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Latios

In-battle formes

Base

HP:80
Attack:90
Defense:80
Sp. Atk:130
Sp. Def:110
Speed:110
Min (-ve nature, 0 IVs)103
Default130
Max Neutral162
Max Positive178
Max Neutral (+1)243
Max Positive (+1)267
Max Neutral (+2)324
Max Positive (+2)356
VGC 2024 Regulation G
Offensive178

Strategies

Offensive

Move 1
  • Luster Purge
    50% chance to lower the target's Sp. Def by 1.
    TypePsychic
    CategorySpecial
    Power95 BP
    Accuracy100%
Move 2
  • Protect
    Prevents moves from affecting the user this turn.
    TypeNormal
    Priority4
Move 3
  • Icy Wind
    100% chance to lower the foe(s) Speed by 1.
    TypeIce
    CategorySpecial
    Power55 BP
    Accuracy95%
Move 4
  • Draco Meteor
    Lowers the user's Sp. Atk by 2.
    TypeDragon
    CategorySpecial
    Power130 BP
    Accuracy90%

Latios is an offensive Pokemon with speed control that sets itself apart by being a check to Amoonguss, Urshifu-R, and Koraidon, being able to OHKO them with Soul Dew-boosted Luster Purge and wall the latter two. Icy Wind is a really good last move on Latios because it provides speed control for Latios and its partners to take advantage of while also breaking opposing Focus Sash. The aforementioned Soul Dew helps Latios get the crucial KOs it needs to against foes such as Amoonguss and Koraidon with Luster Purge. Tera Steel is preferred on Latios because it lets it completely wall Calyrex-I and Landorus while providing resistances to Flutter Mane's Moonblast, Chien-Pao Ice STAB, and Miraidon's Draco Meteor.

Latios, even with Tera Steel, still struggles against Pokemon like Calyrex-S, Chi-Yu, and Incineroar due to their ability to threaten Latios before Terastallization with Astral Barrage, Dark Pulse, and Knock Off, respectively. In addition, these Pokemon also threaten Latios after Tera with another STAB move. Dark-types that have Sucker Punch, such as Chien-Pao, help Latios deal with Calyrex-S by KOing it before it can attack. Wide Guard users such as Zamazenta-C and Pelipper can also help Latios in the Calyrex-S matchup by protecting Latios from Astral Barrage, forcing Calyrex-S to use Draining Kiss, Psyshock, or Psychic, all of which Tera Steel Latios resists. Both Pelipper and Zamazenta-C threaten to OHKO Chi-Yu and Incineroar, and, in Zamazenta-C's case, OHKO Flutter Mane with Heavy Slam. Latios also provides for its partners by countering Koraidon, which Zamazenta-C struggles against, and Urshifu-R, which Chien-Pao struggles against. The other way Latios helps its partners is by lowering the Speed of their foes with Icy Wind, which lets Chien-Pao outspeed Speed Booster Energy Flutter Mane and Zamazenta-C outspeed Miraidon.

Credits

Moves

 
Power
60
Accuracy
PP
20
This move does not check accuracy.
 
Power
Accuracy
PP
30
Raises the user's Speed by 2.
 
Power
60
Accuracy
95%
PP
25
High critical hit ratio. Hits adjacent foes.
 
Power
75
Accuracy
95%
PP
15
30% chance to make the target flinch.
 
Power
Accuracy
PP
15
User and ally swap positions; using again can fail.
 
Power
80
Accuracy
PP
20
This move does not check accuracy.
 
Power
Accuracy
PP
40
User switches, passing stat changes and more.
 
Power
85
Accuracy
100%
PP
15
30% chance to paralyze the target.
 
Power
60
Accuracy
100%
PP
15
100% chance to lower the foe(s) Attack by 1.
 
Power
60
Accuracy
100%
PP
20
100% chance lower adjacent Pkmn Speed by 1.
 
Power
Accuracy
PP
20
Raises the user's Sp. Atk and Sp. Def by 1.
 
Power
50
Accuracy
90%
PP
10
70% chance to raise the user's Sp. Atk by 1.
 
Power
50
Accuracy
100%
PP
20
100% chance to lower the target's Attack by 1.
 
Power
50
Accuracy
100%
PP
25
10% chance to confuse the target.
 
Power
120
Accuracy
100%
PP
15
Has 33% recoil.
 
Power
130
Accuracy
90%
PP
5
Lowers the user's Sp. Atk by 2.
 
Power
60
Accuracy
100%
PP
20
30% chance to paralyze the target.
 
Power
Accuracy
PP
15
Ally: Crit ratio +1, or +2 if ally is Dragon type.
 
Power
80
Accuracy
100%
PP
15
No additional effect.
 
Power
Accuracy
PP
20
Raises the user's Attack and Speed by 1.
 
