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  • SV

Ogerpon

In-battle formes

Base

HP:80
Attack:120
Defense:84
Sp. Atk:60
Sp. Def:96
Speed:110
Min (-ve nature, 0 IVs)202
Default256
Max Neutral319
Max Positive350
Max Neutral (+1)478
Max Positive (+1)525
Max Neutral (+2)638
Max Positive (+2)700
UnderUsed
Pivot350

Teal-Tera

HP:80
Attack:120
Defense:84
Sp. Atk:60
Sp. Def:96
Speed:110
Min (-ve nature, 0 IVs)202
Default256
Max Neutral319
Max Positive350
Max Neutral (+1)478
Max Positive (+1)525
Max Neutral (+2)638
Max Positive (+2)700
UnderUsed
Pivot350

Strategies

Written by Tidal

Pivot

Move 1
  • Ivy Cudgel
    High critical hit ratio. Type depends on user's form.
    TypeGrass
    CategoryPhysical
    Power100 BP
    Accuracy100%
Move 2
  • Knock Off
    1.5x damage if foe holds an item. Removes item.
    TypeDark
    CategoryPhysical
    Power65 BP
    Accuracy100%
Move 3
  • U-turn
    User switches out after damaging the target.
    TypeBug
    CategoryPhysical
    Power70 BP
    Accuracy100%
Move 4
  • Stomping Tantrum
    Power doubles if the user's last move failed.
    TypeGround
    CategoryPhysical
    Power75 BP
    Accuracy100%
  • Encore
    Target repeats its last move for its next 3 turns.
    TypeNormal
    Accuracy100%
  • Spikes
    Hurts grounded foes on switch-in. Max 3 layers.
    TypeGround

Ogerpon functions as a solid pivot within the tier thanks to an array of excellent utility moves, a powerful STAB move in Ivy Cudgel, and great offensive stats. Knock Off allows Ogerpon to punish many of the Pokemon attempting to switch into it such as Heatran, Tornadus-T, and Skeledirge. U-turn allows Ogerpon to pivot out of matchups that are unfavorable for it such as Tinkaton, Cobalion, and Skeledirge while doing solid damage to Hydrapple that may want to switch in, and thanks to Heavy-Duty Boots, it is able to remain healthy throughout the match and easily pivot in and out of the field. Encore gives it the ability to take advantage of slower Pokemon that have locked themselves into an awkward move so it can go for a free move the turn after, such as Skarmory using Roost or Mandibuzz clicking Defog, which, when paired with Defiant, gives Ogerpon a free Attack boost. On the other hand, Ogerpon is able to use the pressure it creates as opportunities to set up Spikes for its team, helping its teammates and itself by slowly chipping down the opposing team's checks. Ogerpon's Tera type is locked into Grass, but with Embody Aspect, it is given a boost to its Speed on top of the additional boost to its STAB moves, letting it OHKO Slowking and have a chance to 2HKO Tornadus-T after Stealth Rock. This means that Ogerpon can act not only as a powerful breaker with Tera, but also as an emergency speed control option that can outrun every unboosted Pokemon in the metagame, as well as a number of boosted Pokemon such as Quaquaval after Aqua Step, Choice Scarf Mienshao and Excadrill after Rapid Spin. Ogerpon's Speed boost also allows it to have unique interactions with Encore, switching in on faster Pokemon to lock them into set up moves such as Calm Mind Latios or Nasty Plot Tornadus-T.

Ogerpon's pivoting and utility options are best suited on bulky offense teams that appreciate its ability to disrupt foes while bringing in their own threats. Wallbreakers such as Azumarill, Hisuian Arcanine, and Mamoswine love Ogerpon's ability to pivot them in safely, weaken their checks, and potentially set up Spikes for them to break more easily; In return, they are able to deal with some of Ogerpon's checks such as Heatran, Tornadus-T, and Hydrapple. Pivots that are able to synergize well with Ogerpon such as Slowking, Tornadus-T, and Rotom-W make for excellent partners, being able to form a strong core while relieving Ogerpon of the pressure of taking on threats like Latios, Excadrill, and Quaquaval. Stealth Rock setters such as Tinkaton and Cobalion mesh well with Ogerpon that opt for Spikes by maximizing the entry hazard stacking potential, with Tinkaton able to fit Encore instead while taking on Greninja and Weavile, while Cobalion can effectively deal with Excadrill and Lokix for it. Sandy Shocks is an excellent teammate for Ogerpon, being able to take on the Flying-types that it's afraid of, creating a VoltTurn core with it, and being able to set up Stealth Rock for it while Ogerpon handles the Water- and Grass-type attacks aimed at Sandy Shocks well while beating its key checks like Azumarill and Rotom-Wash.

Credits

Moves

 
Power
75
Accuracy
100%
PP
15
Destroys screens, unless the target is immune.
 
Power
25
Accuracy
100%
PP
30
Hits 2-5 times in one turn.
 
Power
Accuracy
100%
PP
20
Lowers the target's Attack by 2.
 
Power
Accuracy
100%
PP
20
If hit by physical attack, returns double damage.
 
