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Bidoof

In-battle formes

HP:59
Attack:45
Defense:40
Sp. Atk:35
Sp. Def:40
Speed:31
Min (-ve nature, 0 IVs)7
Default9
Max Neutral12
Max Positive13
Max Neutral (+1)18
Max Positive (+1)19
Max Neutral (+2)24
Max Positive (+2)26
Little Cup
Curse10

Evolutions

Strategies

  • en
Formats:
  • LC
Written by gali

Overview

Despite having access to two great abilities in Simple and Unaware, Bidoof struggles to find a niche in LC over better setup sweepers such as Timburr. The reasons for this lie in Bidoof's low stats, which require it to invest heavily in bulk, thus leaving it weak even after setting up, and its uninspired typing that leaves it weak to LC's myriad of Fighting-types. Its primary boosting move, Curse, has the side effect of lowering Bidoof's Speed, meaning that it will often have to take two attacks before dealing any damage. Despite its many flaws, Simple is still an amazing ability that allows Bidoof to double its Attack and Defense in a single turn with Curse. Bidoof's Normal typing, while mediocre defensively, provides it with a powerful, reliable STAB with good neutral coverage in Return. Bidoof also has access to STAB Quick Attack to circumvent Curse's Speed drop, as well as decent coverage moves to hit Pokemon that resist Normal.

Curse

Move 1
  • Curse
    Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
    TypeGhost
Move 2
  • Return
    Max 102 power at maximum Happiness.
    TypeNormal
    CategoryPhysical
    Accuracy100%
Move 3
Move 4
  • Aqua Tail
    No additional effect.
    TypeWater
    CategoryPhysical
    Power90 BP
    Accuracy90%
  • Thief
    If the user has no item, it steals the target's.
    TypeDark
    CategoryPhysical
    Power60 BP
    Accuracy100%

Moves

Curse in tandem with Simple allows Bidoof to reach a respectable 24 Attack and 22 Defense with a single turn of setup. Return is a powerful and reliable STAB attack that is also Bidoof's most powerful attack, and Quick Attack is a STAB priority move that helps mitigate Curse's Speed drop. Aqua Tail hits Pawniard neutrally as well as Rock-types such as Archen super effectively and provides the best overall coverage alongside Bidoof's STAB attacks. Thief hits Ghost-types super effectively and can steal the foe's item, which can be useful after Bidoof consumes its Berry Juice or loses its Eviolite to Knock Off.

Set Details

The given EV spread and nature optimize Bidoof's special bulk, with the remaining EVs used to slightly increase its other stats. Simple is Bidoof's biggest niche, allowing it to boost its Attack and Defense twice as fast as other bulky boosting sweepers such as Timburr. Berry Juice gives Bidoof increased longevity and synergizes well with Thief, while Eviolite provides a significant increase to Bidoof's bulk.

Usage Tips

Bidoof is most effective when it is saved until late-game; even when boosted, it is not particularly powerful, and it needs the opposing team to be worn down in order to sweep effectively. Bidoof has the easiest time setting up versus slow, bulky physical attackers such as Snubbull and Munchlax. When facing such Pokemon, use Return to hit them harder; when facing frailer but stronger Pokemon such as Elekid, use Quick Attack to work around Bidoof's low Speed. If Bidoof is running Thief, use it to hit Ghost-types such as Gastly and Pumpkaboo-Super and to steal items after Bidoof's Berry Juice has been consumed or its Eviolite Knocked Off.

Team Options

Gothita can trap and eliminate the Fighting-types that would otherwise completely shut Bidoof down. In a similar vein, Fighting-type checks such as Spritzee also make great teammates. Fire-types such as Ponyta and Larvesta check Pokemon such as Ferroseed and Pumpkaboo-Super which otherwise wall Bidoof. Entry hazard setters, particularly Spikes users such as Dwebble, are also good teammates, as the chip damage that entry hazards provide make it easier for Bidoof to get KOs. Finally, strong attackers such as Corphish and Gastly can wear down the opponent's team for Bidoof so that it has an easier time sweeping.

