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Abomasnow

In-battle formes

Base

HP:90
Attack:92
Defense:75
Sp. Atk:92
Sp. Def:85
Speed:60
Min (-ve nature, 0 IVs)112
Default156
Max Neutral219
Max Positive240
Max Neutral (+1)328
Max Positive (+1)360
Max Neutral (+2)438
Max Positive (+2)480
NeverUsed
Mixed Attacker240
Swords Dance240

Mega

HP:90
Attack:132
Defense:105
Sp. Atk:132
Sp. Def:105
Speed:30
Min (-ve nature, 0 IVs)58
Default96
Max Neutral159
Max Positive174
Max Neutral (+1)238
Max Positive (+1)261
Max Neutral (+2)318
Max Positive (+2)348
NeverUsed
Mixed Attacker174
Swords Dance174

Evolutions

Strategies

  • en
Written by erisia

Overview

Abomasnow's excellent offensive typing combined with high-powered STAB attacks and decent mixed offensive stats makes it an extremely dangerous wallbreaker that can break down common defensive cores. Being able to run both specially and physically based sets makes Abomasnow highly unpredictable and difficult to switch into with Pokemon that have one high defensive stat and an exploitable lower one, such as Steelix, Mantine, and Hariyama. Furthermore, Snow Warning is an extremely useful ability that stacks chip damage on the enemy's non-Ice-types, prevents targets such as Musharna and Vileplume from healing effectively, breaks Focus Sash and Sturdy on Pokemon like Omastar, Archeops, and Steelix, and allows Blizzard to be used reliably over Ice Beam as Abomasnow's Ice-type attack of choice. It can also shut down weather teams and standalone sweepers such as Ludicolo quite effectively, so long as Abomasnow gets an opportunity to switch in. While these attributes combine to make Abomasnow a potent offensive threat, its multiple weaknesses to common attacking types, particularly Fire, Fighting, and Rock, make it difficult for it to capitalize on its decent defensive stats and to fit into a balanced team. For example, it makes a poor general check to Water-types, such as Samurott, Kabutops, and Floatzel, because of its vulnerability to their coverage or secondary STAB moves, in addition to disliking Scald burns from defensive Water-types such as Lanturn and Prinplup. When combined with a mediocre Speed stat, this makes Abomasnow very easy to revenge kill after it scores a KO. With sufficient team support, Abomasnow can find many opportunities to break holes in the opponent's cores, but without this it can also be dead weight against certain matchups, making it a risky choice compared to other wallbreakers such as Magmortar.

Mixed Attacker

Move 1
  • Blizzard
    10% chance to freeze foe(s). Can't miss in Hail.
    TypeIce
    CategorySpecial
    Power110 BP
    Accuracy70%
Move 2
  • Giga Drain
    User recovers 50% of the damage dealt.
    TypeGrass
    CategorySpecial
    Power75 BP
    Accuracy100%
Move 3
  • Earthquake
    Hits adjacent Pokemon. Double damage on Dig.
    TypeGround
    CategoryPhysical
    Power100 BP
    Accuracy100%
Move 4
  • Ice Shard
    Usually goes first.
    TypeIce
    CategoryPhysical
    Power40 BP
    Accuracy100%
    Priority1

Moves

Blizzard is Abomasnow's most powerful attack, and it hits a lot of physically defensive targets, such as Vileplume, Steelix, and Musharna, for good damage, as well as most other offensive Pokemon. Giga Drain provides Abomasnow with a strong Grass-type STAB move that doesn't inflict heavy recoil, unlike Wood Hammer, and generally deals enough damage to common targets such as Lanturn, Samurott, and opposing Ice-types such as Aurorus to be effective. Earthquake is a useful physical coverage move that hits Fire-types such as Assault Vest Magmortar, Pyroar, and Combusken as they attempt to switch into Abomasnow and KO it. It also deals a decent amount of damage to Assault Vest Hariyama, which can otherwise handle specially based Abomasnow. Ice Shard provides a countermeasure against faster offensive threats that might try to revenge kill Abomasnow, such as Shiftry, Lilligant, Swellow, and Archeops, as well as deterring setup sweepers such as Vivillon and Lilligant. Wood Hammer is a powerful physical attack that hits the specially defensive targets that can take Abomasnow's special attacks, particularly Assault Vest Hariyama, extremely hard. However, the extreme recoil from Wood Hammer combined with the high HP of Abomasnow's targets often prevents it from attacking more than once with the move without KOing itself, and Giga Drain's recovery generally makes it more useful as a Grass-type attack.

