This move does not check accuracy.
High critical hit ratio. Hits adjacent foes.
30% chance to make the target flinch.
10% chance to raise all stats by 1 (not acc/eva).
User steals and eats the target's Berry.
10% chance to lower the target's Sp. Def by 1.
Prevents moves from affecting the user this turn.
Raises the user's evasiveness by 1.
User survives attacks this turn with at least 1 HP.
Power doubles if user is burn/poison/paralyzed.
Nullifies Detect, Protect, and Quick/Wide Guard.
User recovers 50% of the damage dealt.
Causes the target to fall asleep.
User recovers 50% of the damage dealt.
100% chance to lower the target's Attack by 1.
100% chance to lower the target's Speed by 1.
Prevents moves from affecting the user this turn.
10% chance to lower the target's Sp. Def by 1.
For 2 turns, the target is prevented from healing.
Copies the target's current stat stages.
User sleeps 2 turns and restores HP and status.
More power the less HP the user has left.
Lowers the target's Defense by 2.
20% chance to lower the target's Sp. Def by 1.
100% chance to lower target's Sp. Atk by 1.
User must be asleep. Uses another known move.
Charges turn 1. Hits turn 2. No charge in sunlight.
100% chance to lower the foe(s) Sp. Atk by 1.
User takes 1/4 its max HP to put in a substitute.
For 5 turns, intense sunlight powers Fire moves.
Causes the target to become confused.
This move does not check accuracy. Hits foes.
Raises the user's Attack by 2.
For 4 turns, allies' Speed is doubled.
If Terastallized: Phys. if Atk > SpA, type = Tera.
If the user has no item, it steals the target's.
Lasts 3 turns. Active Pokemon cannot fall asleep.
User switches out after damaging the target.
Forces the target to switch to a random ally.