In-battle formes
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HP: | 115 | |||||||||||||||||||||
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Attack: | 100 | |||||||||||||||||||||
Defense: | 60 | |||||||||||||||||||||
Sp. Atk: | 40 | |||||||||||||||||||||
Sp. Def: | 130 | |||||||||||||||||||||
Speed: | 55 |
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Evolutions
- Brattler
- Malaconda
Strategies
- en
- CAP
Sun Setter
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Tera Type |
Set Details
With vast utility, the ability to pivot, and special bulk, Malaconda cements itself as the best Drought user in the tier. Knock Off allows Malaconda to threaten Galarian Slowking and punish potential switch-ins such as Venomicon, Great Tusk, and Hemogoblin with item removal. As Malaconda is often the best switch-in to Dragapult, Knock Off gives Malaconda a way to meaningfully threaten it. In addition, Knock Off heavily deters Galarian Slowking from switching in to change the weather with Chilly Reception. Parting Shot provides essential slow pivoting to safely bring an ally in while weakening the opposing Pokemon's offenses. This makes setting up for sweepers such as Raging Bolt and Chuggalong much easier. Malaconda's last two moveslots are extremely flexible. Glare shuts down setup sweepers such as Chuggalong, Ogerpon-W, Darkrai, and Roaring Moon while crippling Cresceidon. Rapid Spin allows Malaconda to remove entry hazards for its team. This helps allies such as Raging Bolt and Chuggalong set up. Synthesis can be used instead to provide Malaconda longevity, preventing Galarian Slowking from quickly wearing it out while resetting weather. Tera Fairy allows Malaconda to shed its massive weakness to U-turn and pivot against threats such as Dragapult and Roaring Moon. Tera Water prevents Fire-types such as Iron Moth and Heatran from forcing Malaconda out while allowing it to use Glare on Iron Moth and Chuggalong in a pinch. Heat Rock is the preferred item, as it extends sun's duration, allowing Malaconda's teammates to wallbreak more easily. Heavy-Duty Boots can be used instead to increase Malaconda's longevity by ignoring hazards, allowing it to switch in against Galarian Slowking and Krilowatt more consistently.
Malaconda's sun-setting ability enables a plethora of excellent teammates such as Walking Wake, Raging Bolt, and Roaring Moon. Walking Wake is synonymous with sun, as its sun-boosted Hydro Steam is able to decimate walls such as Galarian Slowking and Equilibra. Raging Bolt pairs well as a teammate thanks to its ability to easily break through Malaconda's checks such as Mollux and Venomicon. Raging Bolt also has a good matchup against Arghonaut and rain, which sun teams can struggle against. Choice Band Roaring Moon can slot excellently with Malaconda, as it easily pressures threats that check Malaconda such as Galarian Slowking and Mollux while providing excellent speed control with Protosynthesis's Speed boost. Sun structures are extremely vulnerable to threats such as Roaring Moon and Great Tusk, so Hemogoblin is an excellent revenge killer for these threats. In addition, Hemogoblin appreciates its Flare Blitz getting boosted by sun. Hemogoblin itself is a large threat against Malaconda. Therefore, Venomicon and Chuggalong are excellent allies. Great Tusk can slot in as a secondary spinner and a potential wincon with Bulk Up. With Protosynthesis's Speed boost, it is able to revenge kill threats such as Darkrai, while Protosynthesis's Defense boost allows it to counter Kingambit. Heatran is another possible teammate and can provide excellent value by trapping threats such as Arghonaut and Cresceidon with Magma Storm and removing them with Solar Beam. Hatterene is also a good fit, as it provides entry hazard control and Healing Wish support. Both of these qualities increases Malaconda's longevity, allowing it to be used more aggressively.
Other Options
Grav Apple can be used to put pressure on Arghonaut and Cresceidon in order to force them to switch. However, due to Malaconda's relatively small damage output, Glare is usually more effective long-term. Sucker Punch can be run to surprise and KO threats. This is especially useful against Dragapult. However, the loss of utility or longevity makes the move niche. Malaconda can opt to invest EVs in Special Defense instead of Defense in order to switch into Galarian Slowking and Mollux more easily. However, this runs the risk of Malaconda getting OHKOed by U-turn from Dragapult and Landorus-T.
Checks and Counters
U-turn: Malaconda's 4x weakness to Bug can be easily taken advantage of by Pokemon carrying U-turn such as Roaring Moon, Dragapult, and Landorus-T. This often forces Malaconda in awkward positions where it must sacrifice momentum to avoid being OHKOed.
Physical Attackers: Because of Malaconda's low physical bulk, it is easily taken advantage of by strong physical attackers such as Hemogoblin, Great Tusk, and Iron Valiant.
Knock Off: Pokemon such as Gliscor and Ogerpon-W can remove Malaconda's Heat Rock with Knock Off. The loss of Heat Rock greatly limits Walking Wake and Raging Bolt's wallbreaking potential and allows sun turns to more easily be stalled out by Equilibra and Gliscor with Protect.
Entry Hazards: Malaconda is vulnerable to all forms of hazards, often causing it to struggle to set up multiple instances of sun if hazards are down. However, Malaconda can mitigate this threat should it forgo Heat Rock for Heavy-Duty Boots.
Miasmaw: Miasmaw can act as an anti-lead against Malaconda by preventing sun with Neutralizing Gas and threatening to sweep on the spot, usually forcing Malaconda out.
Credits
- Written by Anchor9
- Quality checked by Lasen and Da Pizza Man
- Grammar checked by a blue banana