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Qwilfish-Hisui

In-battle formes

HP:65
Attack:95
Defense:85
Sp. Atk:55
Sp. Def:55
Speed:85
Min (-ve nature, 0 IVs)157
Default206
Max Neutral269
Max Positive295
Max Neutral (+1)403
Max Positive (+1)442
Max Neutral (+2)538
Max Positive (+2)590
ZeroUsed
Specially Defensive206
Swords Dance295

Evolutions

Formes

Strategies

  • en
Formats:
Written by missangelic

Overview

Hisuian Qwilfish is a versatile Pokemon in SV ZU thanks to its great movepool and unique defensive traits. Hisuian Qwilfish is an excellent check to threats like Mesprit, Virizion, and Mismagius thanks to its defensive typing and solid bulk backed by Eviolite. Intimidate and few weaknesses make it a blanket answer to threats like Grafaiai, Whimsicott, and Brute Bonnet. Hisuian Qwilfish's good defensive profile creates many opportunities for utility sets to set Spikes against common Pokemon such as Mesprit, Brute Bonnet, and Whimsicott. Its setup opportunities against common Pokemon also apply for offensive sets with Swords Dance, which threaten to sweep faster Pokemon like Charizard and Typhlosion thanks to Aqua Jet as they break defensive cores that depend on Grass-types like Dipplin and Arboliva. However, Hisuian Qwilfish is held back by its lack of longevity paired with its middling natural bulk, making it dependent on its Eviolite, and its Ground weakness leaves it vulnerable to Sandaconda and Sandslash as well as coverage moves from Passimian and Charizard.

Specially Defensive

Move 1
  • Barb Barrage
    50% psn. 2x power if target already poisoned.
    TypePoison
    CategoryPhysical
    Power60 BP
    Accuracy100%
Move 2
  • Crunch
    20% chance to lower the target's Defense by 1.
    TypeDark
    CategoryPhysical
    Power80 BP
    Accuracy100%
Move 3
  • Spikes
    Hurts grounded foes on switch-in. Max 3 layers.
    TypeGround
Move 4
  • Toxic
    Badly poisons the target. Poison types can't miss.
    TypePoison
    Accuracy90%
  • Taunt
    Target can't use status moves its next 3 turns.
    TypeDark
    Accuracy100%
  • Haze
    Eliminates all stat changes.
    TypeIce

Hisuian Qwilfish's Eviolite-boosted bulk, Intimidate, and great typing make it an amazing defensive utility Pokemon. Thanks to its typing, Hisuian Qwilfish can check specially offensive setup sweepers like Mesprit, Farigiraf, and Mismagius thanks to its immunity to Stored Power and lack of weaknesses to common special coverage moves like Draining Kiss and Dazzling Gleam. Barb Barrage is a great STAB move for Hisuian Qwilfish, as it wears down Pokemon with its high chance to poison and powers up when its targets are poisoned, and walls like Regirock and Sandslash do not appreciate being poisoned. Barb Barrage is great against the Grass-types Hisuian Qwilfish checks, such as Virizion and Dipplin, as well as Fairy-type Pokemon like Whimsicott and Tera Fairy Mesprit and Mismagius. Crunch is a stronger STAB move for foes that aren't yet poisoned and has great coverage against other specially offensive threats like Mesprit, Farigiraf, and Mismagius. Hisuian Qwilfish's excellent defensive profile gives it plenty of opportunities to set up Spikes as it threatens out Grafaiai, Mesprit, and Dipplin. Toxic more reliably statuses foes compared to Barb Barrage, and Toxic poison is deadlier to walls like Regirock and Sableye. Taunt lets Hisuian Qwilfish shut down opposing defensive Pokemon like Sandaconda, Orthworm, and Weezing to prevent them from recovering or supporting their teams. Haze removes boosts from specially offensive setup sweepers that Hisuian Qwilfish checks, such as Mesprit, Farigiraf, and Virizion. Intimidate lets Hisuian Qwilfish work as a stopgap to physical attackers like Grafaiai and Swords Dance Virizion. Tera Dragon lends Hisuian Qwilfish new resistances to Electric and Fire to make it a better check to special attackers like Rotom-C and Typhlosion.

