In-battle formes
Base
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Speed: | 50 |
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Mega
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Attack: | 160 | |||||||||||||||||||||||||
Defense: | 110 | |||||||||||||||||||||||||
Sp. Atk: | 160 | |||||||||||||||||||||||||
Sp. Def: | 110 | |||||||||||||||||||||||||
Speed: | 110 |
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Strategies
- en
Overview
Rock
Diancie is the best Trick Room setter on Rock, as well as a decent Stealth Rock setter, and it performs well as both a bulky attacker and Trick Room sweeper thanks to its decent attacking stats and magnificent 50 / 150 / 150 bulk; on the other hand, Mega Diancie is a great mixed attacker with the ability to OHKO many threatening Pokemon in the Monotype metagame thanks to its spectacular attacking stats and Speed, as well as decent 50 / 110 / 110 bulk. On Rock teams, Mega Diancie is one of the best wallbreakers due to its mixed STAB attacks, Diamond Storm and Moonblast. Its Fairy typing also makes it a great offensive check to most Fighting-types, and it outspeeds most of them too; it puts offensive pressure on Dragon teams too because it prevents them from using their Dragon-type attacks against Rock teams reliably. Mega Diancie is also a decent stallbreaker as well due to Magic Bounce, as it can reflect status moves and damage most status users with its attacks. However, while a Rock / Fairy typing is great for Rock teams, it makes Diancie doubly weak to Steel-type moves, of which Bullet Punch is especially threatening. Diancie's awful base 50 Speed also means that it almost always needs to use Protect upon Mega Evolving to guarantee that it can survive until the next turn to begin sweeping.
Fairy
Upon Mega Evolving, Diancie gains amazing Attack and Special Attack combined with a great Speed stat, making it a dangerous mixed attacking threat to many teams. However, it loses some of its bulk. Its Fairy / Rock typing gives it key resistances to Fire and Flying, and allows it to hit every type except Steel for at least neutral damage, but it does give it weaknesses to Water, Ground, Grass, and Steel. It can, however, run a move to hit Steel-types with in Hidden Power Fire or Earth Power. Mega Diancie has access to a very reliable Fairy-type STAB attack in Moonblast, as well as a Rock-type STAB move in Diamond Storm, which allows it to check Fire- and Flying-types. It also has access to setup moves such as Calm Mind and Rock Polish, but running one of those means it has to sacrifice Protect. Despite its great Speed, Mega Diancie has a weakness to some priority moves such as Bullet Punch and Aqua Jet. Its Magic Bounce ability allows it to reflect status moves such as Thunder Wave and Toxic, as well as entry hazards. Before Mega Evolving, Diancie's Speed is very low, so it has to rely on Protect to get the boost in Speed. Although Mega Diancie has decent Defense and Special Defense, its HP is very low, which means it can't take non-resisted hits that well.
Wallbreaker (Rock)
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Moves
Moonblast is Mega Diancie's primary STAB move, which lets it hit Pokemon on Fighting and Dragon teams super effectively, notably Breloom and Latios, and also provides decent neutral coverage. Diamond Storm is Mega Diancie's other STAB move, letting it hit Fire-, Bug-, Flying-, and Ice-types like Volcarona, Mega Pinsir, Mega Charizard Y, and Weavile super effectively, and, like Moonblast, provides decent neutral coverage. Mega Pinsir is an important Pokemon to hit, as after a Swords Dance, it's really threatening to Rock teams. Earth Power lets Mega Diancie hit opposing Electric-, Rock-, and Steel-types that can possibly threaten it or its teammates, such as Magnezone, opposing Mega Diancie, and Heatran. Protect lets Diancie safely Mega Evolve and allows it to scout the foe's moves and for potential Choice item users.
Set Details
Clear Body lets Diancie switch into Intimidate and Sticky Web before Mega Evolving. Magic Bounce is the ability Diancie obtains after Mega Evolving, which lets it switch into any possible Klefki, Whimsicott, or Sableye, as well as most entry hazard setters; Magic Bounce is especially useful because it prevents Mega Diancie from being inflicted with a status ailment. Maximum Special Attack and Speed investment, as well as 4 Attack EVs and a Naive nature, allow Mega Diancie to hit as hard and as fast as possible. A Naive nature is preferred over a Hasty one because it guarantees that Mega Diancie will never get OHKOed by Mega Lopunny's High Jump Kick.
