100% chance to lower the target's Sp. Def by 2.
Power doubles if the user has no held item.
This move does not check accuracy.
Raises the user's Speed by 2.
High critical hit ratio. Hits adjacent foes.
30% chance to make the target flinch.
100% confuse target that had a stat rise this turn.
Raises the user's Sp. Def by 2.
10% chance to raise all stats by 1 (not acc/eva).
This move does not check accuracy.
Power doubles if user is damaged by the target.
User switches, passing stat changes and more.
User cannot move next turn.
10% chance to freeze foe(s). Can't miss in Snow.
Uses user's Def stat as Atk in damage calculation.
30% chance to paralyze the target.
100% chance to lower the foe(s) Attack by 1.
Destroys screens, unless the target is immune.
User steals and eats the target's Berry.
10% chance to lower the target's Sp. Def by 1.
Raises the user's Attack and Defense by 1.
100% chance lower adjacent Pkmn Speed by 1.
Hits 2-5 times in one turn.
100% burns a target that had a stat rise this turn.
Raises the user's Sp. Atk and Sp. Def by 1.
+1 SpD, user's next Electric move 2x power.
70% chance to raise the user's Sp. Atk by 1.
Lowers the target's Attack by 2.
100% chance to lower the target's Attack by 1.
Lowers the user's Defense and Sp. Def by 1.
Raises an ally's Attack and Defense by 1.
20% chance to lower the target's Defense by 1.
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
20% chance to make the target flinch.
No additional effect. Hits adjacent foes.
Digs underground turn 1, strikes turn 2.
This move does not check accuracy. Hits foes.
Lowers the user's Sp. Atk by 2.
Ally: Crit ratio +1, or +2 if ally is Dragon type.
Raises the user's Attack and Speed by 1.
Forces the target to switch to a random ally.
User recovers 75% of the damage dealt.
User recovers 50% of the damage dealt.
Hits 2 times in one turn.
10% chance to lower the target's Sp. Def by 1.
Hits adjacent Pokemon. Double damage on Dig.
Lowers the target's Sp. Atk by 2.
5 turns. Grounded: +Electric power, can't sleep.
More power the faster the user is than the target.
100% chance to lower the foe(s) Speed by 1.
Target repeats its last move for its next 3 turns.
Lowers the target's HP to the user's HP.
User survives attacks this turn with at least 1 HP.
10% chance to lower the target's Sp. Def by 1.
User on Psychic Terrain: 1.5x power, hits foes.
Power doubles if user is burn/poison/paralyzed.
Lowers the target's Sp. Def by 2.
Always leaves the target with at least 1 HP.
Lowers the target's Attack by 2.
10% chance to burn the target.
10% chance to burn. 10% chance to flinch.
Use with Grass or Water Pledge for added effect.
10% chance to burn the target.
Traps and damages the target for 4-5 turns.
100% chance to raise the user's Speed by 1.
10% chance to burn the target.
Has 33% recoil. 10% chance to burn. Thaws user.
10% chance to lower the target's Sp. Def by 1.
Flings the user's item at the target. Power varies.
User switches out after damaging the target.
Flies up on first turn, then strikes the next turn.
10% chance to lower the target's Sp. Def by 1.
Fails if the user takes damage before it hits.
Uses target's Attack stat in damage calculation.
User cannot move next turn.
Hits two turns after being used.
User recovers 50% of the damage dealt.
User cannot move next turn.
More power the heavier the target.
Use with Fire or Water Pledge for added effect.
User on Grassy Terrain: +1 priority.
5 turns. Grounded: +Grass power, +1/16 max HP.
5 turns: no Ground immunities, 1.67x accuracy.
30% chance to poison the target.
More power the slower the user than the target.
More power the more HP the target has left.
Eliminates all stat changes.
More power the heavier the user than the target.
10% chance to burn the foe(s).
More power the heavier the user than the target.
One adjacent ally's move power is 1.5x this turn.
Power doubles if the target has a status ailment.
30% chance to confuse target. Can't miss in rain.
User cannot move next turn.
User cannot move next turn.
No additional effect. Hits adjacent foes.
10% chance to freeze the target.
10% chance to freeze. 10% chance to flinch.
10% chance to freeze the target.
Ends the effects of terrain.
Hits 2-5 times in one turn.
100% chance to lower the foe(s) Speed by 1.
No foe can use any move known by the user.
Raises the user's Defense by 2.
30% chance to make the target flinch.
1.5x damage if foe holds an item. Removes item.
2x power if the user had a stat lowered this turn.
Lowers the user's Sp. Atk by 2.
User recovers 50% of the damage dealt.
Heals the user and its allies by 1/4 their max HP.