Hisuian Qwilfish fits on bulky offensive teams looking to compress a solid defensive backbone and entry hazard setter into one slot. Offensive Pokemon like Typhlosion, Charizard, and Jolteon are great beneficiaries of Spikes set by Hisuian Qwilfish, as common checks to them like Snorlax and Regirock are prone to being overwhelmed by residual damage. Roar Articuno and Dragon Tail Dipplin can put Spikes set by Hisuian Qwilfish to good use by quickly racking up residual damage. Sandslash's Earthquake and Rapid Spin are very threatening to Hisuian Qwilfish, so good checks to Sandslash like Virizion, Dipplin, and Orthworm help Hisuian Qwilfish, and Spiritomb can spinblock for Hisuian Qwilfish as a bonus. Grass-types in particular, such as Whimsicott, Virizion, and Shaymin, make great partners for Hisuian Qwilfish by covering its sole weakness to Ground. Hisuian Qwilfish can struggle against specially offensive foes like Jolteon, Typhlosion, and Charizard, so special walls like Snorlax, Regirock, and Lanturn can help deal with these foes while appreciating the residual damage that Hisuian Qwilfish spreads. Several physical attackers like Hisuian Sneasel and Sneasel ignore Intimidate while others like Passimian and Braviary can benefit from it, so physical sponges like Dipplin, Regirock, Weezing, and Sandaconda cover these foes for Hisuian Qwilfish. Teammates such as Passimian and Regirock appreciate Hisuian Qwilfish for checking special attackers like Mesprit, Mismagius, and Farigiraf for them.

Swords Dance

Move 1
Move 2
  • Gunk Shot
    30% chance to poison the target.
    TypePoison
    CategoryPhysical
    Power120 BP
    Accuracy80%
Move 3
  • Crunch
    20% chance to lower the target's Defense by 1.
    TypeDark
    CategoryPhysical
    Power80 BP
    Accuracy100%
Move 4
  • Aqua Jet
    Usually goes first.
    TypeWater
    CategoryPhysical
    Power40 BP
    Accuracy100%
    Priority1

Hisuian Qwilfish's excellent Eviolite-backed bulk and defensive typing enable it to comfortably set up Swords Dance and sweep. Hisuian Qwilfish's offensive STAB combination has excellent coverage, as it's only resisted by Hisuian Sneasel. Aqua Jet compensates for Hisuian Qwilfish's more middling Speed, picking off frail revenge killers like Jolteon, the aforementioned Hisuian Sneasel, and Sneasel. Aqua Jet's coverage is especially threatening to Fire-types like Charizard and Typhlosion and makes Hisuian Qwilfish a helpful revenge killer for them. Intimidate increases Hisuian Qwilfish's setup opportunities against physical attackers it neutralizes such as Snorlax and Virizion. Tera Water powers up Aqua Jet for more efficient cleaning, mitigates Ground-type attacks from the likes of Passimian and Sandaconda, and gives Hisuian Qwilfish a more comfortable defensive typing against Floatzel and Glastrier.

Swords Dance Hisuian Qwilfish works well on offense teams as a sweeper capable of taking advantage of common Pokemon like Mesprit and Grafaiai to set up, and its immunity to Prankster Encore moves from Grafaiai and Whimsicott is a great asset to these teams; it can also fit on balance teams as a wallbreaker. Wallbreakers like Typhlosion, Magneton, and Floatzel can soften up teams for Hisuian Qwilfish to more easily clean up. Hisuian Qwilfish's Ground weakness means it benefits from teammates like Whimsicott, Virizion, and Glastrier that threaten Ground-types like Sandaconda and Sandslash. More defenisve partners like Orthworm, Articuno, and Dipplin can also handle the aforementioned Ground-types. Dipplin can also absorb Knock Off and Trick for Hisuian Qwilfish, which it appreciates given its dependence on Eviolite for its bulk. Entry hazard setters like Sandslash and Froslass support Hisuian Qwilfish by wearing down bulky Pokemon like Regirock and Snorlax to make breaking through them easier. Healing Wish support from teammates like Mesprit and Shaymin grants Hisuian Qwilfish a second chance to sweep. Hisuian Qwilfish appreciates hazard removal from partners such as Sandslash and Hitmontop to keep it healthier in the face of revenge killers like Passimian and Hisuian Sneasel. Leads that use Taunt such as Froslass can also keep entry hazards from going up.

