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  • SV

Pecharunt

In-battle formes

HP:88
Attack:88
Defense:160
Sp. Atk:88
Sp. Def:88
Speed:88
Min (-ve nature, 0 IVs)162
Default212
Max Neutral275
Max Positive302
Max Neutral (+1)412
Max Positive (+1)453
Max Neutral (+2)550
Max Positive (+2)604
Godly Gift
Physically Defensive (HP, SpD)212
Hex Pivot (HP, SpD)212
Nasty Plot (HP, SpA, SpD, Spe)212

Strategies

  • en

Physically Defensive (HP, SpD)

Move 1
Move 2
  • Foul Play
    Uses target's Attack stat in damage calculation.
    TypeDark
    CategoryPhysical
    Power95 BP
    Accuracy100%
Move 3
  • Parting Shot
    Lowers target's Atk, Sp. Atk by 1. User switches.
    TypeDark
    Accuracy100%
Move 4

Hex Pivot (HP, SpD)

Move 1
  • Toxic
    Badly poisons the target. Poison types can't miss.
    TypePoison
    Accuracy90%
Move 2
  • Hex
    Power doubles if the target has a status ailment.
    TypeGhost
    CategorySpecial
    Power65 BP
    Accuracy100%
Move 3
  • Parting Shot
    Lowers target's Atk, Sp. Atk by 1. User switches.
    TypeDark
    Accuracy100%
Move 4

Nasty Plot (HP, SpA, SpD, Spe)

Move 1
Move 2
  • Shadow Ball
    20% chance to lower the target's Sp. Def by 1.
    TypeGhost
    CategorySpecial
    Power80 BP
    Accuracy100%
Move 3
Move 4

Credits

Moves

 
Power
40
Accuracy
100%
PP
20
100% chance to lower the target's Sp. Def by 2.
 
Power
30
Accuracy
100%
PP
15
30% chance to make the target flinch.
 
Power
Accuracy
PP
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
 
Power
Accuracy
PP
40
Raises the user's Defense by 1.
 
Power
Accuracy
PP
5
If an opponent knocks out the user, it also faints.
 
Power
Accuracy
PP
10
User survives attacks this turn with at least 1 HP.
 
Power
Accuracy
100%
PP
20
Lowers the target's Sp. Def by 2.
 
Power
95
Accuracy
100%
PP
15
Uses target's Attack stat in damage calculation.
 
Power
120
Accuracy
80%
PP
5
30% chance to poison the target.
 
Power
65
Accuracy
100%
PP
10
Power doubles if the target has a status ailment.
 
Power
Accuracy
PP
10
No foe can use any move known by the user.
 
Power
100
Accuracy
100%
PP
5
50% chance to badly poison the target.
 
Power
Accuracy
PP
5
Prevents the target from switching out.
 
Power
Accuracy
100%
PP
10
Lowers target's Attack, Sp. Atk by 2. User faints.
 
Power
Accuracy
PP
20
Raises the user's Sp. Atk by 2.
 
Power
Accuracy
100%
PP
15
Does damage equal to the user's level.
 
Power
Accuracy
100%
PP
20
Lowers target's Atk, Sp. Atk by 1. User switches.
 
Power
90
Accuracy
100%
PP
10
Disappears turn 1. Hits turn 2. Breaks protection.
 
Power
Accuracy
90%
PP
40
Poisons the foe(s).
 
Power
110
Accuracy
90%
PP
5
Fails if the target has no held item.
 
Power
Accuracy
PP
10
Prevents moves from affecting the user this turn.
 
Power
Accuracy
PP
5
Heals the user by 50% of its max HP.
 
Power
Accuracy
PP
5
User sleeps 2 turns and restores HP and status.
 
Power
30
Accuracy
90%
PP
20
Power doubles with each hit. Repeats for 5 turns.
 
Power
80
Accuracy
100%
PP
15
20% chance to lower the target's Sp. Def by 1.
 
Power
Accuracy
PP
10
User must be asleep. Uses another known move.
 
Power
90
Accuracy
100%
PP
10
30% chance to poison the target.
 
Power
95
Accuracy
100%
PP
10
10% chance to poison adjacent Pokemon.
 
Power
30
Accuracy
70%
PP
20
40% chance to poison the target.
 
Power
Accuracy
100%
PP
10
Lowers the PP of the target's last move by 4.
 
Power
Accuracy
PP
10
User takes 1/4 its max HP to put in a substitute.
 
Power
80
Accuracy
100%
PP
10
If Terastallized: Phys. if Atk > SpA, type = Tera.
 
Power
Accuracy
90%
PP
10
Badly poisons the target. Poison types can't miss.
 
Power
65
Accuracy
100%
PP
10
Power doubles if the target is poisoned.
 
Power
Accuracy
PP
40
Raises the user's Defense by 1.
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