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Latios

In-battle formes

Base

HP:80
Attack:90
Defense:80
Sp. Atk:130
Sp. Def:110
Speed:110
Min (-ve nature, 0 IVs)202
Default256
Max Neutral319
Max Positive350
Max Neutral (+1)478
Max Positive (+1)525
Max Neutral (+2)638
Max Positive (+2)700
OverUsed
Soul Dew350
Choice Scarf350

Strategies

Written by zastra and viivian

Soul Dew

Move 1
  • Draco Meteor
    Lowers the user's Sp. Atk by 2.
    TypeDragon
    CategorySpecial
    Power130 BP
    Accuracy90%
Move 2
  • Psychic Noise
    For 2 turns, the target is prevented from healing.
    TypePsychic
    CategorySpecial
    Power75 BP
    Accuracy100%
Move 3
Move 4

With Soul Dew equipped, Latios is a powerful offensive threat with a unique defensive profile that gives it a notable niche in the metagame, being one of the only offensive Pokemon with a complete immunity to Spikes. Psychic Noise allows Latios to shut down recovery attempts from defensive Pokemon, particularly Blissey and Corviknight. Calm Mind gives Latios enough power to easily pressure defensive walls, notably OHKOing specially defensive Gliscor with Draco Meteor after Stealth Rock; however, Aura Sphere can be considered as an alternative option that can hit Steel- and Dark-types like Kingambit and Ting-Lu that would otherwise force it out. Shadow Ball, while less common, can be used to smack the likes of Gholdengo and Iron Crown. Recover gives Latios more opportunities to fire off powerful attacks over the course of a game, combining with its Spikes immunity to shrug off most forms of passive damage. Tera Steel is invaluable as a defensive Tera type, granting Latios a total immunity to Toxic and also allowing it to set up against the likes of Galarian Slowking, Dragonite, and Enamorus, as well as alleviating pressure against Pokemon such as Weavile and Kingambit.

Latios finds its niche on balance and bulky offense teams that enjoy its wallbreaking capabilities. Zamazenta is a phenomenal partner for Latios, capable of switching into and forcing out Dark-types such as Kingambit, Darkrai, and Weavile, and it appreciates Latios for being able to smash through physical walls like Gliscor and Alomomola. Kingambit is another Pokemon that enjoys Latios smashing holes through defensive teams carrying defensive Pokemon like Alomomola and Moltres, and in turn, it can offensively check the likes of Gholdengo, Iron Crown, and Hatterene; conversely, Tinkaton is a good alternative to Kingambit as a Steel-type, instead providing Latios with entry hazard support and being able to leverage its superior defensive profile to more reliably check threats like Iron Valiant, Darkrai, and Weavile. Knock Off support from the likes of Ogerpon, Weavile, and Meowscarada is also greatly appreciated and enables Latios to put even more pressure on defensive teams, allowing for the aforementioned faster teammates to clean up late-game; all of these Pokemon also appreciate Latios for being able to lure in and remove Kingambit with Aura Sphere. Hisuian Samurott is another excellent partner, as it provides both Knock Off support and hazard pressure in Ceaseless Edge, and acts as an offensive check to Kingambit and Gholdengo which Latios greatly enjoys, while Latios can easily come in on and threaten massive damage on Pokemon like Alomomola and Zapdos that can check Hisuian Samurott. Similarly, Ting-Lu is also appreciated as a teammate, providing Latios with a sturdy check to Dragapult, Darkrai, and Iron Crown while also being able to set hazards. Cinderace can offensively pressure many of the tier's Steel-types and can bring Latios in with U-turn against Pokemon such as Gliscor and Garganacl that Cinderace struggles to break past; Moltres is another great teammate for Latios, as it can act as a stopgap to threats like Kingambit, Kyurem, and Iron Valiant while also bringing Latios onto the field safely with its slow U-turn. Lastly, Great Tusk is another Pokemon that can remove items for Latios with Knock Off and provides Latios with a resilient offensive check to Kingambit; on the other hand, Great Tusk enjoys having Latios rip through its checks, particularly Alomomola, Zapdos, and Moltres.

