100% chance to lower the target's Sp. Def by 2.
Power doubles if target was damaged this turn.
30% chance to paralyze the target.
100% chance lower adjacent Pkmn Speed by 1.
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
User survives attacks this turn with at least 1 HP.
Power doubles if user is burn/poison/paralyzed.
10% chance to lower the target's Sp. Def by 1.
30% chance to poison the target.
More power the slower the user than the target.
Eliminates all stat changes.
30% chance to make the target flinch.
Raises the user's Defense by 2.
30% chance to make the target flinch.
30% chance to paralyze the target.
Lowers the target's Sp. Def by 2.
Lowers target's Atk, Sp. Atk by 1. User switches.
30% chance to poison the target.
Prevents moves from affecting the user this turn.
For 5 turns, heavy rain powers Water moves.
User sleeps 2 turns and restores HP and status.
For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
Lowers the target's Speed by 2.
Lowers the target's Defense by 2.
Hits adjacent Pokemon. The user faints.
User must be asleep. Uses another known move.
30% chance to poison the target.
30% chance to poison the target.
10% chance to poison adjacent Pokemon.
40% chance to poison the target.
Lowers the user's Speed by 2.
User takes 1/4 its max HP to put in a substitute.
For 5 turns, intense sunlight powers Fire moves.
Raises the target's Attack by 2 and confuses it.
Target can't use status moves its next 3 turns.
If Terastallized: Phys. if Atk > SpA, type = Tera.
If the user has no item, it steals the target's.
Target can't select the same move twice in a row.
Badly poisons the target. Poison types can't miss.
Poisons grounded foes on switch-in. Max 2 layers.
Lasts 3 turns. Active Pokemon cannot fall asleep.
Power doubles if the target is poisoned.
20% chance to make the target flinch.