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Regieleki

In-battle formes

HP:80
Attack:100
Defense:50
Sp. Atk:100
Sp. Def:50
Speed:200
Min (-ve nature, 0 IVs)364
Default436
Max Neutral499
Max Positive548
Max Neutral (+1)748
Max Positive (+1)822
Max Neutral (+2)998
Max Positive (+2)1096
Almost Any Ability
Dual Screens548

Strategies

  • en
Written by Hiusi guy

Dual Screens

Move 1
Move 2
Move 3
  • Rapid Spin
    Free user from hazards/bind/Leech Seed; +1 Spe.
    TypeNormal
    CategoryPhysical
    Power50 BP
    Accuracy100%
Move 4
  • Explosion
    Hits adjacent Pokemon. The user faints.
    TypeNormal
    CategoryPhysical
    Power250 BP
    Accuracy100%

With the highest base Speed in the game, Regieleki can enable high-powered setup sweepers like Manaphy, Kingambit, and Iron Hands on hyper offense teams as a dual screens lead, though it's more niche than other dual screens setters. With Refrigerate, Rapid Spin is a guaranteed way to remove entry hazards even in the face of Ghost-types like Gholdengo and Pecharunt. However, Regieleki isn't the best to rely on for Rapid Spin all of the time, so teammates like Great Tusk and Quaquaval can help as additional spinners. Explosion lets Regieleki get its teammates in safely, do massive damage to foes like Swampert, Great Tusk, and Roaring Moon, and prevent dual screens removal via Defog. Many setup sweepers, most notably Gholdengo and Iron Hands, appreciate Regieleki's dual screens support while also fending off priority from Pokemon like Slither Wing and Prankster Corviknight, which would otherwise prevent it from setting dual screens. Regieleki similarly doesn't enjoy Choice Scarf Roaring Moon and Meowscarada, as they are the only relevant Pokemon able to outspeed it instantly, so having checks to them such as Kingambit, Iron Hands, and Zamazenta can help. As a final note, Regieleki is exclusively a hyper offense lead meant to support Pokemon such as Iron Boulder, Gengar, and Kingambit by providing them with extra opportunities to set up and win the game.

Credits

Moves

 
Power
55
Accuracy
100%
PP
15
Power doubles if the user has no held item.
 
Power
Accuracy
PP
30
Raises the user's Speed by 2.
 
Power
60
Accuracy
100%
PP
5
10% chance to raise all stats by 1 (not acc/eva).
 
Power
85
Accuracy
100%
PP
15
30% chance to paralyze the target.
 
Power
Accuracy
PP
20
+1 SpD, user's next Electric move 2x power.
 
Power
50
Accuracy
90%
PP
10
70% chance to raise the user's Sp. Atk by 1.
 
Power
Accuracy
100%
PP
15
Lowers the target's Sp. Atk by 2.
 
Power
Accuracy
PP
10
5 turns. Grounded: +Electric power, can't sleep.
 
Power
Accuracy
100%
PP
10
More power the faster the user is than the target.
 
Power
55
Accuracy
95%
PP
15
100% chance to lower the foe(s) Speed by 1.
 
Power
Accuracy
PP
10
User survives attacks this turn with at least 1 HP.
 
Power
250
Accuracy
100%
PP
5
Hits adjacent Pokemon. The user faints.
 
Power
80
Accuracy
100%
PP
5
Nearly always goes first.
 
Power
70
Accuracy
100%
PP
20
Power doubles if user is burn/poison/paralyzed.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
Accuracy
PP
30
For 5 turns, special damage to allies is halved.
 
Power
Accuracy
PP
5
User's next move will not miss the target.
 
Power
Accuracy
PP
10
For 5 turns, the user has immunity to Ground.
 
Power
Accuracy
PP
10
Prevents moves from affecting the user this turn.
 
Power
Accuracy
PP
5
For 5 turns, heavy rain powers Water moves.
 
Power
50
Accuracy
100%
PP
40
Free user from hazards/bind/Leech Seed; +1 Spe.
 
Power
Accuracy
PP
20
For 5 turns, physical damage to allies is halved.
 
Power
Accuracy
PP
5
User sleeps 2 turns and restores HP and status.
 
Power
60
Accuracy
PP
20
This move does not check accuracy.
 
Power
Accuracy
PP
10
User must be asleep. Uses another known move.
 
Power
Accuracy
PP
10
User takes 1/4 its max HP to put in a substitute.
 
Power
100
Accuracy
95%
PP
15
User is hurt by 50% of its max HP if it misses.
 
Power
60
Accuracy
PP
20
This move does not check accuracy. Hits foes.
 
Power
90
Accuracy
85%
PP
20
Has 1/4 recoil.
 
Power
80
Accuracy
100%
PP
10
If Terastallized: Phys. if Atk > SpA, type = Tera.
 
Power
120
Accuracy
100%
PP
10
Lasts 2-3 turns. Confuses the user afterwards.
 
Power
110
Accuracy
70%
PP
10
30% chance to paralyze. Can't miss in rain.
 
Power
90
Accuracy
100%
PP
15
10% chance to paralyze the target.
 
Power
80
Accuracy
90%
PP
15
Traps and damages the target for 4-5 turns.
 
Power
40
Accuracy
100%
PP
30
10% chance to paralyze the target.
 
Power
Accuracy
90%
PP
20
Paralyzes the target.
 
Power
70
Accuracy
100%
PP
20
User switches out after damaging the target.
 
Power
90
Accuracy
100%
PP
15
Has 1/4 recoil.
 
Power
120
Accuracy
50%
PP
5
100% chance to paralyze the target.
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