Usage Tips
If you haven't Mega Evolved Diancie yet, switch it in on any potential Intimidate switch-ins, Mementos, or stat-lowering moves. Use Mega Diancie to wallbreak early-game to help set up a late-game sweep from a teammate. Try preserving Mega Diancie's health so it can sweep late-game after faster threats have been removed or Sticky Web is up and the opposing team is weakened. For example, Mega Diancie can potentially sweep Fighting teams quickly after Sticky Web is set up. It is recommended to use Protect while Mega Evolving to prevent any severe damage loss, even if Diancie will outspeed the foe on the first turn, to prevent it from taking any excessive damage. Try to Mega Evolve early-game to prevent entry hazard setters from getting entry hazards up on your side thanks to Magic Bounce. Rather than switching in on attacks, switch Mega Diancie in on various status users like Sableye to bounce the status ailments back, as those are more reliable opportunities to switch in safely.
Team Options
Mega Diancie appreciates the sand that Tyranitar provides with Sand Stream because of the boost in Special Defense that sand gives to make up for a Naive nature; Assault Vest Tyranitar specifically is a good specially defensive wall that can pivot into attacks intended to hit Mega Diancie. In return, Tyranitar appreciates Mega Diancie's ability to take care of Fighting-types. Cradily can absorb Grass- and Water-type attacks for Mega Diancie and use Toxic to wear down walls that Mega Diancie can't break, and physically defensive Cradily is good to take on Mega Gyarados, because regular Gyarados's Intimidate lowers Mega Diancie's Attack, which allows it to survive a Diamond Storm after Mega Evolving. Omastar appreciates Mega Diancie's wallbreaking help, as it allows Omastar to switch in and set up on weakened teams. Mega Diancie appreciates Shuckle's ability to set up Stealth Rock and Sticky Web and drain the HP and PP of bulky and threatening Pokemon with Toxic and Encore, respectively; Sticky Web is especially important, as it lets Mega Diancie become a major threat to Fighting teams. Rhyperior is an outstanding teammate because it can survive multiple Bullet Punches from Scizor and Mega Scizor due to its great bulk and access to Solid Rock, making it almost a required teammate for Mega Diancie. Choice Band Terrakion is a good teammate because it takes care of walls that Mega Diancie cannot, such as Porygon2, Skarmory, and Chansey. All of Mega Diancie's teammates appreciate its ability to reflect status and entry hazards.
Bulky Attacker (Rock)
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Trick Room lets Diancie and its teammates easily outspeed and KO a plethora of foes. Moonblast is Diancie's primary STAB move, letting it hit Pokemon on Fighting and Dragon teams like Breloom and Latios super effectively and providing decent neutral coverage. Diamond Storm lets Diancie hit Bug-, Flying-, and Ice-types like Mega Pinsir, Volcarona, Mega Charizard Y, and Weavile super effectively and also provides decent neutral coverage. Earth Power lets Diancie hit opposing Electric-, Rock-, and Steel-types that can possibly threaten it or its teammates like Magnezone, Mega Diancie, and Heatran. Stealth Rock is an alternative to Trick Room and lets Diancie support its teammates by allowing them to get easier KOs, and it annoys the opponent by causing their Pokemon to take residual damage. However, Stealth Rock is better used on teammates like Shuckle if possible for more reliability on slower Rock teams.
Set Details
Leftovers provides Diancie with a reliable form of passive recovery. Clear Body grants Diancie with an immunity to Intimidate and various stat-lowering moves. A Quiet nature, alongside maximum Special Attack investment and 252 HP EVs, allows Diancie to survive as many hits as possible while still maintaining a decent offensive presence. Use a Relaxed nature and an EV spread of 252 HP / 252 Def / 4 SpD if you're running Stealth Rock on Diancie; this allows it to make use of both its offensive and its defensive stats.
Usage Tips
Setting up Trick Room as early as possible is key to allow for as much fast attacking as possible on slower Rock teams. Try to use Diancie as a switch-in to Intimidate or any other stat-lowering conditions that are applicable. Avoid Steel-type attacks as much as possible, as Diancie is 4x weak to Steel. If you're running Stealth Rock over Trick Room on Diancie, take advantage of its ability to bluff a Mega Diancie set to force switches to allow for more opportunities to set up. This Diancie set can be used to switch into resisted attacks; however, be careful while doing so, as chip damage makes it more difficult for Diancie to reliably set up Trick Room throughout the match. Try to set up Trick Room against more passive Pokemon mid-game to keep Diancie healthy enough to repeatedly set it up.