Other Options

Swords Dance Hisuian Qwilfish can use Scale Shot to boost its Speed to evade revenge killing attempts by faster Pokemon like Jolteon, Whimsicott, and Choice Scarf Passimian, but Aqua Jet doesn't require an additional turn of setup. Poison Point doesn't activate Defiant on Passimian and Braviary and can punish U-turn users like Mesprit and Whimsicott, but Intimidate offers more general and reliable defensive utility against physical attackers. Agility can be used on Swords Dance sets to make Hisuian Qwilfish less reliant on Aqua Jet but requires it to spend additional turns setting up.

Checks and Counters

Ground-types and Ground-type Coverage: Sandaconda is difficult for Hisuian Qwilfish to beat outright, and Sandslash can remove any entry hazards it sets. However, Sandslash can be worn down by repeated hits. Ground-type STAB moves from these Pokemon as well as Ground-type coverage from Passimian can efficiently dispatch Hisuian Qwilfish.

Physical Walls: Orthworm is immovable to Hisuian Qwilfish and can use it to set up its own entry hazards, Coil, or Iron Defense. Regirock dislikes Toxic, but it can wall Swords Dance Hisuian Qwilfish or use Tera to deny Toxic while chipping away at Hisuian Qwilfish with Body Press. Weezing is immune to Toxic and can burn Swords Dance Hisuian Qwilfish.

Special Wallbreakers: Magneton takes little to no damage from utility Hisuian Qwilfish's moves and can use it to come in and fire off powerful attacks. Typhlosion, Clawitzer, and Alolan Exeggutor deal immense damage to Hisuian Qwilfish, but they must be mindful of their health to avoid being finished off by the Swords Dance set.

Strong Physical Wallbreakers: Glastrier and Floatzel threaten to cut through Hisuian Qwilfish's underwhelming bulk, especially if they've been unaffected by Intimidate. Sneasel is unaffected by Intimidate, and Passimian is even strengthened by it. However, several of these Pokemon do not enjoy switching into Barb Barrage. Hisuian Sneasel notably resists Hisuian Qwilfish's STAB combination and can easily use the specially defensive set as setup fodder.

Residual Damage: Hisuian Qwilifsh lacks recovery, so entry hazards from opposing setters like Orthworm and Regirock can quickly wear it down. Burns spread by Charizard and Weezing chip away at Hisuian Qwilfish and make it far more passive, and Swords Dance sets are especially cramped by them.

Credits

Moves

 
Power
40
Accuracy
100%
PP
20
100% chance to lower the target's Sp. Def by 2.
 
Power
Accuracy
PP
30
Raises a random stat of the user or an ally by 2.
 
Power
Accuracy
PP
30
Raises the user's Speed by 2.
 
Power
40
Accuracy
100%
PP
20
Usually goes first.
 
Power
90
Accuracy
90%
PP
10
No additional effect.
 
Power
30
Accuracy
100%
PP
15
30% chance to make the target flinch.
 
Power
60
Accuracy
100%
PP
10
50% psn. 2x power if target already poisoned.
 
Power
60
Accuracy
100%
PP
25
30% chance to make the target flinch.
 
Power
110
Accuracy
70%
PP
5
10% chance to freeze foe(s). Can't miss in Snow.
 
Power
65
Accuracy
100%
PP
10
Power doubles if the target's HP is 50% or less.
 
Power
65
Accuracy
100%
PP
20
10% chance to lower the target's Speed by 1.
 
Power
50
Accuracy
100%
PP
20
100% chance to lower the target's Attack by 1.
 
Power
80
Accuracy
100%
PP
15
20% chance to lower the target's Defense by 1.
 
Power
Accuracy
PP
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
 
Power
80
Accuracy
100%
PP
15
20% chance to make the target flinch.
 
Power
Accuracy
PP
5
If an opponent knocks out the user, it also faints.
 
Power
120
Accuracy
100%
PP
15
Has 33% recoil.
 
Power
Accuracy
PP
10
User survives attacks this turn with at least 1 HP.
 
Power
70
Accuracy
100%
PP
20
Power doubles if user is burn/poison/paralyzed.
 
