100% chance to lower the target's Sp. Def by 2.
Power doubles if target was damaged this turn.
Cannot be selected until the user eats a Berry.
30% chance to paralyze the target.
Resets all of the target's stat stages to 0.
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
20% chance to make the target flinch.
If an opponent knocks out the user, it also faints.
Hits 2 times in one turn.
User survives attacks this turn with at least 1 HP.
Hits adjacent Pokemon. The user faints.
Power doubles if user is burn/poison/paralyzed.
10% chance to burn the target.
10% chance to burn the target.
User cannot move next turn.
30% chance to poison the target.
More power the slower the user than the target.
Eliminates all stat changes.
10% chance to burn the foe(s).
User cannot move next turn.
Lowers target's Attack, Sp. Atk by 2. User faints.
Shares HP of user and target equally.
Prevents moves from affecting the user this turn.
10% chance to confuse the target.
For 5 turns, heavy rain powers Water moves.
User sleeps 2 turns and restores HP and status.
Lowers the target's Speed by 2.
Hits adjacent Pokemon. The user faints.
20% chance to lower the target's Sp. Def by 1.
User must be asleep. Uses another known move.
30% chance to poison the target.
30% chance to poison the target.
10% chance to poison adjacent Pokemon.
40% chance to poison the target.
Lowers the target's accuracy by 1.
Lowers the PP of the target's last move by 4.
More power with more uses of Stockpile.
Raises user's Defense, Sp. Def by 1. Max 3 uses.
User takes 1/4 its max HP to put in a substitute.
For 5 turns, intense sunlight powers Fire moves.
Heals the user based on uses of Stockpile.
Target can't use status moves its next 3 turns.
If Terastallized: Phys. if Atk > SpA, type = Tera.
If the user has no item, it steals the target's.
30% chance to paralyze. Can't miss in rain.
10% chance to paralyze the target.
Badly poisons the target. Poison types can't miss.
Poisons grounded foes on switch-in. Max 2 layers.
Power doubles if the target is poisoned.