For 5 turns, special damage to allies is halved.
20% chance to lower the target's Defense by 1.
More power the heavier the target.
100% chance to lower the target's Speed by 1.
100% chance to lower the target's Attack by 1.
This move does not check accuracy.
10% chance to raise the user's Attack by 1.
Lowers the target's Sp. Def by 2.
Raises user's Sp. Atk by 1 on turn 1. Hits turn 2.
User faints. User on Misty Terrain: 1.5x power.
5 turns. Can't status,-Dragon power vs grounded.
30% chance to lower the foe(s) accuracy by 1.
100% chance to lower the target's Speed by 1.
100% chance to lower the target's accuracy by 1.
Raises the user's Sp. Atk by 2.
Does damage equal to the user's level.
Lasts 2-3 turns. Confuses the user afterwards.
Lowers the user's Sp. Atk by 2.
Shares HP of user and target equally.
No additional effect. Hits adjacent Pokemon.
Disappears turn 1. Hits turn 2. Breaks protection.
10% chance to lower the target's Attack by 1.
30% chance to poison the target.
High critical hit ratio. 10% chance to poison.
If the target is an ally, heals 50% of its max HP.
Fails if the target has no held item.
100% chance to lower the target's Speed by 1.
Prevents moves from affecting the user this turn.
10% chance to confuse the target.
10% chance to lower the target's Sp. Def by 1.
Destroys screens, unless the target is immune.
For 2 turns, the target is prevented from healing.
5 turns. Grounded: +Psychic power, priority-safe.
Copies the target's current stat stages.
Damages target based on Defense, not Sp. Def.
For 5 turns, heavy rain powers Water moves.
For 5 turns, physical damage to allies is halved.
User becomes the same type as the target.
User sleeps 2 turns and restores HP and status.
More power the less HP the user has left.
Forces the target to switch to a random ally.
Hits 2-5 times in one turn.
30% chance to make the foe(s) flinch.
100% chance to lower the target's Speed by 1.
For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
Traps and damages the target for 4-5 turns.
30% chance to burn the target. Thaws target.
Hits 2-5 times. User: -1 Def, +1 Spe after last hit.
Lowers the target's Speed by 2.
30% chance to burn the target. Thaws target.
20% chance to lower the target's Sp. Def by 1.
The user and the target trade Abilities.
100% chance to lower target's Sp. Atk by 1.
User must be asleep. Uses another known move.
30% chance to poison the target.
10% chance to poison adjacent Pokemon.
Removes the target's Ground immunity.
This move does not check accuracy.
100% chance to lower the foe(s) Sp. Atk by 1.
For 5 turns, snow falls. Ice: 1.5x Def.
Charges turn 1. Hits turn 2. No charge in sunlight.
Charges turn 1. Hits turn 2. No charge in sunlight.
Hurts grounded foes on switch-in. Max 3 layers.
Lowers the PP of the target's last move by 4.
Hurts foes on switch-in. Factors Rock weakness.
Power doubles if the user's last move failed.
+ 20 power for each of the user's stat boosts.
100% chance to lower the foe(s) Sp. Atk by 1.
User takes 1/4 its max HP to put in a substitute.
For 5 turns, intense sunlight powers Fire moves.
User is hurt by 50% of its max HP if it misses.
Does damage equal to 1/2 target's current HP.
Hits adjacent Pokemon. Double damage on Dive.
This move does not check accuracy. Hits foes.
Raises the user's Attack by 2.
For 4 turns, allies' Speed is doubled.
Target can't use status moves its next 3 turns.
Power doubles if the user's last move failed.
If Terastallized: Phys. if Atk > SpA, type = Tera.
If the user has no item, it steals the target's.
For 2 turns, the target cannot use sound moves.
30% chance to paralyze. Can't miss in rain.
10% chance to paralyze the target.
10% chance to paralyze. 10% chance to flinch.
10% chance to paralyze the target.
Badly poisons the target. Poison types can't miss.
Poisons grounded foes on switch-in. Max 2 layers.
100% chance to raise the user's Speed by 1.
Copies target's stats, moves, types, and Ability.
User switches its held item with the target's.
Goes last. For 5 turns, turn order is reversed.
Hits 3 times. Each hit can miss, but power rises.
100% flinch. Fails unless target using priority.
Lasts 3 turns. Active Pokemon cannot fall asleep.
User switches out after damaging the target.
Power doubles if the target is poisoned.
User switches out after damaging the target.
20% chance to make the target flinch.
Use with Grass or Fire Pledge for added effect.
20% chance to confuse the target.
Power doubles and type varies in each weather.
Traps and damages the target for 4-5 turns.
20% chance to make the target flinch.