Set Details

252 Speed EVs and a Hasty nature allow Abomasnow to outspeed neutral-natured Samurott and Barbaracle, preventing them from setting up or KOing it. The Special Attack stat is then maximized to ensure that Abomasnow's main STAB attacks hit as hard as possible, and the remaining EVs are invested in Attack to improve the power of its physical coverage options. A Hasty nature is similarly chosen to preserve its Attack stat, as Abomasnow will rarely utilize its Defense stat effectively due to its type weaknesses. A Mild nature can be used to give Abomasnow's main attacks more power, particularly against bulky neutral targets such as Mega Audino, but it doesn't secure any more notable KOs and losing against physical Samurott and Barbaracle is not pleasant. Snow Warning is the ability of choice, as it not only allows Blizzard to be used with 100% accuracy but also lets Abomasnow inflict chip damage after it attacks, breaking Focus Sashes and Sturdy while increasing damage output in general, for both itself and its teammates for Hail's duration. Life Orb is used to maximize Abomasnow's damage output against neutral targets.

Usage Tips

Abomasnow should be used early in the game to break down balanced defensive cores that rely on a physically defensive Pokemon, such as Weezing, paired with a specially defensive Pokemon, such as Magmortar. Abomasnow can deal good damage to either member on its weak defensive stat if you predict correctly, forcing the opponent into a 50-50 situation. Abomasnow should not usually try to switch into foes, unless it is obvious that the opponent will use a move that can't directly hurt it, such as Stealth Rock or Taunt. Abomasnow can also switch into Water-, Grass-, and Electric-type attacks, such as Lilligant's Giga Drain, but it should avoid switching into Scald or Volt Switch for fear of being burned and of the opponent switching in a deadly response. Abomasnow should usually come in either after a teammate has been KOed by a vulnerable threat (such as Swellow or Quagsire) or after a teammate uses U-turn, Volt Switch, Healing Wish, or Memento, to minimize Abomasnow's chances of being KOed by a stray coverage move. Giga Drain should be used when Abomasnow is at low health to prevent it from KOing itself with recoil from Stealth Rock, Life Orb, and potential Scald burns if it switches into bulky Water-types.

Team Options

Abomasnow is highly vulnerable to entry hazards, but it also appreciates having them on the opposing team's side to give it an easier time with wallbreaking. Rapid Spin users such as Hitmonchan and Claydol can keep them off the field while providing good offensive synergy with their STAB attacks. Defog users such as Pelipper and Mantine can also be good teammates, boasting better defensive synergy with Abomasnow while still threatening most Fire-types, and Pelipper can also use its slow U-turn to bring Abomasnow into battle safely. Entry hazard setters can help Abomasnow's team capitalize on the hail it provides by inflicting masses of chip damage as foes try to switch into Abomasnow's attacks. Garbodor and Weezing can take on Fighting-types while laying Spikes or Toxic Spikes, while Mesprit can similarly lay Stealth Rock. Teammates that can use a slow U-turn or Volt Switch, such as Pelipper, Mesprit, and Lanturn, can help Abomasnow enter combat and start tearing up teams without risking being hit by a coverage move. Mesprit is a particularly good choice, as it can also provide Stealth Rock support, a solid Fighting-type resistance, Thunder Wave support to paralyze faster threats and make them vulnerable to Abomasnow's strongest moves, and Healing Wish to give Abomasnow more chances to wallbreak throughout the match. Lanturn and Mega Audino can also provide Thunder Wave support, while the latter can additionally use Healing Wish while luring in Steel-types and KOing them with Fire Blast. Finally, teammates that can capitalize on hail support, such as Rotom-F, Clefairy, and offensive cleaners and setup sweepers that appreciate the residual damage, such as Kangaskhan and Jynx, also appreciate Abomasnow's presence.

