10% chance to raise all stats by 1 (not acc/eva).
This move does not check accuracy.
Uses user's Def stat as Atk in damage calculation.
30% chance to paralyze the target.
10% chance to lower the target's Sp. Def by 1.
Raises the user's Sp. Atk and Sp. Def by 1.
20% chance to lower the target's Defense by 1.
20% chance to make the target flinch.
No additional effect. Hits adjacent foes.
10% chance to lower the target's Sp. Def by 1.
Hits adjacent Pokemon. Double damage on Dig.
User survives attacks this turn with at least 1 HP.
10% chance to lower the target's Sp. Def by 1.
Power doubles if user is burn/poison/paralyzed.
10% chance to burn the target.
Has 33% recoil. 10% chance to burn. Thaws user.
10% chance to lower the target's Sp. Def by 1.
User cannot move next turn.
5 turns: no Ground immunities, 1.67x accuracy.
More power the slower the user than the target.
30% chance to make the target flinch.
More power the heavier the user than the target.
More power the heavier the user than the target.
User cannot move next turn.
10% chance to freeze the target.
Ends the effects of terrain.
30% chance to make the target flinch.
Raises user's Sp. Atk by 1 on turn 1. Hits turn 2.
Prevents moves from affecting the user this turn.
For 5 turns, heavy rain powers Water moves.
Free user from hazards/bind/Leech Seed; +1 Spe.
User sleeps 2 turns and restores HP and status.
Forces the target to switch to a random ally.
Raises the user's Speed by 2.
30% chance to make the foe(s) flinch.
30% chance to burn the target. Thaws target.
User must be asleep. Uses another known move.
Charges turn 1. Hits turn 2. No charge in sunlight.
Hurts foes on switch-in. Factors Rock weakness.
+ 20 power for each of the user's stat boosts.
User takes 1/4 its max HP to put in a substitute.
For 5 turns, intense sunlight powers Fire moves.
User is hurt by 50% of its max HP if it misses.
Hits adjacent Pokemon. Double damage on Dive.
Terapagos-Stellar: Stellar type, hits both foes.
30% chance to paralyze. Can't miss in rain.
10% chance to paralyze the target.
Badly poisons the target. Poison types can't miss.
20% chance to paralyze or burn or freeze target.
20% chance to confuse the target.
Power doubles and type varies in each weather.
Raises the user's Defense by 1.
20% chance to make the target flinch.