Type to start searching.

Available search filters:

  • .ability, .a
  • .type, .t
  • .damage, .dmg (damage category for moves)
  • .description, .desc, .d
  • .tag
In other gens:

Rotom-Wash

In-battle formes

HP:50
Attack:65
Defense:107
Sp. Atk:105
Sp. Def:107
Speed:86
Min (-ve nature, 0 IVs)159
Default208
Max Neutral271
Max Positive298
Max Neutral (+1)406
Max Positive (+1)447
Max Neutral (+2)542
Max Positive (+2)596
STABmons
Defensive Pivot211
Offensive222
Choice Scarf294

Strategies

Defensive Pivot

Move 1
  • Volt Switch
    User switches out after damaging the target.
    TypeElectric
    CategorySpecial
    Power70 BP
    Accuracy100%
Move 2
  • Scald
    30% chance to burn the target. Thaws target.
    TypeWater
    CategorySpecial
    Power80 BP
    Accuracy100%
  • Steam Eruption
    30% chance to burn the target. Thaws target.
    TypeWater
    CategorySpecial
    Power110 BP
    Accuracy95%
Move 3
  • Freeze-Dry
    10% chance to freeze. Super effective on Water.
    TypeIce
    CategorySpecial
    Power70 BP
    Accuracy100%
  • Defog
    -1 evasion; ends user and target hazards/terrain.
    TypeFlying
  • Grav Apple
    Target: 100% -1 Def. During Gravity: 1.5x power.
    TypeGrass
    CategoryPhysical
    Power80 BP
    Accuracy100%
Move 4
  • Strength Sap
    User heals HP=target's Atk stat. Lowers Atk by 1.
    TypeGrass
    Accuracy100%
  • Roost
    Heals 50% HP. Flying-type removed 'til turn ends.
    TypeFlying

Offensive

Move 1
  • Parabolic Charge
    User recovers 50% of the damage dealt.
    TypeElectric
    CategorySpecial
    Power65 BP
    Accuracy100%
  • Freeze-Dry
    10% chance to freeze. Super effective on Water.
    TypeIce
    CategorySpecial
    Power70 BP
    Accuracy100%
  • Electro Drift
    Deals 1.3333x damage with supereffective hits.
    TypeElectric
    CategorySpecial
    Power100 BP
    Accuracy100%
Move 2
  • Water Shuriken
    Usually goes first. Hits 2-5 times in one turn.
    TypeWater
    CategorySpecial
    Power15 BP
    Accuracy100%
    Priority1
Move 3
  • Nasty Plot
    Raises the user's Sp. Atk by 2.
    TypeDark
  • Torch Song
    100% chance to raise the user's Sp. Atk by 1.
    TypeFire
    CategorySpecial
    Power80 BP
    Accuracy100%
Move 4
  • Strength Sap
    User heals HP=target's Atk stat. Lowers Atk by 1.
    TypeGrass
    Accuracy100%
  • Freeze-Dry
    10% chance to freeze. Super effective on Water.
    TypeIce
    CategorySpecial
    Power70 BP
    Accuracy100%
  • Roost
    Heals 50% HP. Flying-type removed 'til turn ends.
    TypeFlying

Choice Scarf

Move 1
  • Volt Switch
    User switches out after damaging the target.
    TypeElectric
    CategorySpecial
    Power70 BP
    Accuracy100%
Move 2
  • Steam Eruption
    30% chance to burn the target. Thaws target.
    TypeWater
    CategorySpecial
    Power110 BP
    Accuracy95%
Move 3
  • Torch Song
    100% chance to raise the user's Sp. Atk by 1.
    TypeFire
    CategorySpecial
    Power80 BP
    Accuracy100%
  • Freeze-Dry
    10% chance to freeze. Super effective on Water.
    TypeIce
    CategorySpecial
    Power70 BP
    Accuracy100%
  • Electro Drift
    Deals 1.3333x damage with supereffective hits.
    TypeElectric
    CategorySpecial
    Power100 BP
    Accuracy100%
Move 4
  • Trick
    User switches its held item with the target's.
    TypePsychic
    Accuracy100%
  • Freeze-Dry
    10% chance to freeze. Super effective on Water.
    TypeIce
    CategorySpecial
    Power70 BP
    Accuracy100%
  • Defog
    -1 evasion; ends user and target hazards/terrain.
    TypeFlying

Moves

 
Power
30
Accuracy
100%
PP
15
30% chance to make the target flinch.
 