Swords Dance

Move 1
Move 2
  • Ice Shard
    Usually goes first.
    TypeIce
    CategoryPhysical
    Power40 BP
    Accuracy100%
    Priority1
Move 3
  • Seed Bomb
    No additional effect.
    TypeGrass
    CategoryPhysical
    Power80 BP
    Accuracy100%
Move 4
  • Blizzard
    10% chance to freeze foe(s). Can't miss in Hail.
    TypeIce
    CategorySpecial
    Power110 BP
    Accuracy70%
  • Earthquake
    Hits adjacent Pokemon. Double damage on Dig.
    TypeGround
    CategoryPhysical
    Power100 BP
    Accuracy100%

Moves

Swords Dance allows Abomasnow to become a deadly physical threat, allowing its Ice Shard to pick off a much wider range of targets that outspeed it and letting it break through most defensive Pokemon without prediction. Ice Shard allows Abomasnow to potentially sweep after a boost or two due to its priority and lack of resistances, and it hits faster targets such as Shiftry, Lilligant, Swellow, and Archeops. It also lets Abomasnow force out other setup sweepers, such as Vivillon, Scyther, and Lilligant, providing itself with opportunities to set up instead. Seed Bomb is a consistent Grass-type attack that deals good damage after a boost, doesn't inflict recoil like Wood Hammer does, is usually powerful enough to get the job done, and lets Abomasnow KO multiple Pokemon without KOing itself afterwards. However, even at +2 Seed Bomb requires Stealth Rock, a round of Hail damage, or an Adamant or Lonely nature to OHKO Hariyama. Blizzard is used to let Abomasnow 2HKO physically bulky threats such as Weezing and Steelix without boosting, as well as OHKO bulky Grass-types such as Vileplume and Gourgeist-XL that could otherwise take a +2 Ice Shard. It also provides Abomasnow with a strong Ice-type attack for immediate use when boosting or priority isn't required. Earthquake can be used instead so that Abomasnow can hit Fire- and Steel-types such as Pyroar, Combusken, and Klinklang as they attempt to switch in, providing better coverage in general, but it isn't too useful after the first turn, as most of its targets can outspeed and KO Abomasnow before it can use it, boosted or not.

Set Details

Maximum Speed investment with a Hasty nature is used to surprise threats such as Samurott and Barbaracle and either KO them with Seed Bomb or force them out and secure a Swords Dance boost. The nature also preserves Abomasnow's Special Attack stat, as it shouldn't be taking too many physical hits anyway and doesn't need the extra Defense, but a Jolly nature can be used to preserve its Defense stat instead if Blizzard isn't used. Attack is then fully invested in so that Abomasnow has as much power as possible to sweep or wallbreak with. A Lonely nature, or an Adamant nature if not using Blizzard, can be used to boost Abomasnow's Attack stat if the extra damage is more useful to you than outspeeding Samurott and Barbaracle. For example, an Attack-boosting nature gives Abomasnow a good chance to OHKO Aurorus with Seed Bomb without a boost. Life Orb is the best item choice because it helps Abomasnow inflict more damage against neutral targets than the likes of Expert Belt and Never-Melt Ice. Lum Berry is also a decent choice, as it lets Abomasnow switch into Scald users, as well as threats such as Mismagius and Rotom, and set up Swords Dance semi-reliably against these targets. Snow Warning is an obvious choice when using Blizzard, but it is also an option when running a different move in that slot, as it still increases residual damage as well as breaking Steelix's Sturdy and diminishing Musharna's recovery from Moonlight. However, Swords Dance Abomasnow is more likely to OHKO opponents outright and doesn't appreciate this as much as mixed Abomasnow does. Soundproof is a good alternative if Blizzard isn't being used that provides Abomasnow with some unusual setup opportunities, such as against Swellow's Boomburst and Choice Specs Pyroar's and Aurorus's Hyper Voice.