Choice Scarf

Move 1
  • Draco Meteor
    Lowers the user's Sp. Atk by 2.
    TypeDragon
    CategorySpecial
    Power130 BP
    Accuracy90%
Move 2
  • Psychic Noise
    For 2 turns, the target is prevented from healing.
    TypePsychic
    CategorySpecial
    Power75 BP
    Accuracy100%
  • Luster Purge
    50% chance to lower the target's Sp. Def by 1.
    TypePsychic
    CategorySpecial
    Power95 BP
    Accuracy100%
Move 3
Move 4
  • Trick
    User switches its held item with the target's.
    TypePsychic
    Accuracy100%

Thanks to its superb stats and solid movepool, Latios proves to be an amazing speed control option with Choice Scarf, outspeeding fast foes like Walking Wake, Choice Scarf Landorus-T and Enamorus, Zamazenta, and +1 Speed Great Tusk as well as Speed tying Iron Moth. Psychic Noise helps Latios break past fat teams in a better fashion by denying recovery like Gliscor's Poison Heal and Garganacl's Leftovers and Recover and hits foes like Iron Moth and Zamazenta behind a Substitute. However, Luster Purge's power can be preferred to revenge kill Enamorus and Zamazenta more reliably and, with the drops, potentially wallbreak bulky foes like Galarian Slowking at the cost of having very low PP. Aura Sphere is a great coverage option that allows Latios to destroy Kingambit and Iron Treads. Trick cripples its would-be checks like Ting-Lu and Iron Crown while also shutting down Calm Mind users like Clefable, Hatterene, and Sinistcha. Tera Steel flips all of its Ice and Fairy weakness from foes like Weavile, Kyurem, Enamorus, and Iron Valiant and provides a resistance to Dragonite's Extreme Speed; it works well with Levitate to ignore even the aforementioned Kyurem, Enamorus, and Dragonite's Ground-type coverage move.

Latios works best on bulky offense and balance teams. It really appreciates entry hazard support to maximize its pressure against the opposing team. Therefore, Spikes setters such as Hisuian Samurott and Gliscor are great teammates, as is Ting-Lu, which can also choose to run Stealth Rock. Garganacl is a great option for Stealth Rock support, and it racks up damage on the opposing team by spamming Salt Cure, opening up win paths for Latios and its teammates. These Pokemon also help Latios deal with its own threats like Gholdengo and Iron Crown. Zamazenta pairs excellently with Latios, taking care of specially bulky foes that Latios struggles against such as Ting-Lu and Blissey as well as answering checks like Kingambit and Darkrai. In addition, both of them do a great job in pressuring shared checks like Gholdengo and Primarina. Other physical wallbreakers such as Kingambit and Ogerpon-W also have great synergy with Latios. Kingambit handles Gholdengo for Latios, and together, they form a great late-game duo. In a similar vein, Ogerpon-W can deal with Pokemon like Ting-Lu and pressure opposing teams enough in the early- and mid-game for Latios to pick off chipped foes late-game. Other special attackers such as Darkrai, Dragapult, Gholdengo, and Iron Crown also pair well with Latios because they can pressure shared checks like Dark-types, most notably Ting-Lu. Finally, Great Tusk is a stellar teammate that can help Latios deal with Gholdengo, Tinkaton, Dark-types, and special walls while also providing valuable Stealth Rock and hazard removal support.

Credits

Moves

 
Power
60
Accuracy
PP
20
This move does not check accuracy.
 
Power
Accuracy
PP
30
Raises the user's Speed by 2.
 
Power
60
Accuracy
95%
PP
25
High critical hit ratio. Hits adjacent foes.
 
Power
75
Accuracy
95%
PP
15
30% chance to make the target flinch.
 
Power
Accuracy
PP
15
User and ally swap positions; using again can fail.
 
Power
80
Accuracy
PP
20
This move does not check accuracy.
 
Power
Accuracy
PP
40
User switches, passing stat changes and more.
 
Power
85
Accuracy
100%
PP
15
30% chance to paralyze the target.
 
Power
60
Accuracy
100%
PP
15
100% chance to lower the foe(s) Attack by 1.
 
Power
60
Accuracy
100%
PP
20
100% chance lower adjacent Pkmn Speed by 1.
 
Power
Accuracy
PP
20
Raises the user's Sp. Atk and Sp. Def by 1.
 
Power
50
Accuracy
90%
PP
10
70% chance to raise the user's Sp. Atk by 1.
 
Power
50
Accuracy
100%
PP
20
100% chance to lower the target's Attack by 1.
 
Power
50
Accuracy
100%
PP
25
10% chance to confuse the target.
 
Power
120
Accuracy
100%
PP
15
Has 33% recoil.
 
Power
130
Accuracy
90%
PP
5
Lowers the user's Sp. Atk by 2.
 
Power
60
Accuracy
100%
PP
20
30% chance to paralyze the target.
 
Power
Accuracy
PP
15
Ally: Crit ratio +1, or +2 if ally is Dragon type.
 
Power
80
Accuracy
100%
PP
15
No additional effect.
 
