Raises the user's Speed by 2.
10% chance to lower the target's Attack by 1.
For 5 turns, damage to allies halved. Snow only.
Power doubles if user is damaged by the target.
Lowers the target's Attack by 1.
User switches, passing stat changes and more.
10% chance to freeze foe(s). Can't miss in Snow.
30% chance to paralyze the target.
Raises the user's Sp. Atk and Sp. Def by 1.
Lowers the target's Attack by 2.
100% chance to lower the target's Attack by 1.
20% chance to make the target flinch.
No additional effect. Hits adjacent foes.
Digs underground turn 1, strikes turn 2.
For 4 turns, disables the target's last move used.
This move does not check accuracy. Hits foes.
User recovers 75% of the damage dealt.
Target repeats its last move for its next 3 turns.
User survives attacks this turn with at least 1 HP.
10% chance to make the target flinch.
Power doubles if user is burn/poison/paralyzed.
Lowers the target's Sp. Def by 2.
More power the less HP the user has left.
Uses target's Attack stat in damage calculation.
10% chance to freeze. Super effective on Water.
User cannot move next turn.
One adjacent ally's move power is 1.5x this turn.
Power doubles if the target has a status ailment.
Raises the user's and ally's Attack by 1.
User cannot move next turn.
Causes the target to fall asleep.
10% chance to freeze the target.
Hits 2-5 times in one turn.
100% chance to lower the foe(s) Speed by 1.
No foe can use any move known by the user.
For 5 turns, protects user's party from stat drops.
5 turns. Can't status,-Dragon power vs grounded.
30% chance to lower the target's Sp. Atk by 1.
Raises the user's Sp. Atk by 2.
Shares HP of user and target equally.
10% chance to lower the target's Attack by 1.
10% chance to freeze the foe(s).
Prevents moves from affecting the user this turn.
Copies the target's current stat stages.
Damages target based on Defense, not Sp. Def.
For 5 turns, heavy rain powers Water moves.
User sleeps 2 turns and restores HP and status.
Forces the target to switch to a random ally.
User must be asleep. Uses another known move.
For 5 turns, snow falls. Ice: 1.5x Def.
Lowers the PP of the target's last move by 4.
+ 20 power for each of the user's stat boosts.
User takes 1/4 its max HP to put in a substitute.
This move does not check accuracy. Hits foes.
Lowers the foe(s) Defense by 1.
If Terastallized: Phys. if Atk > SpA, type = Tera.
Hits 3 times. Each hit can miss, but power rises.
Power doubles and type varies in each weather.
20% chance to make the target flinch.