Usage Tips

Swords Dance Abomasnow should be conserved until Pokemon that can threaten its sweep, such as Kangaskhan, Magmortar, and Will-O-Wisp users, have been dealt with. Earthquake can be used to hit Fire-types if they attempt to switch in, but the opponent will most likely bring them into a boosted Abomasnow after it has KOed a teammate, as it is unlikely to KO them with Ice Shard after they have come in. Abomasnow should generally aim to blow holes in the opponent's team so that a more consistent sweeper or cleaner can have an easier time with its defensive checks weakened or removed. Abomasnow can also use a boosted Ice Shard to seriously cripple offensive responses, such as Choice Scarf Primeape, so that a teammate such as Kangaskhan, Samurott, or Skuntank can break through them later with another priority attack. Abomasnow should use Swords Dance when it forces a switch against an Ice Shard target such as Swellow or when it is against a passive defensive Pokemon that can't hit it for good damage, such as Calm Mind Musharna or Mega Audino without Fire Blast.

Team Options

Follow-up sweepers and cleaners really appreciate Abomasnow's ability to break through bulky Pokemon and wear down speedier responses with Ice Shard. Swellow can KO physically defensive Pokemon that can take Abomasnow's attacks while also appreciating the pressure on Rock- and Steel-types due to Abomasnow's coverage. Meanwhile, other wallbreakers of your own such as Magmortar and Samurott are useful for softening up the opponent's defensive checks to Abomasnow, making it easier for it to sweep on its own. This is important because many threats that Abomasnow fails to beat can KO it in return due to its many weaknesses. Pokemon such as Hitmonchan and Claydol can remove entry hazards from Abomasnow's path and let it use Wood Hammer more often before KOing itself with the recoil, as well as tank certain attacks such as Hydro Pump. Entry hazards of your own can complement Abomasnow's sweeping capabilities, drawing offensive targets closer to Ice Shard's KO range. Omastar can reliably set up both Stealth Rock and Spikes for an offensive team, whereas Archeops can provide Stealth Rock support while dealing with other hazard teams and blowing holes in teams with STAB Head Smash and Endeavor. Healing Wish users such as Mesprit and Mega Audino are also highly useful for giving Abomasnow more opportunities to sweep or wallbreak in a match. These two candidates can also provide Thunder Wave support so that Abomasnow can use its more powerful attacks against vulnerable foes.

Other Options

Grass Knot and Energy Ball are powerful special Grass-type attacks, with Grass Knot being especially good against heavy targets such as Aurorus, Hariyama, and Regirock. However, Giga Drain is generally preferred, as its healing offsets Abomasnow's vulnerability to residual damage, and it's strong enough against most of its targets for the extra power provided by other moves to be mostly unnecessary. Focus Blast can be used to hit Normal- and Steel-types, such as Pyroar, Miltank, and Ferroseed, harder than usual, but its low accuracy is annoying and Abomasnow is already strapped for moveslots as it is. Ice Punch can be used to provide Abomasnow with a more powerful physical Ice-type attack, especially on the Swords Dance set, but Blizzard's damage output is generally superior in this metagame. Substitute + Leech Seed can let Abomasnow capitalize on the switches it forces and stack residual damage with hail, but the ease of breaking its Substitutes and its low Speed often make this set less effective than a direct attacking set. A set with Substitute and three attacks can be used instead, as such a set can capitalize more effectively on the switches Abomasnow forces, but it will sorely miss the utility of the move it replaces, usually Earthquake or Ice Shard. Growth boosts Abomasnow's Special Attack as well as its Attack, but Swords Dance makes more efficient use of a single turn of setup, and an unboosted Blizzard is usually powerful enough to break through any physically bulky Pokemon that could take a +2 Seed Bomb. Finally, a specially based Choice Scarf set with Snow Warning can be used as a deterrent against weather sweepers such as Ludicolo, Kabutops, and Victreebel, but it has limited use against non-weather teams due to its inability to switch moves, the attribute that makes Abomasnow so dangerous in the first place.