Other Options

A defensive Unaware set making use of Bidoof's decent support movepool consisting of moves such as Stealth Rock and Thunder Wave is useable, but Bidoof's poor defensive typing, its lack of recovery, and the fact that it loses to Timburr, the most common setup sweeper in LC, hold this set back tremendously. A special attacking set making use of either Charge Beam or Work Up and Bidoof's good special movepool could be used, but Bidoof's low Special Attack and Speed make it worse than the Curse set. Amnesia could be used in tandem with Curse to let Bidoof boost both its Defense and Special Defense, but it's hard to find a moveslot for it. Superpower gets excellent coverage alongside Return, but the stat drops that Superpower causes do not go well with Simple. Facade allows Bidoof to benefit from burns that normally cripple it, but it is weaker than Return if Bidoof is not statused.

Checks and Counters

Fighting-types: LC's ever-present Fighting-types are by far the biggest threat to Bidoof, all of which are capable of OHKOing it with their STAB attacks. Mienfoo can use Taunt to prevent Bidoof from setting up, Croagunk can target its unboosted Special Defense with a powerful Sludge Bomb or Focus Blast, and Timburr, Pancham, and Scraggy can all set up alongside it.

Ghost-types: Ghost-types are immune to Bidoof's STAB attacks. Gastly can do serious damage to it with its powerful Sludge Bomb, while Pumpkaboo-Super resists Aqua Tail and can burn Bidoof with Will-O-Wisp. They must watch out for a boosted Thief, however.

Steel-types: Steel-types such as Pawniard and Ferroseed resist Bidoof's STAB moves, take little from its coverage options, and can threaten it with a powerful Knock Off or put it on a timer with Leech Seed, respectively.

Special Attackers: Powerful special attackers such as Skrelp and Snivy can do large amounts of damage to Bidoof, often leaving it unable to sweep even if they do not OHKO it.

Utility Moves: Taunt and Encore prevent Bidoof from setting up, making it deadweight. Burns from Will-O-Wisp drastically reduce Bidoof's damage output, and residual damage from the likes of Toxic and Leech Seed wears it down.

Credits

Moves

 
Power
Accuracy
PP
20
Raises the user's Sp. Def by 2.
 
Power
90
Accuracy
90%
PP
10
No additional effect.
 
Power
Accuracy
100%
PP
15
A target of the opposite gender gets infatuated.
 
Power
110
Accuracy
70%
PP
5
10% chance to freeze foe(s). Can't miss in Hail.
 
Power
Accuracy
100%
PP
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
 
Power
50
Accuracy
90%
PP
10
70% chance to raise the user's Sp. Atk by 1.
 
Power
Accuracy
PP
20
Lowers the target's Sp. Atk by 1.
 
Power
60
Accuracy
100%
PP
25
If the user has no item, it steals the target's.
 
Power
Accuracy
PP
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
 
Power
50
Accuracy
95%
PP
30
No additional effect.
 
Power
Accuracy
PP
40
Raises the user's Defense by 1.
 
Power
80
Accuracy
100%
PP
10
Digs underground turn 1, strikes turn 2.
 
Power
120
Accuracy
100%
PP
15
Has 33% recoil.
 
Power
Accuracy
PP
15
Raises the user's evasiveness by 1.
 
Power
40
Accuracy
100%
PP
15
Power increases when used on consecutive turns.
 
Power
Accuracy
PP
10
User survives attacks this turn with at least 1 HP.
 
Power
70
Accuracy
100%
PP
20
Power doubles if user is burn/poison/paralyzed.
 
Power
Accuracy
100%
PP
20
Max 102 power at minimum Happiness.
 
Power
40
Accuracy
95%
PP
20
Power doubles with each hit, up to 160.
 
Power
18
Accuracy
80%
PP
15
Hits 2-5 times in one turn.
 
Power
Accuracy
100%
PP
20
More power the heavier the target.
 
Power
Accuracy
100%
PP
40
Lowers the foe(s) Attack by 1.
 
Power
70
Accuracy
100%
PP
15
30% chance to make the target flinch.
 
