30% chance to paralyze the target.
100% chance lower adjacent Pkmn Speed by 1.
Lowers the user's Defense and Sp. Def by 1.
If hit by physical attack, returns double damage.
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Hits 2 times in one turn.
10% chance to lower the target's Sp. Def by 1.
Hits adjacent Pokemon. Double damage on Dig.
Lowers the target's HP to the user's HP.
User survives attacks this turn with at least 1 HP.
Power doubles if user is burn/poison/paralyzed.
OHKOs the target. Fails if user is a lower level.
More power the heavier the user than the target.
Raises the user's Defense by 2.
30% chance to make the target flinch.
More power the heavier the target.
100% chance to lower the target's Speed by 1.
100% chance to lower the target's accuracy by 1.
Prevents moves from affecting the user this turn.
User sleeps 2 turns and restores HP and status.
Forces the target to switch to a random ally.
30% chance to make the foe(s) flinch.
50% chance to lower the target's Defense by 1.
100% chance to lower the target's Speed by 1.
For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
Traps and damages the target for 4-5 turns.
User must be asleep. Uses another known move.
Removes the target's Ground immunity.
Hurts foes on switch-in. Factors Rock weakness.
30% chance to make the target flinch.
Power doubles if the user's last move failed.
User takes 1/4 its max HP to put in a substitute.
For 5 turns, intense sunlight powers Fire moves.
Lowers the user's Attack and Defense by 1.
If Terastallized: Phys. if Atk > SpA, type = Tera.