Checks and Counters

Fire-type Pokemon: Most Fire-type Pokemon can switch into Abomasnow's STAB attacks and OHKO it easily with their Fire-type attack of choice, provided they can avoid switching into Earthquake. Assault Vest Magmortar can comfortably take Blizzards, while Charizard can switch into Grass-type attacks and Earthquake with impunity.

Steel-type Pokemon: Klinklang can switch into anything other than Earthquake, outspeed Abomasnow, and either KO it with Gear Grind or start to set up, while Metang can take any unboosted hit and retaliate with Meteor Mash. Ferroseed can also take a Blizzard, or two if specially defensive, and retaliate with Gyro Ball or Thunder Wave, taking little from Abomasnow's other attacks.

Faster Attackers: Abomasnow's only defense against faster revenge killers is Ice Shard, and this is usually not powerful enough to OHKO them outright without a boost. Primeape, Kangaskhan, and Tauros can all take an Ice Shard with ease and force Abomasnow out with their STAB attacks or Fire Blast from Tauros.

Residual Damage: Abomasnow gets worn down very quickly due to recoil from Life Orb and potentially Wood Hammer, so setting Stealth Rock and Spikes will help to whittle it down even faster. Burning or poisoning it will also reduce the number of turns it can stay in and fire off its powerful attacks, as will inflicting chip damage with Fake Out from Kangaskhan.

Credits

Moves

 
Power
Accuracy
100%
PP
15
A target of the opposite gender gets infatuated.
 
Power
60
Accuracy
100%
PP
10
Power doubles if user is damaged by the target.
 
Power
110
Accuracy
70%
PP
5
10% chance to freeze foe(s). Can't miss in Hail.
 
Power
Accuracy
PP
5
Prevents the target from switching out.
 
Power
75
Accuracy
100%
PP
15
Destroys screens, unless the target is immune.
 
Power
60
Accuracy
100%
PP
20
100% chance lower adjacent Pkmn Speed by 1.
 
Power
25
Accuracy
100%
PP
30
Hits 2-5 times in one turn.
 
Power
Accuracy
100%
PP
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
 
Power
Accuracy
PP
20
Lowers the target's Sp. Atk by 1.
 
Power
120
Accuracy
100%
PP
15
Has 33% recoil.
 
Power
Accuracy
PP
15
Raises the user's evasiveness by 1.
 
Power
100
Accuracy
100%
PP
10
Hits adjacent Pokemon. Double damage on Dig.
 
Power
Accuracy
PP
10
User survives attacks this turn with at least 1 HP.
 
Power
90
Accuracy
100%
PP
10
10% chance to lower the target's Sp. Def by 1.
 
Power
70
Accuracy
100%
PP
20
Power doubles if user is burn/poison/paralyzed.
 
Power
Accuracy
100%
PP
20
Lowers the target's accuracy by 1.
 
Power
Accuracy
100%
PP
10
Flings the user's item at the target. Power varies.
 
Power
120
Accuracy
70%
PP
5
10% chance to lower the target's Sp. Def by 1.
 
Power
150
Accuracy
100%
PP
20
Fails if the user takes damage before it hits.
 
Power
60
Accuracy
90%
PP
10
Always results in a critical hit.
 
Power
Accuracy
100%
PP
20
Max 102 power at minimum Happiness.
 
Power
75
Accuracy
100%
PP
10
User recovers 50% of the damage dealt.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
Accuracy
100%
PP
20
More power the heavier the target.
 
Power
Accuracy
55%
PP
15
Causes the target to fall asleep.
 
Power
Accuracy
PP
20
Raises user's Attack and Sp. Atk by 1; 2 in Sun.
 
Power
Accuracy
PP
10
For 5 turns, hail crashes down.
 
Power
70
Accuracy
100%
PP
15
30% chance to make the target flinch.
 
