Destroys screens, unless the target is immune.
Hits 2-5 times in one turn.
Lowers the target's Attack by 2.
If hit by physical attack, returns double damage.
Hits 2 times in one turn.
Target repeats its last move for its next 3 turns.
User survives attacks this turn with at least 1 HP.
10% chance to lower the target's Sp. Def by 1.
Power doubles if user is burn/poison/paralyzed.
Always leaves the target with at least 1 HP.
Flings the user's item at the target. Power varies.
Raises the user's critical hit ratio by 2.
The foes' moves target the user on the turn used.
User recovers 50% of the damage dealt.
User cannot move next turn.
More power the heavier the target.
User on Grassy Terrain: +1 priority.
5 turns. Grounded: +Grass power, +1/16 max HP.
Raises user's Attack and Sp. Atk by 1; 2 in Sun.
One adjacent ally's move power is 1.5x this turn.
User recovers 50% of the damage dealt.
High critical hit ratio. Type depends on user's form.
1.5x damage if foe holds an item. Removes item.
2x power if the user had a stat lowered this turn.
Lowers the user's Sp. Atk by 2.
1/8 of target's HP is restored to user every turn.
More power the heavier the target.
100% chance to lower the target's Speed by 1.
This move does not check accuracy.
10% chance to lower the target's Attack by 1.
Prevents moves from affecting the user this turn.
For 5 turns, heavy rain powers Water moves.
User sleeps 2 turns and restores HP and status.
Power doubles if an ally fainted last turn.
More power the less HP the user has left.
100% chance to lower the target's Speed by 1.
For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
Lowers the target's Speed by 2.
User must be asleep. Uses another known move.
Charges turn 1. Hits turn 2. No charge in sunlight.
Charges turn 1. Hits turn 2. No charge in sunlight.
Hurts grounded foes on switch-in. Max 3 layers.
Protects from moves. Contact: loses 1/8 max HP.
Power doubles if the user's last move failed.
User takes 1/4 its max HP to put in a substitute.
For 5 turns, intense sunlight powers Fire moves.
Lowers the user's Attack and Defense by 1.
Raises the user's Attack by 2.
Heals the user by a weather-dependent amount.
Target can't use status moves its next 3 turns.
If Terastallized: Phys. if Atk > SpA, type = Tera.
For 2 turns, the target cannot use sound moves.
100% chance to raise the user's Speed by 1.
User switches out after damaging the target.
20% chance to make the target flinch.