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In other gens:

Water

Offensive Effectiveness

Weak against:
Strong against:

Defensive Effectiveness

Resists:
Weak to:
Freeze-Dry is super effective against this type.

Pokemon

Moves

 
Power
70
Accuracy
100%
PP
20
High critical hit ratio.
 
Power
40
Accuracy
100%
PP
20
Usually goes first.
 
Power
Accuracy
PP
20
User recovers 1/16 max HP per turn.
 
Power
80
Accuracy
100%
PP
10
100% chance to raise the user's Speed by 1.
 
Power
90
Accuracy
90%
PP
10
No additional effect.
 
Power
65
Accuracy
100%
PP
10
Power doubles if the target's HP is 50% or less.
 
Power
65
Accuracy
100%
PP
20
10% chance to lower the target's Speed by 1.
 
Power
50
Accuracy
100%
PP
20
100% chance to lower the target's Attack by 1.
 
Power
100
Accuracy
90%
PP
10
High critical hit ratio.
 
Power
80
Accuracy
100%
PP
10
Dives underwater turn 1, strikes turn 2.
 
Power
60
Accuracy
100%
PP
20
User switches out after damaging the target.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
110
Accuracy
80%
PP
5
No additional effect.
 
Power
80
Accuracy
100%
PP
15
During Sunny Day: 1.5x damage instead of half.
 
Power
60
Accuracy
100%
PP
15
Usually goes first.
 
Power
Accuracy
PP
10
Heals the user and its allies by 1/4 their max HP.
 
Power
85
Accuracy
100%
PP
10
20% chance to lower the target's Defense by 1.
 
Power
90
Accuracy
85%
PP
10
30% chance to lower the foe(s) accuracy by 1.
 
Power
110
Accuracy
85%
PP
10
No additional effect. Hits adjacent foes.
 
Power
Accuracy
PP
5
For 5 turns, heavy rain powers Water moves.
 
Power
75
Accuracy
95%
PP
10
50% chance to lower the target's Defense by 1.
 
Power
80
Accuracy
100%
PP
15
30% chance to burn the target. Thaws target.
 
Power
80
Accuracy
100%
PP
15
High critical hit ratio. Cannot be redirected.
 
Power
Accuracy
100%
PP
20
Changes the target's type to Water.
 
Power
90
Accuracy
100%
PP
10
The target is cured of its burn.
 
Power
110
Accuracy
95%
PP
5
30% chance to burn the target. Thaws target.
 
Power
90
Accuracy
100%
PP
15
Hits adjacent Pokemon. Double damage on Dive.
 
Power
25
Accuracy
100%
PP
5
Always results in a critical hit. Hits 3 times.
 
Power
30
Accuracy
95%
PP
10
Hits 3 times.
 
Power
40
Accuracy
100%
PP
25
No additional effect.
 
Power
80
Accuracy
100%
PP
10
Use with Grass or Fire Pledge for added effect.
 
Power
60
Accuracy
100%
PP
20
20% chance to confuse the target.
 
Power
15
Accuracy
100%
PP
20
Usually goes first. Hits 2-5 times in one turn.
 
Power
150
Accuracy
100%
PP
5
Less power as user's HP decreases. Hits foe(s).
 
Power
80
Accuracy
100%
PP
15
20% chance to make the target flinch.
 
Power
120
Accuracy
100%
PP
10
Has 33% recoil.
 
Power
35
Accuracy
85%
PP
15
Traps and damages the target for 4-5 turns.
 
Power
Accuracy
PP
40
Raises the user's Defense by 1.
 
Power
90
Accuracy
100%
PP
15
User recovers 50% of the damage dealt.
 
Power
40
Accuracy
100%
PP
30
10% chance to lower the foe(s) Speed by 1.
 
Power
35
Accuracy
85%
PP
15
Traps and damages the target for 4-5 turns.
 
Power
85
Accuracy
100%
PP
10
Power doubles if user moves before the target.
 
Power
10
Accuracy
PP
10
Base move affects power. Foes: -1/6 HP, 4 turns.
 
Power
10
Accuracy
PP
5
Base move affects power. Foes: -2 Speed.
 
Power
160
Accuracy
PP
5
Always 160 power. Ignores Abilities.
 
Power
10
Accuracy
PP
5
Base move affects power. Bypasses Max Guard.
 
Power
10
Accuracy
PP
5
Base move affects power. Foes: Stealth Rock.
 
Power
1
Accuracy
PP
1
Power is equal to the base move's Z-Power.
 
Power
10
Accuracy
PP
10
Base move affects power. Starts Rain Dance.
 
Power
195
Accuracy
PP
1
No additional effect.
 
Power
65
Accuracy
85%
PP
10
50% chance to lower the target's accuracy by 1.
 
Power
90
Accuracy
100%
PP
15
30% chance to paralyze the target.
 
Power
Accuracy
PP
15
For 5 turns, Fire-type attacks have 1/3 power.
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