Power
Accuracy
PP
20
+1 SpD, user's next Electric move 2x power.
 
Power
50
Accuracy
90%
PP
10
70% chance to raise the user's Sp. Atk by 1.
 
Power
Accuracy
100%
PP
10
Confuses the target.
 
Power
80
Accuracy
100%
PP
15
20% chance to make the target flinch.
 
Power
80
Accuracy
100%
PP
15
30% chance to paralyze adjacent Pokemon.
 
Power
Accuracy
PP
15
Raises the user's evasiveness by 1.
 
Power
Accuracy
100%
PP
15
Lowers the target's Sp. Atk by 2.
 
Power
Accuracy
PP
10
5 turns. Grounded: +Electric power, can't sleep.
 
Power
Accuracy
100%
PP
10
More power the faster the user is than the target.
 
Power
55
Accuracy
95%
PP
15
100% chance to lower the foe(s) Speed by 1.
 
Power
Accuracy
PP
10
User survives attacks this turn with at least 1 HP.
 
Power
70
Accuracy
100%
PP
20
Power doubles if user is burn/poison/paralyzed.
 
Power
95
Accuracy
100%
PP
15
Uses target's Attack stat in damage calculation.
 
Power
Accuracy
PP
20
One adjacent ally's move power is 1.5x this turn.
 
Power
65
Accuracy
100%
PP
10
Power doubles if the target has a status ailment.
 
Power
110
Accuracy
80%
PP
5
No additional effect.
 
Power
90
Accuracy
100%
PP
10
No additional effect. Hits adjacent foes.
 
Power
Accuracy
PP
30
For 5 turns, special damage to allies is halved.
 
Power
Accuracy
PP
20
Raises the user's Sp. Atk by 2.
 
Power
Accuracy
100%
PP
15
Does damage equal to the user's level.
 
Power
Accuracy
PP
20
Shares HP of user and target equally.
 
Power
110
Accuracy
90%
PP
5
Fails if the target has no held item.
 
Power
Accuracy
PP
10
Prevents moves from affecting the user this turn.
 
Power
Accuracy
PP
5
For 5 turns, heavy rain powers Water moves.
 
Power
Accuracy
PP
20
For 5 turns, physical damage to allies is halved.
 
Power
Accuracy
PP
5
User sleeps 2 turns and restores HP and status.
 
Power
80
Accuracy
100%
PP
15
20% chance to lower the target's Sp. Def by 1.
 
Power
60
Accuracy
PP
20
This move does not check accuracy.
 
Power
Accuracy
PP
10
User must be asleep. Uses another known move.
 
Power
Accuracy
100%
PP
10
Lowers the PP of the target's last move by 4.
 
Power
20
Accuracy
100%
PP
10
+ 20 power for each of the user's stat boosts.
 
Power
Accuracy
PP
10
User takes 1/4 its max HP to put in a substitute.
 
Power
Accuracy
PP
5
For 5 turns, intense sunlight powers Fire moves.
 
Power
60
Accuracy
PP
20
This move does not check accuracy. Hits foes.
 
Power
80
Accuracy
100%
PP
10
If Terastallized: Phys. if Atk > SpA, type = Tera.
 
Power
60
Accuracy
100%
PP
25
If the user has no item, it steals the target's.
 
Power
110
Accuracy
70%
PP
10
30% chance to paralyze. Can't miss in rain.
 
Power
90
Accuracy
100%
PP
15
10% chance to paralyze the target.
 
Power
40
Accuracy
100%
PP
30
10% chance to paralyze the target.
 
Power
Accuracy
90%
PP
20
Paralyzes the target.
 
Power
Accuracy
100%
PP
10
User switches its held item with the target's.
 
Power
90
Accuracy
100%
PP
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
 
Power
70
Accuracy
100%
PP
20
User switches out after damaging the target.
 
Power
Accuracy
85%
PP
15
Burns the target.
Loading...