Power
50
Accuracy
100%
PP
25
Raises user's Attack by 3 if this KOes the target.
 
Power
Accuracy
100%
PP
15
More power the less HP the user has left.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
120
Accuracy
80%
PP
5
30% chance to poison the target.
 
Power
Accuracy
100%
PP
5
More power the slower the user than the target.
 
Power
Accuracy
PP
30
Raises the user's Defense by 1.
 
Power
Accuracy
PP
30
Eliminates all stat changes.
 
Power
65
Accuracy
100%
PP
10
Power doubles if the target has a status ailment.
 
Power
110
Accuracy
80%
PP
5
No additional effect.
 
Power
90
Accuracy
100%
PP
10
10% chance to freeze the target.
 
Power
55
Accuracy
95%
PP
15
100% chance to lower the foe(s) Speed by 1.
 
Power
75
Accuracy
100%
PP
5
2x power if the user had a stat lowered this turn.
 
Power
85
Accuracy
100%
PP
10
20% chance to lower the target's Defense by 1.
 
Power
Accuracy
PP
10
Raises the user's evasiveness by 2.
 
Power
55
Accuracy
95%
PP
15
100% chance to lower the target's Speed by 1.
 
Power
Accuracy
PP
20
Shares HP of user and target equally.
 
Power
25
Accuracy
95%
PP
20
Hits 2-5 times in one turn.
 
Power
80
Accuracy
100%
PP
20
30% chance to poison the target.
 
Power
15
Accuracy
100%
PP
35
30% chance to poison the target.
 
Power
50
Accuracy
100%
PP
25
High critical hit ratio. 10% chance to poison.
 
Power
Accuracy
PP
10
Prevents moves from affecting the user this turn.
 
Power
Accuracy
PP
5
For 5 turns, heavy rain powers Water moves.
 
Power
Accuracy
PP
5
User sleeps 2 turns and restores HP and status.
 
Power
Accuracy
100%
PP
15
More power the less HP the user has left.
 
Power
25
Accuracy
90%
PP
20
Hits 2-5 times. User: -1 Def, +1 Spe after last hit.
 
Power
Accuracy
100%
PP
10
Lowers the target's Speed by 2.
 
Power
200
Accuracy
100%
PP
5
Hits adjacent Pokemon. The user faints.
 
Power
80
Accuracy
100%
PP
15
20% chance to lower the target's Sp. Def by 1.
 
Power
Accuracy
PP
10
User must be asleep. Uses another known move.
 
Power
90
Accuracy
100%
PP
10
30% chance to poison the target.
 
Power
Accuracy
PP
20
Hurts grounded foes on switch-in. Max 3 layers.
 
Power
Accuracy
100%
PP
10
Lowers the PP of the target's last move by 4.
 
Power
Accuracy
100%
PP
10
More power with more uses of Stockpile.
 
Power
Accuracy
PP
20
Raises user's Defense, Sp. Def by 1. Max 3 uses.
 
Power
Accuracy
PP
10
User takes 1/4 its max HP to put in a substitute.
 
Power
Accuracy
55%
PP
20
Causes the target to become confused.
 
Power
90
Accuracy
100%
PP
15
Hits adjacent Pokemon. Double damage on Dive.
 
Power
60
Accuracy
PP
20
This move does not check accuracy. Hits foes.
 
Power
Accuracy
PP
20
Raises the user's Attack by 2.
 
Power
40
Accuracy
100%
PP
35
No additional effect.
 
Power
90
Accuracy
85%
PP
20
Has 1/4 recoil.
 
Power
Accuracy
100%
PP
20
Target can't use status moves its next 3 turns.
 
Power
80
Accuracy
100%
PP
10
If Terastallized: Phys. if Atk > SpA, type = Tera.
 
Power
80
Accuracy
100%
PP
15
For 2 turns, the target cannot use sound moves.
 
Power
Accuracy
90%
PP
10
Badly poisons the target. Poison types can't miss.
 
Power
Accuracy
PP
20
Poisons grounded foes on switch-in. Max 2 layers.
 
Power
65
Accuracy
100%
PP
10
Power doubles if the target is poisoned.
 
Power
80
Accuracy
100%
PP
15
20% chance to make the target flinch.
 
Power
60
Accuracy
100%
PP
20
20% chance to confuse the target.
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