Power
85
Accuracy
100%
PP
10
No additional effect.
 
Power
40
Accuracy
90%
PP
10
Hits 2 times in one turn.
 
Power
100
Accuracy
100%
PP
10
Hits adjacent Pokemon. Double damage on Dig.
 
Power
Accuracy
PP
10
User survives attacks this turn with at least 1 HP.
 
Power
90
Accuracy
100%
PP
10
10% chance to lower the target's Sp. Def by 1.
 
Power
70
Accuracy
100%
PP
20
Power doubles if user is burn/poison/paralyzed.
 
Power
60
Accuracy
100%
PP
20
User switches out after damaging the target.
 
Power
90
Accuracy
95%
PP
15
Flies up on first turn, then strikes the next turn.
 
Power
120
Accuracy
100%
PP
10
Hits two turns after being used.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
Accuracy
100%
PP
20
More power the heavier the target.
 
Power
Accuracy
PP
10
Heals the target by 50% of its max HP.
 
Power
Accuracy
PP
20
One adjacent ally's move power is 1.5x this turn.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
90
Accuracy
100%
PP
10
10% chance to freeze the target.
 
Power
55
Accuracy
95%
PP
15
100% chance to lower the foe(s) Speed by 1.
 
Power
Accuracy
PP
30
For 5 turns, special damage to allies is halved.
 
Power
85
Accuracy
100%
PP
10
20% chance to lower the target's Defense by 1.
 
Power
95
Accuracy
100%
PP
5
50% chance to lower the target's Sp. Def by 1.
 
Power
Accuracy
100%
PP
10
Lowers target's Attack, Sp. Atk by 2. User faints.
 
Power
120
Accuracy
100%
PP
10
Lasts 2-3 turns. Confuses the user afterwards.
 
Power
Accuracy
PP
10
Averages Attack and Sp. Atk stats with target.
 
Power
Accuracy
PP
10
Prevents moves from affecting the user this turn.
 
Power
90
Accuracy
100%
PP
10
10% chance to lower the target's Sp. Def by 1.
 
Power
75
Accuracy
100%
PP
10
For 2 turns, the target is prevented from healing.
 
Power
Accuracy
PP
10
Copies the target's current stat stages.
 
Power
80
Accuracy
100%
PP
10
Damages target based on Defense, not Sp. Def.
 
Power
Accuracy
PP
5
For 5 turns, heavy rain powers Water moves.
 
Power
Accuracy
PP
5
Heals the user by 50% of its max HP.
 
Power
Accuracy
PP
20
For 5 turns, physical damage to allies is halved.
 
Power
Accuracy
PP
5
User sleeps 2 turns and restores HP and status.
 
Power
Accuracy
PP
20
Forces the target to switch to a random ally.
 
Power
Accuracy
PP
10
For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
 
Power
25
Accuracy
90%
PP
20
Hits 2-5 times. User: -1 Def, +1 Spe after last hit.
 
Power
80
Accuracy
100%
PP
15
20% chance to lower the target's Sp. Def by 1.
 
Power
70
Accuracy
100%
PP
15
High critical hit ratio.
 
Power
Accuracy
100%
PP
15
The target's Ability becomes Simple.
 
Power
Accuracy
PP
10
User must be asleep. Uses another known move.
 
Power
120
Accuracy
100%
PP
10
Charges turn 1. Hits turn 2. No charge in sunlight.
 
Power
20
Accuracy
100%
PP
10
+ 20 power for each of the user's stat boosts.
 
Power
Accuracy
PP
10
User takes 1/4 its max HP to put in a substitute.
 
Power
Accuracy
PP
5
For 5 turns, intense sunlight powers Fire moves.
 
Power
90
Accuracy
100%
PP
15
Hits adjacent Pokemon. Double damage on Dive.
 
Power
60
Accuracy
PP
20
This move does not check accuracy. Hits foes.
 
Power
Accuracy
PP
15
For 4 turns, allies' Speed is doubled.
 
Power
90
Accuracy
85%
PP
20
Has 1/4 recoil.
 
Power
80
Accuracy
100%
PP
10
If Terastallized: Phys. if Atk > SpA, type = Tera.
 
Power
110
Accuracy
70%
PP
10
30% chance to paralyze. Can't miss in rain.
 
Power
90
Accuracy
100%
PP
15
10% chance to paralyze the target.
 
Power
Accuracy
90%
PP
20
Paralyzes the target.
 
Power
Accuracy
100%
PP
10
User switches its held item with the target's.
 
Power
80
Accuracy
100%
PP
15
20% chance to make the target flinch.
 
Power
60
Accuracy
100%
PP
20
20% chance to confuse the target.
 
Power
50
Accuracy
100%
PP
10
Power doubles and type varies in each weather.
 
Power
80
Accuracy
90%
PP
15
20% chance to make the target flinch.
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