Power doubles if the user has no held item.
Raises the user's Speed by 2.
30% chance to make the target flinch.
30% chance to make the target flinch.
30% chance to paralyze the target.
Destroys screens, unless the target is immune.
Raises the user's Attack and Defense by 1.
+1 SpD, user's next Electric move 2x power.
70% chance to raise the user's Sp. Atk by 1.
20% chance to lower the target's Defense by 1.
20% chance to make the target flinch.
30% chance to paralyze adjacent Pokemon.
Lowers the target's Sp. Atk by 2.
5 turns. Grounded: +Electric power, can't sleep.
More power the faster the user is than the target.
100% chance to lower the foe(s) Speed by 1.
User survives attacks this turn with at least 1 HP.
Power doubles if user is burn/poison/paralyzed.
10% chance to lower the target's Sp. Def by 1.
Flings the user's item at the target. Power varies.
Flies up on first turn, then strikes the next turn.
10% chance to lower the target's Sp. Def by 1.
Uses target's Attack stat in damage calculation.
User cannot move next turn.
More power the heavier the target.
Lowers the user's Speed by 1.
User cannot move next turn.
1.5x damage if foe holds an item. Removes item.
2x power if the user had a stat lowered this turn.
Lowers the foe(s) Defense by 1.
Raises the user's Sp. Atk by 2.
Prevents moves from affecting the user this turn.
10% chance to lower the target's Sp. Def by 1.
For 5 turns, heavy rain powers Water moves.
User sleeps 2 turns and restores HP and status.
Lowers the target's Speed by 2.
This move does not check accuracy.
User must be asleep. Uses another known move.
30% chance to poison the target.
10% chance to poison adjacent Pokemon.
Removes the target's Ground immunity.
This move does not check accuracy.
100% chance to lower the foe(s) Sp. Atk by 1.
User takes 1/4 its max HP to put in a substitute.
For 5 turns, intense sunlight powers Fire moves.
User is hurt by 50% of its max HP if it misses.
Raises the target's Attack by 2 and confuses it.
Target can't use status moves its next 3 turns.
If Terastallized: Phys. if Atk > SpA, type = Tera.
If the user has no item, it steals the target's.
Lasts 2-3 turns. Confuses the user afterwards.
30% chance to paralyze. Can't miss in rain.
10% chance to paralyze the target.
10% chance to paralyze the target.
10% chance to paralyze the target.
Lasts 3 turns. Active Pokemon cannot fall asleep.
User switches out after damaging the target.
User switches out after damaging the target.
Power doubles and type varies in each weather.
20% chance to paralyze foe(s). Rain: can't miss.
20% chance to make the target flinch.