid switching into the likes of Escavalier and Shiftry, as losing its item to Knock Off is extremely detrimental because Emboar would no longer be able to revenge the threats it is supposed to.

Team Options

As this set works best as a late-game cleaner, wallbreakers such as Clawitzer pair well with it. Psychic-types in general make for solid partners, as they greatly appreciate Emboar's ability to check Dark-, Steel-, and Bug-types. Mesprit is a notable one, as it provides Healing Wish support to heal Emboar after it has been weakened from Flare Blitz recoil. Pokemon with Volt Switch or U-turn are good teammates to bring Emboar in safely, such as Lanturn, Meloetta, and Liepard.

Other Options

A mixed set with Superpower, Fire Blast, Sucker Punch, and Grass Knot plays as a wallbreaker in a slightly different way, but is significantly weaker with Blaze over Reckless. Flame Charge can be used as an alternate way to alleviate Emboar's lackluster Speed. Bulk Up boosts Emboar's Attack and Defense, but Emboar struggles to fit it into a moveset. Endeavor cripples bulky Pokemon after Emboar has been brought down to low HP, and also works well in tandem with Substitute. Emboar can also run the combination of Substitute + Focus Punch, alongside other moves like Flare Blitz and Toxic, in order to gain an advantage against statusing Pokemon such as Alomomola, making sure to at least run both 176 HP EVs and 224 SpD EVs in order to not have your Substitute broken by Seismic Toss and to allow Emboar to always be able to use Substitute against Alomomola's Scald.

Checks and Counters

Residual Damage: Emboar is quickly worn down from entry hazards, potential poison damage, and Flare Blitz recoil, which is generally its main attack.

Faster Pokemon: Faster Pokemon such as Delphox, Meloetta, and Mesprit can revenge kill non-Choice Scarf Emboar with ease. However, none of these can switch in, especially if Stealth Rock is up. Note that all of these Pokemon must be wary of a Sucker Punch from Expert Belt Emboar. Fletchinder OHKOes Emboar with Acrobatics and can take advantage of Choice Scarf Emboar locked into Superpower in order to set up a Swords Dance. In most cases, non-Choice Scarf Emboar is usually outsped by most opposing offensive Pokemon.

Bulky Pokemon that Resist Fire: Bulky Water- and Rock-type Pokemon such as Quagsire, Qwilfish, Seismitoad, Alomomola, Jellicent, Rhyperior, and Regirock can switch into some of Emboar's STAB moves, but must be wary of coverage moves. Alomomola takes a massive amount of damage from a Choice Band-boosted Wild Charge, but has no trouble taking a Flare Blitz or Superpower. Rhyperior and Regirock deter Emboar from spamming Flare Blitz, but must be cautious of Superpower.

Credits

Moves

 
Power
15
Accuracy
100%
PP
20
Hits 2-5 times in one turn.
 
Power
60
Accuracy
100%
PP
10
Power doubles if target was damaged this turn.
 
Power
Accuracy
100%
PP
15
A target of the opposite gender gets infatuated.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
Accuracy
PP
5
Prevents the target from switching out.
 
Power
85
Accuracy
100%
PP
15
30% chance to paralyze the target.
 
Power
75
Accuracy
100%
PP
15
Destroys screens, unless the target is immune.
 
Power
Accuracy
PP
20
Raises the user's Attack and Defense by 1.
 
Power
60
Accuracy
100%
PP
20
100% chance lower adjacent Pkmn Speed by 1.
 
Power
Accuracy
PP
20
Lowers the target's Sp. Atk by 1.
 
Power
60
Accuracy
100%
PP
25
If the user has no item, it steals the target's.
 
Power
Accuracy
PP
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
 
Power
Accuracy
PP
40
Raises the user's Defense by 1.
 
Power
Accuracy
PP
15
Raises the user's evasiveness by 1.
 
Power
100
Accuracy
100%
PP
10
Hits adjacent Pokemon. Double damage on Dig.
 
Power
40
Accuracy
100%
PP
15
Power increases when used on consecutive turns.
 
Power
40
Accuracy
100%
PP
25
10% chance to burn the target.
 
Power
Accuracy
100%
PP
5
Lowers the target's HP to the user's HP.
 
Power
70
Accuracy
100%
PP
20
Power doubles if user is burn/poison/paralyzed.
 
Power
110
Accuracy
85%
PP
5
10% chance to burn the target.
 
Power
80
Accuracy
100%
PP
10
Use with Grass or Water Pledge for added effect.
 
Power
75
Accuracy
100%
PP
15
10% chance to burn the target.
 
Power
50
Accuracy
100%
PP
20
100% chance to raise the user's Speed by 1.
 
Power
90
Accuracy
100%
PP
15
10% chance to burn the target.
 
Power
120
Accuracy
100%
PP
15
Has 33% recoil. 10% chance to burn. Thaws user.
 
Power
Accuracy
100%
PP
10
Flings the user's item at the target. Power varies.
 
Power
120
Accuracy
70%
PP
5
10% chance to lower the target's Sp. Def by 1.
 
