User recovers 1/16 max HP per turn.
A target of the opposite gender gets infatuated.
This move does not check accuracy.
Power doubles if user is damaged by the target.
30% chance to make the target flinch.
10% chance to freeze foe(s). Can't miss in Hail.
Prevents the target from switching out.
30% chance to paralyze the target.
Destroys screens, unless the target is immune.
Power doubles if the target's HP is 50% or less.
10% chance to lower the foe(s) Speed by 1.
100% chance lower adjacent Pkmn Speed by 1.
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Lowers the target's Sp. Atk by 1.
If hit by physical attack, returns double damage.
20% chance to make the target flinch.
Raises the user's Defense by 1.
Digs underground turn 1, strikes turn 2.
Dives underwater turn 1, strikes turn 2.
Raises the user's evasiveness by 1.
Forces the target to switch to a random ally.
100% chance to confuse the target.
Hits adjacent Pokemon. Double damage on Dig.
User survives attacks this turn with at least 1 HP.
Power doubles if user is burn/poison/paralyzed.
Hits first. First turn out only. 100% flinch chance.
Always leaves the target with at least 1 HP.
More power the less HP the user has left.
10% chance to lower the target's Sp. Def by 1.
Flings the user's item at the target. Power varies.
10% chance to lower the target's Sp. Def by 1.
Fails if the user takes damage before it hits.
The foes' moves target the user on the turn used.
Fighting, Normal hit Ghost. Evasiveness ignored.
Max 102 power at minimum Happiness.
User cannot move next turn.
More power the slower the user than the target.
For 5 turns, hail crashes down.
Eliminates all stat changes.
30% chance to make the target flinch.
Varies in type based on the user's IVs.
User cannot move next turn.
User cannot move next turn.
10% chance to freeze the target.
10% chance to freeze the target.
100% chance to lower the foe(s) Speed by 1.
Raises the user's Defense by 2.
30% chance to lower the target's Defense by 1.
The last move the target used replaces this one.
If hit by special attack, returns double damage.
For 5 turns, protects user's party from stat drops.
30% chance to lower the foe(s) accuracy by 1.
100% chance to lower the target's accuracy by 1.
For 5 turns, Electric-type attacks have 1/3 power.
Power and type depends on the user's Berry.
Lasts 2-3 turns. Confuses the user afterwards.
100% chance to raise the user's Attack by 1.
Prevents moves from affecting the user this turn.
For 5 turns, heavy rain powers Water moves.
Frees user from hazards, binding, Leech Seed.
User cures its burn, poison, or paralysis.
User sleeps 2 turns and restores HP and status.
Max 102 power at maximum Happiness.
Forces the target to switch to a random ally.
30% chance to make the foe(s) flinch.
50% chance to lower the target's Defense by 1.
100% chance to lower the target's Speed by 1.
Power doubles with each hit. Repeats for 5 turns.
Power doubles if others used Round this turn.
30% chance to burn the target. Thaws target.
Effect varies with terrain. (30% paralysis chance)
Does damage equal to the user's level.
10% chance to confuse the target.
Raises user's Defense by 1 on turn 1. Hits turn 2.
User must be asleep. Uses another known move.
Removes the target's Ground immunity.
User must be asleep. 30% chance to flinch target.
User takes 1/4 its max HP to put in a substitute.
Hits adjacent Pokemon. Double damage on Dive.
Raises the target's Attack by 2 and confuses it.
Lowers the foe(s) Defense by 1.
Badly poisons the target. Poison types can't miss.
20% chance to make the target flinch.
Use with Grass or Fire Pledge for added effect.
20% chance to confuse the target.
Less power as user's HP decreases. Hits foe(s).
Traps and damages the target for 4-5 turns.
Raises the user's Defense by 1.
Puts the target to sleep after 1 turn.
20% chance to make the target flinch.