User recovers 50% of the damage dealt.
30% chance to make the target flinch.
Raises the user's Sp. Atk and Sp. Def by 1.
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
User survives attacks this turn with at least 1 HP.
10% chance to lower the target's Sp. Def by 1.
Uses target's Attack stat in damage calculation.
User recovers 50% of the damage dealt.
5 turns. Grounded: +Grass power, +1/16 max HP.
Power doubles if the target has a status ailment.
User cannot move next turn.
No foe can use any move known by the user.
Raises the user's Defense by 2.
Lowers the user's Sp. Atk by 2.
Heals the user and its allies by 1/4 their max HP.
This move does not check accuracy.
20% burn. Recovers 50% dmg dealt. Thaws foe(s).
User recovers 50% of the damage dealt.
Lowers target's Attack, Sp. Atk by 2. User faints.
Raises the user's Sp. Atk by 2.
Does damage equal to the user's level.
Shares HP of user and target equally.
Disappears turn 1. Hits turn 2. Breaks protection.
Fails if the target has no held item.
Prevents moves from affecting the user this turn.
Copies the target's current stat stages.
The foes' moves target the user on the turn used.
For 5 turns, physical damage to allies is halved.
User sleeps 2 turns and restores HP and status.
30% chance to burn the target. Thaws target.
20% chance to lower the target's Sp. Def by 1.
User must be asleep. Uses another known move.
Charges turn 1. Hits turn 2. No charge in sunlight.
Lowers the PP of the target's last move by 4.
User heals HP=target's Atk stat. Lowers Atk by 1.
User takes 1/4 its max HP to put in a substitute.
If Terastallized: Phys. if Atk > SpA, type = Tera.
Goes last. For 5 turns, turn order is reversed.
Lasts 3 turns. Active Pokemon cannot fall asleep.
Raises the user's Defense by 1.