Raises the user's Speed by 2.
User switches, passing stat changes and more.
30% chance to paralyze the target.
100% chance lower adjacent Pkmn Speed by 1.
Hits 2-5 times in one turn.
Lowers the target's Attack by 2.
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Digs underground turn 1, strikes turn 2.
Hits 2 times in one turn.
Lowers the target's HP to the user's HP.
User survives attacks this turn with at least 1 HP.
10% chance to lower the target's Sp. Def by 1.
Power doubles if user is burn/poison/paralyzed.
Lowers the target's Sp. Def by 2.
User recovers 50% of the damage dealt.
User cannot move next turn.
More power the heavier the target.
User on Grassy Terrain: +1 priority.
5 turns. Grounded: +Grass power, +1/16 max HP.
Lowers the foe(s) Attack by 1.
30% chance to make the target flinch.
One adjacent ally's move power is 1.5x this turn.
User recovers 50% of the damage dealt.
User cannot move next turn.
Lowers the user's Sp. Atk by 2.
1/8 of target's HP is restored to user every turn.
For 5 turns, special damage to allies is halved.
This move does not check accuracy.
No additional effect. Hits adjacent Pokemon.
10% chance to lower the target's Attack by 1.
Prevents moves from affecting the user this turn.
For 5 turns, heavy rain powers Water moves.
User sleeps 2 turns and restores HP and status.
Lowers the target's accuracy by 1.
20% chance to lower the target's Sp. Def by 1.
User must be asleep. Uses another known move.
This move does not check accuracy.
Charges turn 1. Hits turn 2. No charge in sunlight.
Power doubles if the user's last move failed.
User takes 1/4 its max HP to put in a substitute.
For 5 turns, intense sunlight powers Fire moves.
Raises the user's Attack by 2.
Heals the user by a weather-dependent amount.
If Terastallized: Phys. if Atk > SpA, type = Tera.
For 2 turns, the target cannot use sound moves.
100% chance to raise the user's Speed by 1.
The target's Ability becomes Insomnia.
20% chance to make the target flinch.