Cannot be selected until the user eats a Berry.
Uses user's Def stat as Atk in damage calculation.
30% chance to paralyze the target.
100% chance lower adjacent Pkmn Speed by 1.
Hits 2-5 times in one turn.
100% chance to lower the target's Attack by 1.
If the user has no item, it steals the target's.
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Digs underground turn 1, strikes turn 2.
This move does not check accuracy. Hits foes.
10% chance to lower the target's Sp. Def by 1.
Power increases when used on consecutive turns.
Lowers the target's HP to the user's HP.
User survives attacks this turn with at least 1 HP.
10% chance to lower the target's Sp. Def by 1.
Power doubles if user is burn/poison/paralyzed.
User cannot move next turn.
30% chance to make the target flinch.
One adjacent ally's move power is 1.5x this turn.
User cannot move next turn.
No additional effect. Hits adjacent foes.
30% chance to make the target flinch.
2x power if the user had a stat lowered this turn.
100% chance to lower the target's Speed by 1.
100% chance to lower the target's accuracy by 1.
10% chance to lower the target's Attack by 1.
Prevents moves from affecting the user this turn.
For 5 turns, heavy rain powers Water moves.
User sleeps 2 turns and restores HP and status.
User must be asleep. Uses another known move.
More power with more uses of Stockpile.
Raises user's Defense, Sp. Def by 1. Max 3 uses.
Power doubles if the user's last move failed.
Must hold Berry to use. User eats Berry, Def +2.
User takes 1/4 its max HP to put in a substitute.
For 5 turns, intense sunlight powers Fire moves.
Does damage equal to 1/2 target's current HP.
Heals the user based on uses of Stockpile.
Lowers the foe(s) Defense by 1.
If Terastallized: Phys. if Atk > SpA, type = Tera.
If the user has no item, it steals the target's.
100% chance to raise the user's Speed by 1.
Lasts 3 turns. Active Pokemon cannot fall asleep.
Raises the user's Attack and Sp. Atk by 1.
Puts the target to sleep after 1 turn.
20% chance to make the target flinch.