Power
60
Accuracy
100%
PP
15
Varies in type based on the user's IVs.
 
Power
80
Accuracy
90%
PP
15
10% chance to make the target flinch.
 
Power
90
Accuracy
100%
PP
10
10% chance to freeze the target.
 
Power
55
Accuracy
95%
PP
15
100% chance to lower the foe(s) Speed by 1.
 
Power
100
Accuracy
75%
PP
15
30% chance to lower the target's Defense by 1.
 
Power
140
Accuracy
100%
PP
5
Fails unless each known move has been used.
 
Power
20
Accuracy
100%
PP
10
100% chance to lower the target's accuracy by 1.
 
Power
Accuracy
100%
PP
15
Power and type depends on the user's Berry.
 
Power
Accuracy
PP
40
Fighting, Normal hit Ghost. Evasiveness ignored.
 
Power
60
Accuracy
100%
PP
20
User steals and eats the target's Berry.
 
Power
Accuracy
PP
10
Prevents moves from affecting the user this turn.
 
Power
40
Accuracy
100%
PP
30
Usually goes first.
 
Power
Accuracy
PP
5
For 5 turns, heavy rain powers Water moves.
 
Power
Accuracy
PP
10
User sleeps 2 turns and restores HP and status.
 
Power
70
Accuracy
100%
PP
5
Power doubles if an ally fainted last turn.
 
Power
Accuracy
100%
PP
20
Max 102 power at maximum Happiness.
 
Power
90
Accuracy
85%
PP
20
20% chance to confuse the target.
 
Power
40
Accuracy
100%
PP
15
50% chance to lower the target's Defense by 1.
 
Power
30
Accuracy
90%
PP
20
Power doubles with each hit. Repeats for 5 turns.
 
Power
60
Accuracy
100%
PP
15
Power doubles if others used Round this turn.
 
Power
70
Accuracy
100%
PP
20
Effect varies with terrain. (30% paralysis chance)
 
Power
80
Accuracy
100%
PP
15
20% chance to lower the target's Sp. Def by 1.
 
Power
60
Accuracy
PP
20
This move does not check accuracy.
 
Power
130
Accuracy
100%
PP
10
Raises user's Defense by 1 on turn 1. Hits turn 2.
 
Power
Accuracy
PP
10
User must be asleep. Uses another known move.
 
Power
50
Accuracy
100%
PP
15
User must be asleep. 30% chance to flinch target.
 
Power
Accuracy
PP
20
Hurts foes on switch-in. Factors Rock weakness.
 
Power
Accuracy
PP
10
User takes 1/4 its max HP to put in a substitute.
 
Power
Accuracy
PP
5
For 5 turns, intense sunlight powers Fire moves.
 
Power
Accuracy
90%
PP
10
Does damage equal to 1/2 target's current HP.
 
Power
120
Accuracy
100%
PP
5
Lowers the user's Attack and Defense by 1.
 
Power
Accuracy
90%
PP
15
Raises the target's Attack by 2 and confuses it.
 
Power
60
Accuracy
PP
20
This move does not check accuracy. Hits foes.
 
Power
50
Accuracy
100%
PP
35
No additional effect.
 
Power
90
Accuracy
85%
PP
20
Has 1/4 recoil.
 
Power
Accuracy
100%
PP
20
Target can't use status moves its next 3 turns.
 
Power
60
Accuracy
100%
PP
25
If the user has no item, it steals the target's.
 
Power
110
Accuracy
70%
PP
10
30% chance to paralyze. Can't miss in rain.
 
Power
90
Accuracy
100%
PP
15
10% chance to paralyze the target.
 
Power
Accuracy
100%
PP
20
Paralyzes the target.
 
Power
Accuracy
90%
PP
10
Badly poisons the target. Poison types can't miss.
 
Power
Accuracy
PP
15
For 5 turns, Fire-type attacks have 1/3 power.
 
Power
Accuracy
PP
30
Raises the user's Attack and Sp. Atk by 1.
 
Power
Accuracy
PP
10
Puts the target to sleep after 1 turn.
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