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  • SV

Skeledirge

In-battle formes

HP:104
Attack:75
Defense:100
Sp. Atk:110
Sp. Def:75
Speed:66
Min (-ve nature, 0 IVs)123
Default168
Max Neutral231
Max Positive254
Max Neutral (+1)346
Max Positive (+1)381
Max Neutral (+2)462
Max Positive (+2)508
National Dex UU
Unaware Wall168

Evolutions

Strategies

Written by Velcroc

Unaware Wall

Move 1
  • Torch Song
    100% chance to raise the user's Sp. Atk by 1.
    TypeFire
    CategorySpecial
    Power80 BP
    Accuracy100%
Move 2
Move 3
Move 4
  • Hex
    Power doubles if the target has a status ailment.
    TypeGhost
    CategorySpecial
    Power65 BP
    Accuracy100%
  • Encore
    Target repeats its last move for its next 3 turns.
    TypeNormal
    Accuracy100%

Skeledirge is a defensive wall with a solid typing against threats like Iron Moth and Victini and the ability to act as a bulky win condition thanks to Torch Song. Torch Song is the Fire STAB move of choice, allowing Skeledirge to break through defensive Pokemon like Clefable. Will-O-Wisp cripples physical attackers and induces passive damage, allowing Skeledirge to outlast opposing Pokemon. Scorching Sands is an option to hit Iron Moth and Victini for super effective damage while retaining a chance to cripple Tyranitar and Ting-Lu on the switch. Hex synergises with Will-O-Wisp and offers a powerful STAB option that threatens even status absorbers like Clefable. Encore lets Skeledirge set up on defensive walls and punish opposing set up attempts. Heavy-Duty Boots are preferred, as they help Skeledirge avoid entry hazard damage, thereby contributing to its longevity. 44 Defense EVs ensure that Skeledirge lives Rock Blast from Mega Heracross, with the rest of the investment being dumped into Special Defense to better withstand attacks from Iron Moth. Skeledirge finds its home on balance teams that appreciate its ability to compress a solid defensive profile with the ability to snowball against bulkier teams. Knock Off switch-ins are vital for Skeledirge to function optimally. Thus, it appreciates being paired with Pokemon that ignore item removal, such as Mega Venusaur, Clefable, and Z-move users like Hydreigon. Offensive threats such as Excadrill, Mega Aerodactyl, and Aegislash can all muscle through Skeledirge, and thus Skeledirge should be partnered with other physically defensive walls and pivots, such as Tapu Fini, Slowbro, and Mega Venusaur. Specially defensive partners such as Ting-Lu, Chansey, Assault Vest Tangrowth and Tyranitar can help stave off special wallbreakers like Alakazam and Thundurus that would otherwise overwhelm Skeledirge. Finally, certain defensive Pokemon such as Tapu Fini, Ting-Lu and Tyranitar can repeatedly come in on Skeledirge and force it out with phazing moves or the threat of status or item removal. Teammates that can exploit these Pokemon, such as Skarmory, are greatly appreciated.

Credits

Moves

 
Power
80
Accuracy
100%
PP
10
100% confuse target that had a stat rise this turn.
 
Power
120
Accuracy
90%
PP
10
Cannot be selected until the user eats a Berry.
 
Power
60
Accuracy
100%
PP
25
30% chance to make the target flinch.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
85
Accuracy
100%
PP
15
30% chance to paralyze the target.
 
Power
80
Accuracy
100%
PP
15
20% chance to lower the target's Defense by 1.
 
Power
Accuracy
PP
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
 
Power
80
Accuracy
100%
PP
10
Digs underground turn 1, strikes turn 2.
 
Power
40
Accuracy
PP
15
This move does not check accuracy. Hits foes.
 
Power
90
Accuracy
100%
PP
10
10% chance to lower the target's Sp. Def by 1.
 
Power
100
Accuracy
100%
PP
10
Hits adjacent Pokemon. Double damage on Dig.
 
Power
40
Accuracy
100%
PP
25
10% chance to burn the target.
 
Power
Accuracy
100%
PP
5
Target repeats its last move for its next 3 turns.
 
Power
Accuracy
PP
10
User survives attacks this turn with at least 1 HP.
 
Power
70
Accuracy
100%
PP
20
Power doubles if user is burn/poison/paralyzed.
 
