This move does not check accuracy.
100% confuse target that had a stat rise this turn.
Lowers the target's Attack by 1.
User switches, passing stat changes and more.
30% chance to make the target flinch.
30% chance to paralyze the target.
Hits 2-5 times in one turn.
Raises the user's Sp. Atk and Sp. Def by 1.
Lowers the target's Attack by 2.
Uses the last move used in the battle.
If the user has no item, it steals the target's.
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Prevents moves from affecting the user this turn.
Digs underground turn 1, strikes turn 2.
Hits 2 times in one turn.
User survives attacks this turn with at least 1 HP.
10% chance to lower the target's Sp. Def by 1.
Power doubles if user is burn/poison/paralyzed.
Lowers the target's Sp. Def by 2.
More power the less HP the user has left.
User recovers 50% of the damage dealt.
User cannot move next turn.
More power the heavier the target.
User on Grassy Terrain: +1 priority.
Lowers the foe(s) Attack by 1.
One adjacent ally's move power is 1.5x this turn.
User cannot move next turn.
No additional effect. Hits adjacent foes.
1.5x damage if foe holds an item. Removes item.
Fails unless each known move has been used.
Lowers the user's Sp. Atk by 2.
1/8 of target's HP is restored to user every turn.
This move does not check accuracy.
100% chance to lower the target's Speed by 1.
100% chance to lower the target's accuracy by 1.
Prevents moves from affecting the user this turn.
For 5 turns, heavy rain powers Water moves.
High critical hit ratio. Hits adjacent foes.
User sleeps 2 turns and restores HP and status.
Forces the target to switch to a random ally.
Lowers the target's accuracy by 1.
20% chance to lower the target's Sp. Def by 1.
User must be asleep. Uses another known move.
Charges turn 1. Hits turn 2. No charge in sunlight.
Charges turn 1. Hits turn 2. No charge in sunlight.
+ 20 power for each of the user's stat boosts.
User takes 1/4 its max HP to put in a substitute.
For 5 turns, intense sunlight powers Fire moves.
This move does not check accuracy. Hits foes.
Raises the user's Attack by 2.
Heals the user by a weather-dependent amount.
Lowers the foe(s) Defense by 1.
If Terastallized: Phys. if Atk > SpA, type = Tera.
Lowers the target's Attack and Defense by 1.
100% chance to raise the user's Speed by 1.
Power doubles and type varies in each weather.
Next turn, 50% of the user's max HP is restored.
Puts the target to sleep after 1 turn.