Power
150
Accuracy
100%
PP
20
Fails if the user takes damage before it hits.
 
Power
Accuracy
100%
PP
20
Max 102 power at minimum Happiness.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
Accuracy
100%
PP
20
More power the heavier the target.
 
Power
Accuracy
100%
PP
5
More power the slower the user than the target.
 
Power
100
Accuracy
90%
PP
10
Lowers the user's Speed by 1.
 
Power
150
Accuracy
80%
PP
5
Has 1/2 recoil.
 
Power
Accuracy
100%
PP
10
More power the heavier the user than the target.
 
Power
95
Accuracy
90%
PP
10
10% chance to burn the foe(s).
 
Power
Accuracy
100%
PP
10
More power the heavier the user than the target.
 
Power
Accuracy
PP
20
One adjacent ally's move power is 1.5x this turn.
 
Power
60
Accuracy
100%
PP
15
Varies in type based on the user's IVs.
 
Power
40
Accuracy
100%
PP
40
Always leaves the target with at least 1 HP.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
60
Accuracy
100%
PP
15
Destroys the foe(s) Berry/Gem.
 
Power
80
Accuracy
100%
PP
15
30% chance to make the target flinch.
 
Power
100
Accuracy
75%
PP
15
30% chance to lower the target's Defense by 1.
 
Power
Accuracy
100%
PP
20
More power the heavier the target.
 
Power
65
Accuracy
100%
PP
20
100% chance to lower the target's Speed by 1.
 
Power
Accuracy
100%
PP
30
Hits adjacent Pokemon. Power varies; 2x on Dig.
 
Power
Accuracy
PP
40
Fighting, Normal hit Ghost. Evasiveness ignored.
 
Power
130
Accuracy
90%
PP
5
Lowers the user's Sp. Atk by 2.
 
Power
80
Accuracy
100%
PP
20
30% chance to poison the target.
 
Power
40
Accuracy
100%
PP
20
100% chance to raise the user's Attack by 1.
 
Power
Accuracy
PP
10
Prevents moves from affecting the user this turn.
 
Power
Accuracy
PP
10
User sleeps 2 turns and restores HP and status.
 
Power
Accuracy
100%
PP
20
Max 102 power at maximum Happiness.
 
Power
Accuracy
PP
20
Forces the target to switch to a random ally.
 
Power
75
Accuracy
90%
PP
10
30% chance to make the foe(s) flinch.
 
Power
40
Accuracy
100%
PP
15
50% chance to lower the target's Defense by 1.
 
Power
60
Accuracy
95%
PP
15
100% chance to lower the target's Speed by 1.
 
Power
30
Accuracy
90%
PP
20
Power doubles with each hit. Repeats for 5 turns.
 
Power
60
Accuracy
100%
PP
15
Power doubles if others used Round this turn.
 
Power
80
Accuracy
100%
PP
15
30% chance to burn the target. Thaws target.
 
Power
70
Accuracy
100%
PP
20
Effect varies with terrain. (30% paralysis chance)
 
Power
Accuracy
PP
10
User must be asleep. Uses another known move.
 
Power
50
Accuracy
100%
PP
15
Removes the target's Ground immunity.
 
Power
30
Accuracy
70%
PP
20
40% chance to poison the target.
 
Power
50
Accuracy
100%
PP
15
User must be asleep. 30% chance to flinch target.
 
Power
120
Accuracy
100%
PP
10
Charges turn 1. Hits turn 2. No charge in sunlight.
 
Power
100
Accuracy
80%
PP
5
High critical hit ratio.
 
Power
80
Accuracy
100%
PP
15
No additional effect.
 
Power
Accuracy
PP
10
User takes 1/4 its max HP to put in a substitute.
 
Power
80
Accuracy
100%
PP
5
Usually goes first. Fails if target is not attacking.
 
Power
Accuracy
PP
5
For 5 turns, intense sunlight powers Fire moves.
 
Power
120
Accuracy
100%
PP
5
Lowers the user's Attack and Defense by 1.
 
Power
Accuracy
90%
PP
15
Raises the target's Attack by 2 and confuses it.
 
Power
50
Accuracy
100%
PP
35
No additional effect.
 
Power
Accuracy
100%
PP
30
Lowers the foe(s) Defense by 1.
 
Power
90
Accuracy
85%
PP
20
Has 1/4 recoil.
 
Power
Accuracy
100%
PP
20
Target can't use status moves its next 3 turns.
 
Power
120
Accuracy
100%
PP
10
Lasts 2-3 turns. Confuses the user afterwards.
 
Power
75
Accuracy
100%
PP
15
10% chance to paralyze the target.
 
Power
Accuracy
90%
PP
10
Badly poisons the target. Poison types can't miss.
 
Power
90
Accuracy
100%
PP
15
Has 1/4 recoil.
 
Power
Accuracy
85%
PP
15
Burns the target.
 
Power
Accuracy
PP
30
Raises the user's Attack and Sp. Atk by 1.
 
Power
Accuracy
PP
10
Puts the target to sleep after 1 turn.
 
Power
80
Accuracy
90%
PP
15
20% chance to make the target flinch.
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