Team Options
All slow Rock-types appreciate Diancie's ability to set up Trick Room, as most of them benefit from it. The team should not be focused entirely on Trick Room, as Diancie is the only viable Rock-type with access to the move, so once it's KOed, the team loses out on future uses. Tyranitar is a good teammate because it provides Diancie with sand, which gives it more special bulk. In return, Tyranitar appreciates Diancie's ability to get rid of Fighting-types. Cradily can absorb Grass- and Water-type attacks for Diancie to help it survive longer. Mega Aggron is immune to Poison-type moves, resists Steel-type moves, and has Filter to take care of Ground-types, making it perfect to deal with threats like Scizor for Diancie. Diancie appreciates Shuckle's ability to set up Stealth Rock and Sticky Web and drain the HP and PP of bulky and threatening Pokemon with Toxic and Encore, respectively; however, Shuckle's Sticky Web can backfire on Trick Room Diancie teams, as the Pokemon might be slow enough after switching into Sticky Web to outspeed Diancie under Trick Room. Terrakion is a nice wallbreaking teammate that operates well outside of Trick Room, giving your team a useful Pokemon for when Diancie cannot set it up.
All-out Attacker (Fairy)
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Moonblast is Mega Diancie's strongest Fairy-type attack and does a lot of damage to most Pokemon that don't resist it due to Mega Diancie's amazing Special Attack. It's great for hitting Fighting-types such as Terrakion and Dragon-types such as Mega Garchomp. Diamond Storm is Mega Diancie's secondary STAB move, which is very useful for hitting Bug-, Flying-, and Fire-types such as Mega Pinsir, Zapdos, and Volcanion, as well as specially defensive walls. Hidden Power Fire hits Steel-types such as Ferrothorn, Skarmory, and Scizor on the switch, but it misses out on hitting Heatran. Alternatively, Earth Power can be used for hitting non-Air Balloon Heatran, although Diamond Storm deals with any offensive variants of Heatran pretty well and hitting Ferrothorn, Skarmory, and Scizor is more important. Protect allows Diancie to safely Mega Evolve and gain its base 110 Speed, as well as scout for which move Choice-locked Pokemon such as Landorus-T and Diggersby will go for.
Set Details
Full investment in Speed with a Hasty nature allows Mega Diancie to be as fast as possible. 20 EVs in Attack allows Mega Diancie to almost always 2HKO offensive Heatran with Diamond Storm. The remaining EVs go into Special Attack to increase the damage output of Mega Diancie's special moves and allow Mega Diancie to OHKO offensive Mega Scizor with Hidden Power Fire. A Hasty nature allows Mega Diancie to always survive Sludge Wave from Life Orb Gengar and Thunderbolt from Life Orb Thundurus after Stealth Rock.
Usage Tips
In pretty much every matchup, Diancie should Mega Evolve as soon as possible so it can prevent entry hazards from going up and status from being spread. It's guaranteed to get off a safe Mega Evolution with Protect, although that's very predictable and can be taken advantage of. Mega Diancie can use Protect to its advantage in any point of the game to scout Choice item-using foes and stall out weather such as sand against Ground teams with Hippowdon and Excadrill, rain against Swift Swim Water teams, and sun against Mega Charizard Y teams. Mega Diancie should be used to wallbreak early-game in some matchups such as against Flying, Bug, and Water so one of its teammates can clean up late-game. However, it can also serve as a late-game cleaner itself in matchups such as against Fighting and Dragon if faster threats have been removed, and as a result, needs to be kept healthy. Due to its lack of recovery and poor bulk, switching it in on strong attackers should be avoided. Mega Diancie can take advantage of its Magic Bounce ability and get free switches to bounce back entry hazards and status moves from passive Pokemon like Shuckle and Sableye. In matchups such as against Flying and Grass, revealing Hidden Power Fire early should be avoided to potentially lure in and KO Pokemon such as Skarmory and Ferrothorn, which wall Mega Diancie if it's not running Hidden Power Fire. Despite Mega Diancie's great wallbreaking capabilities, it's threatened by mixed walls such as Porygon2.
