This move does not check accuracy.
Raises the user's Speed by 2.
High critical hit ratio. Hits adjacent foes.
30% chance to make the target flinch.
User and ally swap positions; using again can fail.
This move does not check accuracy.
User switches, passing stat changes and more.
30% chance to paralyze the target.
100% chance to lower the foe(s) Attack by 1.
100% chance lower adjacent Pkmn Speed by 1.
Raises the user's Sp. Atk and Sp. Def by 1.
70% chance to raise the user's Sp. Atk by 1.
100% chance to lower the target's Attack by 1.
10% chance to confuse the target.
Lowers the user's Sp. Atk by 2.
30% chance to paralyze the target.
Ally: Crit ratio +1, or +2 if ally is Dragon type.
Raises the user's Attack and Speed by 1.
Hits 2 times in one turn.
Hits adjacent Pokemon. Double damage on Dig.
User survives attacks this turn with at least 1 HP.
10% chance to lower the target's Sp. Def by 1.
Power doubles if user is burn/poison/paralyzed.
User switches out after damaging the target.
Flies up on first turn, then strikes the next turn.
Hits two turns after being used.
User cannot move next turn.
More power the heavier the target.
Heals the target by 50% of its max HP.
One adjacent ally's move power is 1.5x this turn.
User cannot move next turn.
10% chance to freeze the target.
100% chance to lower the foe(s) Speed by 1.
For 5 turns, special damage to allies is halved.
20% chance to lower the target's Defense by 1.
50% chance to lower the target's Sp. Def by 1.
Lowers target's Attack, Sp. Atk by 2. User faints.
Lasts 2-3 turns. Confuses the user afterwards.
Averages Attack and Sp. Atk stats with target.
Prevents moves from affecting the user this turn.
10% chance to lower the target's Sp. Def by 1.
For 2 turns, the target is prevented from healing.
Copies the target's current stat stages.
Damages target based on Defense, not Sp. Def.
For 5 turns, heavy rain powers Water moves.
Heals the user by 50% of its max HP.
For 5 turns, physical damage to allies is halved.
User sleeps 2 turns and restores HP and status.
Forces the target to switch to a random ally.
For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
Hits 2-5 times. User: -1 Def, +1 Spe after last hit.
20% chance to lower the target's Sp. Def by 1.
The target's Ability becomes Simple.
User must be asleep. Uses another known move.
Charges turn 1. Hits turn 2. No charge in sunlight.
+ 20 power for each of the user's stat boosts.
User takes 1/4 its max HP to put in a substitute.
For 5 turns, intense sunlight powers Fire moves.
Hits adjacent Pokemon. Double damage on Dive.
This move does not check accuracy. Hits foes.
For 4 turns, allies' Speed is doubled.
If Terastallized: Phys. if Atk > SpA, type = Tera.
30% chance to paralyze. Can't miss in rain.
10% chance to paralyze the target.
User switches its held item with the target's.
20% chance to make the target flinch.
20% chance to confuse the target.
Power doubles and type varies in each weather.
20% chance to make the target flinch.