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Fighting

Offensive Effectiveness

No effect against:
Weak against:
Strong against:

Defensive Effectiveness

Resists:
Weak to:

Pokemon

Moves

 
Power
15
Accuracy
100%
PP
20
Hits 2-5 times in one turn.
 
Power
80
Accuracy
PP
20
This move does not check accuracy.
 
Power
120
Accuracy
90%
PP
10
30% confusion. User loses 50% max HP if miss.
 
Power
80
Accuracy
100%
PP
10
Uses user's Def stat as Atk in damage calculation.
 
Power
75
Accuracy
100%
PP
15
Destroys screens, unless the target is immune.
 
Power
Accuracy
PP
20
Raises the user's Attack and Defense by 1.
 
Power
60
Accuracy
90%
PP
10
Forces the target to switch to a random ally.
 
Power
120
Accuracy
100%
PP
5
Lowers the user's Defense and Sp. Def by 1.
 
Power
Accuracy
PP
10
Raises an ally's Attack and Defense by 1.
 
Power
100
Accuracy
100%
PP
5
Deals 1.3333x damage with supereffective hits.
 
Power
100
Accuracy
100%
PP
10
30% chance to paralyze the target.
 
Power
Accuracy
100%
PP
20
If hit by physical attack, returns double damage.
 
Power
100
Accuracy
80%
PP
5
High critical hit ratio.
 
Power
Accuracy
PP
5
Prevents moves from affecting the user this turn.
 
Power
30
Accuracy
100%
PP
30
Hits 2 times in one turn.
 
Power
75
Accuracy
100%
PP
10
User recovers 50% of the damage dealt.
 
Power
100
Accuracy
50%
PP
5
100% chance to confuse the target.
 
Power
Accuracy
100%
PP
5
Does damage equal to the user's HP. User faints.
 
Power
100
Accuracy
95%
PP
10
Combines Flying in its type effectiveness.
 
Power
120
Accuracy
70%
PP
5
10% chance to lower the target's Sp. Def by 1.
 
Power
150
Accuracy
100%
PP
20
Fails if the user takes damage before it hits.
 
Power
60
Accuracy
100%
PP
10
30% chance to paralyze the target.
 
Power
100
Accuracy
90%
PP
10
Lowers the user's Speed by 1.
 
Power
130
Accuracy
90%
PP
10
User is hurt by 50% of its max HP if it misses.
 
Power
Accuracy
100%
PP
20
More power the heavier the target.
 
Power
65
Accuracy
100%
PP
20
100% chance to lower the target's Speed by 1.
 
Power
40
Accuracy
100%
PP
30
Usually goes first.
 
Power
Accuracy
PP
5
Raises all stats by 1 (not acc/eva). Traps user.
 
Power
Accuracy
PP
15
Protects allies from priority attacks this turn.
 
Power
Accuracy
100%
PP
15
More power the less HP the user has left.
 
Power
40
Accuracy
100%
PP
15
50% chance to lower the target's Defense by 1.
 
Power
90
Accuracy
100%
PP
15
Ignores the target's stat stage changes.
 
Power
85
Accuracy
100%
PP
10
Damages target based on Defense, not Sp. Def.
 
Power
Accuracy
100%
PP
20
Does damage equal to the user's level.
 
Power
120
Accuracy
100%
PP
5
Lowers the user's Attack and Defense by 1.
 
Power
90
Accuracy
100%
PP
10
100% chance to lower the target's Defense by 1.
 
Power
90
Accuracy
100%
PP
10
High crit. Target: 50% -1 Defense, 30% flinch.
 
Power
10
Accuracy
90%
PP
10
Hits 3 times. Each hit can miss, but power rises.
 
Power
65
Accuracy
100%
PP
15
100% flinch. Fails unless target using priority.
 
Power
40
Accuracy
100%
PP
30
Usually goes first.
 
Power
Accuracy
PP
10
Raises the user's Attack, Defense, Speed by 1.
 
Power
1
Accuracy
PP
1
Power is equal to the base move's Z-Power.
 
Power
10
Accuracy
PP
5
Base move affects power. Allies: Crit Ratio +1.
 
Power
100
Accuracy
95%
PP
10
User is hurt by 50% of its max HP if it misses.
 
Power
50
Accuracy
100%
PP
25
High critical hit ratio.
 
Power
Accuracy
PP
10
Protects allies from damaging attacks. Turn 1 only.
 
Power
10
Accuracy
PP
10
Base move affects power. Allies: +1 Attack.
 
Power
150
Accuracy
100%
PP
5
User cannot move next turn.
 
Power
Accuracy
100%
PP
15
Traps target, lowers Def and SpD by 1 each turn.
 
Power
40
Accuracy
100%
PP
20
100% chance to raise the user's Attack by 1.
 
Power
60
Accuracy
100%
PP
10
Power doubles if user is damaged by the target.
 
Power
60
Accuracy
85%
PP
15
30% chance to make the target flinch.
 
Power
85
Accuracy
90%
PP
15
Can hit Pokemon using Bounce, Fly, or Sky Drop.
 
Power
60
Accuracy
100%
PP
10
Always results in a critical hit.
 
Power
80
Accuracy
80%
PP
20
Has 1/4 recoil.
 
Power
70
Accuracy
PP
10
This move does not check accuracy. Goes last.
 
Power
70
Accuracy
100%
PP
10
Power doubles if target is asleep, and wakes it.
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