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  • SV

Sinistcha

In-battle formes

HP:71
Attack:60
Defense:106
Sp. Atk:121
Sp. Def:80
Speed:70
Min (-ve nature, 0 IVs)130
Default176
Max Neutral239
Max Positive262
Max Neutral (+1)358
Max Positive (+1)393
Max Neutral (+2)478
Max Positive (+2)524
National Dex Monotype
Calm Mind (Ghost)200

Evolutions

Formes

Strategies

  • en
Written by Neko

Calm Mind (Ghost)

Move 1
Move 2
  • Matcha Gotcha
    20% burn. Recovers 50% dmg dealt. Thaws foe(s).
    TypeGrass
    CategorySpecial
    Power80 BP
    Accuracy90%
Move 3
  • Shadow Ball
    20% chance to lower the target's Sp. Def by 1.
    TypeGhost
    CategorySpecial
    Power80 BP
    Accuracy100%
  • Hex
    Power doubles if the target has a status ailment.
    TypeGhost
    CategorySpecial
    Power65 BP
    Accuracy100%
Move 4

Sinistcha is the most physically defensive Ground-resistant Pokemon Ghost teams have access to, which is useful for dealing with Excadrill and Mega Swampert. It also pressures Grass-neutral Pokemon like Clodsire and Toxapex on Water and Ground teams with ease. Matcha Gotcha improves Sinistcha's longevity and lets it fish for burns against the aforementioned Pokemon neutral to Grass as well as common switch-ins like Celesteela and Alolan Muk. Substitute lets Sinistcha avoid status from Toxapex and gives it more turns to threaten a burn on would-be checks like Iron Hands and Mega Lopunny and chip down answers like Choice Specs Zapdos. Shadow Ball is usually preferred for its consistent damage output without relying on burns, but Hex lets Sinistcha further pressure opposing threats after they are burned. 96 Speed EVs let Sinistcha outspeed Adamant Azumarill, while the remaining EVs are poured into maximizing its bulk to weather Choice Band Excadrill, Ogerpon-W, and Mega Swampert better. Physical setup sweepers like Mimikyu and Ceruledge form a decent wallbreaking core with Sinistcha, dealing with special walls like Hisuian Goodra and Alolan Muk, while Sinistcha obliterates physical walls like Hippowdon and Great Tusk. Gholdengo loves Sinistcha's ability to remove Ground-types and in turn is able to wear down or remove Alolan Muk and Mantine, deal with prominent Knock Off users like Meowscarada if using a Z-Crystal, and take on Flying-types like Mega Aerodactyl and Articuno for it. Mega Sableye also absorbs Knock Off and can wear down opposing teams for Sinistcha with its ability to spread status and remove items.

Credits

Moves

 
Power
20
Accuracy
100%
PP
25
User recovers 50% of the damage dealt.
 
Power
30
Accuracy
100%
PP
15
30% chance to make the target flinch.
 
Power
Accuracy
PP
20
Raises the user's Sp. Atk and Sp. Def by 1.
 
Power
Accuracy
PP
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
 
Power
Accuracy
PP
10
User survives attacks this turn with at least 1 HP.
 
Power
90
Accuracy
100%
PP
10
10% chance to lower the target's Sp. Def by 1.
 
Power
95
Accuracy
100%
PP
15
Uses target's Attack stat in damage calculation.
 
Power
75
Accuracy
100%
PP
10
User recovers 50% of the damage dealt.
 
Power
Accuracy
PP
10
5 turns. Grounded: +Grass power, +1/16 max HP.
 
Power
65
Accuracy
100%
PP
10
Power doubles if the target has a status ailment.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
Accuracy
PP
10
No foe can use any move known by the user.
 
Power
Accuracy
PP
15
Raises the user's Defense by 2.
 
Power
130
Accuracy
90%
PP
5
Lowers the user's Sp. Atk by 2.
 
Power
Accuracy
PP
10
Heals the user and its allies by 1/4 their max HP.
 
Power
60
Accuracy
PP
20
This move does not check accuracy.
 
Power
80
Accuracy
90%
PP
15
20% burn. Recovers 50% dmg dealt. Thaws foe(s).
 
Power
40
Accuracy
100%
PP
15
User recovers 50% of the damage dealt.
 
Power
Accuracy
100%
PP
10
Lowers target's Attack, Sp. Atk by 2. User faints.
 
Power
Accuracy
PP
20
Raises the user's Sp. Atk by 2.
 
Power
Accuracy
100%
PP
15
Does damage equal to the user's level.
 
Power
Accuracy
PP
20
Shares HP of user and target equally.
 
Power
90
Accuracy
100%
PP
10
Disappears turn 1. Hits turn 2. Breaks protection.
 
Power
110
Accuracy
90%
PP
5
Fails if the target has no held item.
 
Power
Accuracy
PP
10
Prevents moves from affecting the user this turn.
 
Power
Accuracy
PP
10
Copies the target's current stat stages.
 
Power
Accuracy
PP
20
The foes' moves target the user on the turn used.
 
Power
Accuracy
PP
20
For 5 turns, physical damage to allies is halved.
 
Power
Accuracy
PP
5
User sleeps 2 turns and restores HP and status.
 
Power
80
Accuracy
100%
PP
15
30% chance to burn the target. Thaws target.
 
Power
80
Accuracy
100%
PP
15
20% chance to lower the target's Sp. Def by 1.
 
Power
Accuracy
PP
10
User must be asleep. Uses another known move.
 
Power
120
Accuracy
100%
PP
10
Charges turn 1. Hits turn 2. No charge in sunlight.
 
Power
Accuracy
100%
PP
10
Lowers the PP of the target's last move by 4.
 
Power
Accuracy
100%
PP
10
User heals HP=target's Atk stat. Lowers Atk by 1.
 
Power
Accuracy
75%
PP
30
Paralyzes the target.
 
Power
Accuracy
PP
10
User takes 1/4 its max HP to put in a substitute.
 
Power
80
Accuracy
100%
PP
10
If Terastallized: Phys. if Atk > SpA, type = Tera.
 
Power
Accuracy
PP
5
Goes last. For 5 turns, turn order is reversed.
 
Power
90
Accuracy
100%
PP
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
 
Power
Accuracy
PP
40
Raises the user's Defense by 1.
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