Team Options
Klefki is a great partner for Mega Diancie because of its ability to set up Reflect and Light Screen, which let Mega Diancie take hits better, set up Spikes, which let Mega Diancie wallbreak a lot more easily, spread paralysis, which Mega Diancie appreciates, and serve as a semi-reliable check to Mega Scizor if it's running Foul Play. Klefki also has an immunity to Poison and takes neutral damage from Steel-type attacks, which make it valuable for any Fairy-type team. Clefable also has the ability to spread paralysis with Thunder Wave, but it can also set up Stealth Rock to potentially put the foe in range of Mega Diancie's attacks. An Unaware variant of Clefable can serve as a reliable check to Mega Scizor, while a Calm Mind variant can serve as a sweeper that benefits from Mega Diancie's ability to get rid of Zapdos and Skarmory. Azumarill's physical wallbreaking capabilities allow it to get past specially defensive walls that may be an issue for Mega Diancie. Azumarill is also capable of dealing with Heatran and Empoleon, which are potential threats to Mega Diancie. Its access to Knock Off allows it to cripple Chansey and Porygon2, as well as hit Mew, all of which are great counters to Mega Diancie. Azumarill also appreciates Mega Diancie's ability to get rid of Pokemon such as Volcanion and Skarmory, which threaten its Belly Drum sweep. Togekiss has a Ground immunity, which helps Mega Diancie's Ground weakness. Another valuable thing that Togekiss possesses is the ability to threaten Steel-types with its access to Fire Blast and Aura Sphere, which it does more effectively when holding a Babiri Berry. Togekiss appreciates Mega Diancie's ability to bounce back Stealth Rock due to its weakness to Rock. A Nasty Plot variant of Togekiss can break through walls such as Mew, Porygon2, and Chansey, which Mega Diancie has issues dealing with. Choice Specs Sylveon is a great partner for Mega Diancie because it can break Pokemon such as Mew and Gliscor. Sylveon and Mega Diancie can split the coverage between themselves, as Mega Diancie can run Earth Power for hitting Heatran, while Sylveon can use Hidden Power Fire to hit the likes of Scizor and Ferrothorn. Choice Scarf Gardevoir is a solid partner due to its Trace ability, which lets it check Sand Rush Excadrill and Swift Swim Kingdra. Gardevoir is also able to check Poison-types such as Nidoking and Mega Venusaur, which threaten Mega Diancie, although physically defensive variants of Mega Venusaur almost never get 2HKOed by Gardevoir's Psyshock. Gardevoir's access to Healing Wish allows Mega Diancie to be played more recklessly and be healed up later in the game. Whimsicott is another great partner for Mega Diancie because it checks two of its weaknesses in Water and Ground thanks to its Grass typing. It can also use Encore against setup sweepers, such as Mega Scizor and Volcarona, and spread paralysis with Stun Spore.
Other Options
Rock
Explosion can be used on Diancie as a last resort to deal as much damage to the foe as possible before Diancie's KOed. Calm Mind or Rock Polish can be used over Protect on Mega Diancie, as they make it into a potent sweeper. However, the loss of Protect could result in Diancie getting KOed while Mega Evolving or after it Mega Evolves due to the inability to scout for moves. Hidden Power Fire allows Mega Diancie to break Skarmory and KO offensive Mega Scizor on the switch, but losing better coverage is annoying, and Protect is very hard to give up.
Fairy
Mega Diancie can use Stealth Rock over Protect if preferring to run a Calm Mind variant of Clefable rather than a support one, but it really needs the safe Mega Evolution. It can also use a setup move such as Calm Mind or Rock Polish over Protect, but its Speed and wallbreaking capabilities are already very solid so it's better off running Protect to always get a safe Mega Evolution, as well as stall out sand turns against Ground-type teams. Hidden Power Ice is an option to lure in and KO Gliscor and Landorus. A non-Mega Diancie can be used on Trick Room Fairy teams as a lead Trick Room setter with Stealth Rock and Explosion.
Checks and Counters
Rock
Revenge Killers: Revenge killers like Choice Scarf Terrakion, Choice Scarf Landorus-T, and Swift Swim Kingdra can come in and OHKO Mega Diancie with Close Combat, Earthquake, or Scald. Swift Swim Kingdra specifically is a threat because even after its Speed is lowered by Sticky Web, it still outspeeds Mega Diancie. Mega Scizor can OHKO Mega Diancie with Bullet Punch.
Mixed Walls: Porygon2 is barely 4HKOed by both Diamond Storm and Moonblast and is 5HKOed by Earth Power, and even after taking Stealth Rock damage, it is still not guaranteed to get 3HKOed by Mega Diancie. Chansey takes laughable damage from Moonblast, as it is barely 6HKOed by the move, even after Stealth Rock, and it can 3HKO Mega Diancie with Seismic Toss. Mew isn't even 3HKOed by any of Mega Diancie's moves after Stealth Rock and can PP stall it with Roost.
Steel-types: Mega Scizor OHKOes Mega Diancie with Bullet Punch and can set up on Diancie with Swords Dance and continue to OHKO it with Bullet Punch. Excadrill and Jirachi both OHKO Diancie and Mega Diancie with Iron Head. Heatran OHKOes Mega Diancie with Flash Cannon and 2HKOes Diancie, and Choice Scarf Magnezone OHKOes both with Flash Cannon.