Power
60
Accuracy
100%
PP
15
Varies in type based on the user's IVs.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
90
Accuracy
100%
PP
10
10% chance to freeze the target.
 
Power
75
Accuracy
100%
PP
15
10% chance to freeze the target.
 
Power
40
Accuracy
100%
PP
30
Usually goes first.
 
Power
55
Accuracy
95%
PP
15
100% chance to lower the foe(s) Speed by 1.
 
Power
Accuracy
PP
20
Traps/grounds user; heals 1/16 max HP per turn.
 
Power
100
Accuracy
75%
PP
15
30% chance to lower the target's Defense by 1.
 
Power
Accuracy
90%
PP
10
1/8 of target's HP is restored to user every turn.
 
Power
Accuracy
100%
PP
30
Lowers the foe(s) Defense by 1.
 
Power
Accuracy
PP
30
For 5 turns, special damage to allies is halved.
 
Power
60
Accuracy
PP
20
This move does not check accuracy.
 
Power
Accuracy
PP
30
For 5 turns, protects user's party from stat drops.
 
Power
20
Accuracy
100%
PP
10
100% chance to lower the target's accuracy by 1.
 
Power
Accuracy
100%
PP
15
Power and type depends on the user's Berry.
 
Power
120
Accuracy
100%
PP
10
Lasts 2-3 turns. Confuses the user afterwards.
 
Power
40
Accuracy
100%
PP
25
10% chance to freeze the foe(s).
 
Power
Accuracy
PP
10
Prevents moves from affecting the user this turn.
 
Power
Accuracy
PP
5
For 5 turns, heavy rain powers Water moves.
 
Power
55
Accuracy
95%
PP
25
High critical hit ratio. Hits adjacent foes.
 
Power
Accuracy
PP
10
User sleeps 2 turns and restores HP and status.
 
Power
Accuracy
100%
PP
20
Max 102 power at maximum Happiness.
 
Power
75
Accuracy
90%
PP
10
30% chance to make the foe(s) flinch.
 
Power
40
Accuracy
100%
PP
15
50% chance to lower the target's Defense by 1.
 
Power
60
Accuracy
95%
PP
15
100% chance to lower the target's Speed by 1.
 
Power
Accuracy
PP
10
User replaces its Ability with the target's.
 
Power
60
Accuracy
100%
PP
15
Power doubles if others used Round this turn.
 
Power
Accuracy
PP
25
For 5 turns, protects user's party from status.
 
Power
70
Accuracy
100%
PP
20
Effect varies with terrain. (30% paralysis chance)
 
Power
80
Accuracy
100%
PP
15
No additional effect.
 
Power
80
Accuracy
100%
PP
15
20% chance to lower the target's Sp. Def by 1.
 
Power
Accuracy
30%
PP
5
OHKOs the target. Fails if user is a lower level.
 
Power
130
Accuracy
100%
PP
10
Raises user's Defense by 1 on turn 1. Hits turn 2.
 
Power
Accuracy
PP
10
User must be asleep. Uses another known move.
 
Power
50
Accuracy
100%
PP
15
User must be asleep. 30% chance to flinch target.
 
Power
120
Accuracy
100%
PP
10
Charges turn 1. Hits turn 2. No charge in sunlight.
 
Power
65
Accuracy
100%
PP
20
30% chance to make the target flinch.
 
Power
80
Accuracy
100%
PP
15
No additional effect.
 
Power
Accuracy
PP
10
User takes 1/4 its max HP to put in a substitute.
 
Power
Accuracy
90%
PP
15
Raises the target's Attack by 2 and confuses it.
 
Power
Accuracy
PP
20
Raises the user's Attack by 2.
 
Power
Accuracy
PP
5
Heals the user by a weather-dependent amount.
 
Power
Accuracy
90%
PP
10
Badly poisons the target. Poison types can't miss.
 
Power
60
Accuracy
100%
PP
20
20% chance to confuse the target.
 
Power
120
Accuracy
100%
PP
15
Has 33% recoil.
 
Power
Accuracy
100%
PP
10
The target's Ability becomes Insomnia.
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