Raises the user's Sp. Def by 2.
User loses 50% max HP. Maximizes Attack.
10% chance to freeze foe(s). Can't miss in Snow.
30% chance to paralyze the target.
Destroys screens, unless the target is immune.
10% chance to lower the target's Speed by 1.
100% chance lower adjacent Pkmn Speed by 1.
100% chance to lower the target's Attack by 1.
Digs underground turn 1, strikes turn 2.
10% chance to lower the target's Sp. Def by 1.
Hits adjacent Pokemon. Double damage on Dig.
Target repeats its last move for its next 3 turns.
Lowers the target's HP to the user's HP.
User survives attacks this turn with at least 1 HP.
Power doubles if user is burn/poison/paralyzed.
Flings the user's item at the target. Power varies.
Fails if the user takes damage before it hits.
Eliminates all stat changes.
One adjacent ally's move power is 1.5x this turn.
Causes the target to fall asleep.
10% chance to freeze the target.
10% chance to freeze the target.
100% chance to lower the foe(s) Speed by 1.
20% chance to lower the target's Defense by 1.
More power the heavier the target.
100% chance to lower the target's Speed by 1.
For 5 turns, protects user's party from stat drops.
30% chance to lower the foe(s) accuracy by 1.
100% chance to lower the target's Speed by 1.
100% chance to lower the target's accuracy by 1.
Prevents moves from affecting the user this turn.
10% chance to lower the target's Sp. Def by 1.
Copies the target's current stat stages.
For 5 turns, heavy rain powers Water moves.
User sleeps 2 turns and restores HP and status.
User must be asleep. Uses another known move.
User takes 1/4 its max HP to put in a substitute.
Hits adjacent Pokemon. Double damage on Dive.
This move does not check accuracy. Hits foes.
If Terastallized: Phys. if Atk > SpA, type = Tera.
If the user has no item, it steals the target's.
20% chance to make the target flinch.
20% chance to confuse the target.
Power doubles and type varies in each weather.
Traps and damages the target for 4-5 turns.