Power
30
Accuracy
100%
PP
30
Hits 2 times in one turn.
 
Power
Accuracy
100%
PP
5
Target repeats its last move for its next 3 turns.
 
Power
Accuracy
PP
10
User survives attacks this turn with at least 1 HP.
 
Power
90
Accuracy
100%
PP
10
10% chance to lower the target's Sp. Def by 1.
 
Power
70
Accuracy
100%
PP
20
Power doubles if user is burn/poison/paralyzed.
 
Power
40
Accuracy
100%
PP
40
Always leaves the target with at least 1 HP.
 
Power
Accuracy
100%
PP
10
Flings the user's item at the target. Power varies.
 
Power
Accuracy
PP
30
Raises the user's critical hit ratio by 2.
 
Power
Accuracy
PP
20
The foes' moves target the user on the turn used.
 
Power
75
Accuracy
100%
PP
10
User recovers 50% of the damage dealt.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
Accuracy
100%
PP
20
More power the heavier the target.
 
Power
55
Accuracy
100%
PP
20
User on Grassy Terrain: +1 priority.
 
Power
Accuracy
PP
10
5 turns. Grounded: +Grass power, +1/16 max HP.
 
Power
Accuracy
PP
20
Raises user's Attack and Sp. Atk by 1; 2 in Sun.
 
Power
Accuracy
PP
20
One adjacent ally's move power is 1.5x this turn.
 
Power
75
Accuracy
100%
PP
10
User recovers 50% of the damage dealt.
 
Power
100
Accuracy
100%
PP
10
High critical hit ratio. Type depends on user's form.
 
Power
65
Accuracy
100%
PP
20
1.5x damage if foe holds an item. Removes item.
 
Power
75
Accuracy
100%
PP
5
2x power if the user had a stat lowered this turn.
 
Power
130
Accuracy
90%
PP
5
Lowers the user's Sp. Atk by 2.
 
Power
Accuracy
90%
PP
10
1/8 of target's HP is restored to user every turn.
 
Power
Accuracy
100%
PP
20
More power the heavier the target.
 
Power
65
Accuracy
100%
PP
20
100% chance to lower the target's Speed by 1.
 
Power
60
Accuracy
PP
20
This move does not check accuracy.
 
Power
90
Accuracy
90%
PP
10
10% chance to lower the target's Attack by 1.
 
Power
120
Accuracy
85%
PP
10
No additional effect.
 
Power
Accuracy
PP
10
Prevents moves from affecting the user this turn.
 
Power
40
Accuracy
100%
PP
30
Usually goes first.
 
Power
Accuracy
PP
5
For 5 turns, heavy rain powers Water moves.
 
Power
Accuracy
PP
5
User sleeps 2 turns and restores HP and status.
 
Power
70
Accuracy
100%
PP
5
Power doubles if an ally fainted last turn.
 
Power
Accuracy
100%
PP
15
More power the less HP the user has left.
 
Power
60
Accuracy
95%
PP
15
100% chance to lower the target's Speed by 1.
 
Power
Accuracy
PP
10
For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
 
Power
Accuracy
100%
PP
10
Lowers the target's Speed by 2.
 
Power
80
Accuracy
100%
PP
15
No additional effect.
 
Power
80
Accuracy
75%
PP
20
No additional effect.
 
Power
Accuracy
PP
10
User must be asleep. Uses another known move.
 
Power
120
Accuracy
100%
PP
10
Charges turn 1. Hits turn 2. No charge in sunlight.
 
Power
125
Accuracy
100%
PP
10
Charges turn 1. Hits turn 2. No charge in sunlight.
 
Power
Accuracy
PP
20
Hurts grounded foes on switch-in. Max 3 layers.
 
Power
Accuracy
PP
10
Protects from moves. Contact: loses 1/8 max HP.
 
Power
75
Accuracy
100%
PP
10
Power doubles if the user's last move failed.
 
Power
Accuracy
PP
10
User takes 1/4 its max HP to put in a substitute.
 
Power
Accuracy
PP
5
For 5 turns, intense sunlight powers Fire moves.
 
Power
120
Accuracy
100%
PP
5
Lowers the user's Attack and Defense by 1.
 
Power
Accuracy
PP
20
Raises the user's Attack by 2.
 
Power
Accuracy
PP
5
Heals the user by a weather-dependent amount.
 
Power
90
Accuracy
85%
PP
20
Has 1/4 recoil.
 
Power
Accuracy
100%
PP
20
Target can't use status moves its next 3 turns.
 
Power
80
Accuracy
100%
PP
10
If Terastallized: Phys. if Atk > SpA, type = Tera.
 
Power
80
Accuracy
100%
PP
15
For 2 turns, the target cannot use sound moves.
 
Power
50
Accuracy
100%
PP
20
100% chance to raise the user's Speed by 1.
 
Power
70
Accuracy
100%
PP
20
User switches out after damaging the target.
 
Power
45
Accuracy
100%
PP
25
No additional effect.
 
Power
120
Accuracy
100%
PP
15
Has 33% recoil.
 
Power
80
Accuracy
90%
PP
15
20% chance to make the target flinch.
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