100% chance to lower the target's Sp. Def by 2.
30% chance to make the target flinch.
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Raises the user's Defense by 1.
If an opponent knocks out the user, it also faints.
User survives attacks this turn with at least 1 HP.
Lowers the target's Sp. Def by 2.
Uses target's Attack stat in damage calculation.
30% chance to poison the target.
Power doubles if the target has a status ailment.
No foe can use any move known by the user.
50% chance to badly poison the target.
Prevents the target from switching out.
Lowers target's Attack, Sp. Atk by 2. User faints.
Raises the user's Sp. Atk by 2.
Does damage equal to the user's level.
Lowers target's Atk, Sp. Atk by 1. User switches.
Disappears turn 1. Hits turn 2. Breaks protection.
Fails if the target has no held item.
Prevents moves from affecting the user this turn.
Heals the user by 50% of its max HP.
User sleeps 2 turns and restores HP and status.
Power doubles with each hit. Repeats for 5 turns.
20% chance to lower the target's Sp. Def by 1.
User must be asleep. Uses another known move.
30% chance to poison the target.
10% chance to poison adjacent Pokemon.
40% chance to poison the target.
Lowers the PP of the target's last move by 4.
User takes 1/4 its max HP to put in a substitute.
If Terastallized: Phys. if Atk > SpA, type = Tera.
Badly poisons the target. Poison types can't miss.
Power doubles if the target is poisoned.
Raises the user's Defense by 1.