Water-types: Manaphy survives any hit from Mega Diancie and OHKOes it in return with Scald, and Manaphy it also sets up on Diancie with Tail Glow and continues to OHKO it. Azumarill's Aqua Jet OHKOes Mega Diancie, and its Waterfall 2HKOes Diancie. Starmie OHKOes Mega Diancie with Hydro Pump and 2HKOes Diancie with it. Volcanion survives an Earth Power and Diamond Storm from Mega Diancie and OHKOes it in return, and it 2HKOes Diancie with Steam Eruption. Mega Sharpedo can gain the Speed boost on the first turn and proceed to OHKO Mega Diancie with Waterfall. Swampert can OHKO Mega Diancie with Earthquake and 2HKO it with Scald, 2HKOing or 3HKOing non-Mega Diancie with the same moves.
Ground-types: Landorus OHKOes both Diancie and Mega Diancie with Earth Power. Landorus-T OHKOes Mega Diancie and 2HKOes Diancie with Earthquake. Gastrodon 2HKOes Mega Diancie with both Earthquake and Earth Power and can survive repeated hits from both formes. Seismitoad OHKOes Mega Diancie with Earth Power and 2HKOes Diancie with it. Garchomp OHKOes Mega Diancie with Earthquake on the switch and 2HKOes Diancie with it and survives a Moonblast; Choice Scarf Garchomp outspeeds and KOes both formes. Mega Garchomp 2HKOes regular Diancie with Earthquake; however, Mega Diancie outspeeds and KOes Garchomp with Moonblast.
Grass-types: Ferrothorn survives any hit from Mega Diancie and OHKOes it with either Power Whip or Gyro Ball and 2HKOes Diancie with Power Whip. Mega Venusaur isn't even 3HKOed by any move Mega Diancie throws at it and OHKOes Mega Diancie and 2HKOes Diancie with Giga Drain. Breloom can come in on weakened Mega Diancie and KO it with Mach Punch. Mega Diancie is 2HKOed by Cradily's Giga Drain, and Diancie is 3HKOed. Serperior outspeeds and OHKOes Mega Diancie with Leaf Storm and has a chance to OHKO Diancie when unboosted. Rotom-C takes any hit from both Diancie and Mega Diancie and OHKOes them both with Leaf Storm.
Fairy
Chansey: Despite Mega Diancie's amazing Attack and access to Diamond Storm, Chansey still counters it very well due to its massive bulk and the fact that Seismic Toss 3HKOs Mega Diancie.
Mixed Walls: Mixed walls such as Mew, Gliscor, and Porygon2 can eat up Mega Diancie's attacks and slowly beat it. In Mew's case, it stalls out Mega Diancie with burn damage from Will-O-Wisp thanks to its Synchronize ability.
Scizor: Both regular Scizor and Mega Scizor always carry Bullet Punch, which OHKOs Mega Diancie, but they can't switch in due to the possibility of Hidden Power Fire.
Excadrill: On Steel-type teams, Excadrill is almost always running a Choice Scarf, which allows it to outspeed and OHKO Mega Diancie, and on Ground-type teams, Excadrill is a Sand Rush variant, which also lets it outspeed and KO Mega Diancie.
Steel-types: Although Mega Diancie has the coverage to beat some Steel-types, other ones like Iron Head Skarmory, specially defensive Jirachi, Air Balloon Heatran, and Empoleon can potentially beat it. Skarmory and Heatran can only beat it if it's lacking the appropriate coverage move, however, as only Hidden Power Fire variants beat Skarmory, and only Earth Power variants beat Heatran.
Grass-types: Mega Diancie's weakness to Grass leaves it vulnerable to faster or bulky Grass-types such as Serperior, Celebi, and Choice Scarf Rotom-C.
Water-types: Water-types that either outspeed Mega Diancie or can tank any hit from it such as Starmie, Empoleon, and Choice Scarf Volcanion are good checks due to Mega Diancie's weakness to Water.
Ground-types: Ground-types such as Landorus and Hippowdon can survive one attack from Mega Diancie and revenge kill it with their STAB attacks.
Faster Pokemon: Due to Mega Diancie's poor bulk, faster Pokemon or Choice Scarf users such as Landorus-T, Volcanion, and Magnezone can revenge kill it, but they don't switch into Mega Diancie's attacks very well. However, Mega Diancie can use Protect to scout what move Choice Scarf users will lock themselves into and make the appropriate switch.
Credits
- Written by dhelmise and Confluxx [Old]
- Quality checked by charlesattitude, Paleo, scpinion, and Vid
- Grammar checked by Lumari, P Squared, Rare Poison, and piikachuu