Power
110
Accuracy
85%
PP
5
10% chance to burn the target.
 
Power
65
Accuracy
95%
PP
15
10% chance to burn. 10% chance to flinch.
 
Power
80
Accuracy
100%
PP
10
Use with Grass or Water Pledge for added effect.
 
Power
35
Accuracy
85%
PP
15
Traps and damages the target for 4-5 turns.
 
Power
50
Accuracy
100%
PP
20
100% chance to raise the user's Speed by 1.
 
Power
90
Accuracy
100%
PP
15
10% chance to burn the target.
 
Power
120
Accuracy
100%
PP
15
Has 33% recoil. 10% chance to burn. Thaws user.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
Accuracy
100%
PP
10
More power the heavier the user than the target.
 
Power
95
Accuracy
90%
PP
10
10% chance to burn the foe(s).
 
Power
Accuracy
PP
20
One adjacent ally's move power is 1.5x this turn.
 
Power
65
Accuracy
100%
PP
10
Power doubles if the target has a status ailment.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
90
Accuracy
100%
PP
10
No additional effect. Hits adjacent foes.
 
Power
Accuracy
PP
10
No foe can use any move known by the user.
 
Power
60
Accuracy
100%
PP
15
Destroys the foe(s) Berry/Gem.
 
Power
Accuracy
100%
PP
30
Lowers the foe(s) Defense by 1.
 
Power
30
Accuracy
100%
PP
30
30% chance to paralyze the target.
 
Power
20
Accuracy
100%
PP
10
100% chance to lower the target's accuracy by 1.
 
Power
Accuracy
100%
PP
15
Does damage equal to the user's level.
 
Power
120
Accuracy
100%
PP
10
Lasts 2-3 turns. Confuses the user afterwards.
 
Power
130
Accuracy
90%
PP
5
Lowers the user's Sp. Atk by 2.
 
Power
110
Accuracy
90%
PP
5
Fails if the target has no held item.
 
Power
Accuracy
PP
10
Prevents moves from affecting the user this turn.
 
Power
Accuracy
PP
5
User sleeps 2 turns and restores HP and status.
 
Power
Accuracy
PP
20
Forces the target to switch to a random ally.
 
Power
60
Accuracy
100%
PP
15
Power doubles if others used Round this turn.
 
Power
Accuracy
100%
PP
10
Lowers the target's Speed by 2.
 
Power
70
Accuracy
100%
PP
10
30% chance to burn the target. Thaws target.
 
Power
80
Accuracy
100%
PP
15
No additional effect.
 
Power
80
Accuracy
100%
PP
15
20% chance to lower the target's Sp. Def by 1.
 
Power
70
Accuracy
100%
PP
15
High critical hit ratio.
 
Power
Accuracy
55%
PP
15
Causes the target to fall asleep.
 
Power
Accuracy
PP
5
Heals the user by 50% of its max HP.
 
Power
Accuracy
PP
10
User must be asleep. Uses another known move.
 
Power
55
Accuracy
95%
PP
15
100% chance to lower the foe(s) Sp. Atk by 1.
 
Power
120
Accuracy
100%
PP
10
Charges turn 1. Hits turn 2. No charge in sunlight.
 
Power
75
Accuracy
100%
PP
10
Power doubles if the user's last move failed.
 
Power
Accuracy
PP
10
User takes 1/4 its max HP to put in a substitute.
 
Power
Accuracy
PP
5
For 5 turns, intense sunlight powers Fire moves.
 
Power
40
Accuracy
100%
PP
35
No additional effect.
 
Power
90
Accuracy
85%
PP
20
Has 1/4 recoil.
 
Power
75
Accuracy
100%
PP
10
Power doubles if the user's last move failed.
 
Power
80
Accuracy
100%
PP
10
If Terastallized: Phys. if Atk > SpA, type = Tera.
 
Power
65
Accuracy
95%
PP
15
10% chance to paralyze. 10% chance to flinch.
 
Power
80
Accuracy
100%
PP
10
100% chance to raise the user's Sp. Atk by 1.
 
Power
Accuracy
85%
PP
15
Burns the target.
 
Power
Accuracy
PP
10
Puts the target to sleep after 1 turn.
 
Power
80
Accuracy
90%
PP
15
20% chance to make the target flinch.
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