Power
Accuracy
PP
20
Raises the user's Attack and Speed by 1.
 
Power
85
Accuracy
100%
PP
10
No additional effect.
 
Power
40
Accuracy
90%
PP
10
Hits 2 times in one turn.
 
Power
100
Accuracy
100%
PP
10
Hits adjacent Pokemon. Double damage on Dig.
 
Power
Accuracy
PP
10
User survives attacks this turn with at least 1 HP.
 
Power
90
Accuracy
100%
PP
10
10% chance to lower the target's Sp. Def by 1.
 
Power
70
Accuracy
100%
PP
20
Power doubles if user is burn/poison/paralyzed.
 
Power
60
Accuracy
100%
PP
20
User switches out after damaging the target.
 
Power
90
Accuracy
95%
PP
15
Flies up on first turn, then strikes the next turn.
 
Power
120
Accuracy
100%
PP
10
Hits two turns after being used.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
Accuracy
100%
PP
20
More power the heavier the target.
 
Power
Accuracy
PP
10
Heals the target by 50% of its max HP.
 
Power
Accuracy
PP
20
One adjacent ally's move power is 1.5x this turn.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
90
Accuracy
100%
PP
10
10% chance to freeze the target.
 
Power
55
Accuracy
95%
PP
15
100% chance to lower the foe(s) Speed by 1.
 
Power
Accuracy
PP
30
For 5 turns, special damage to allies is halved.
 
Power
85
Accuracy
100%
PP
10
20% chance to lower the target's Defense by 1.
 
Power
95
Accuracy
100%
PP
5
50% chance to lower the target's Sp. Def by 1.
 
Power
Accuracy
100%
PP
10
Lowers target's Attack, Sp. Atk by 2. User faints.
 
Power
120
Accuracy
100%
PP
10
Lasts 2-3 turns. Confuses the user afterwards.
 
Power
Accuracy
PP
10
Averages Attack and Sp. Atk stats with target.
 
Power
Accuracy
PP
10
Prevents moves from affecting the user this turn.
 
Power
90
Accuracy
100%
PP
10
10% chance to lower the target's Sp. Def by 1.
 
Power
75
Accuracy
100%
PP
10
For 2 turns, the target is prevented from healing.
 
Power
Accuracy
PP
10
Copies the target's current stat stages.
 
Power
80
Accuracy
100%
PP
10
Damages target based on Defense, not Sp. Def.
 
Power
Accuracy
PP
5
For 5 turns, heavy rain powers Water moves.
 
Power
Accuracy
PP
5
Heals the user by 50% of its max HP.
 
Power
Accuracy
PP
20
For 5 turns, physical damage to allies is halved.
 
Power
Accuracy
PP
5
User sleeps 2 turns and restores HP and status.
 
Power
Accuracy
PP
20
Forces the target to switch to a random ally.
 
Power
Accuracy
PP
10
For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
 
Power
25
Accuracy
90%
PP
20
Hits 2-5 times. User: -1 Def, +1 Spe after last hit.
 
Power
80
Accuracy
100%
PP
15
20% chance to lower the target's Sp. Def by 1.
 
Power
70
Accuracy
100%
PP
15
High critical hit ratio.
 
Power
Accuracy
100%
PP
15
The target's Ability becomes Simple.
 
Power
Accuracy
PP
10
User must be asleep. Uses another known move.
 
Power
120
Accuracy
100%
PP
10
Charges turn 1. Hits turn 2. No charge in sunlight.
 
Power
20
Accuracy
100%
PP
10
+ 20 power for each of the user's stat boosts.
 
Power
Accuracy
PP
10
User takes 1/4 its max HP to put in a substitute.
 
Power
Accuracy
PP
5
For 5 turns, intense sunlight powers Fire moves.
 
Power
90
Accuracy
100%
PP
15
Hits adjacent Pokemon. Double damage on Dive.
 
Power
60
Accuracy
PP
20
This move does not check accuracy. Hits foes.
 
Power
Accuracy
PP
15
For 4 turns, allies' Speed is doubled.
 
Power
90
Accuracy
85%
PP
20
Has 1/4 recoil.
 
Power
80
Accuracy
100%
PP
10
If Terastallized: Phys. if Atk > SpA, type = Tera.
 
Power
110
Accuracy
70%
PP
10
30% chance to paralyze. Can't miss in rain.
 
Power
90
Accuracy
100%
PP
15
10% chance to paralyze the target.
 
Power
Accuracy
90%
PP
20
Paralyzes the target.
 
Power
Accuracy
100%
PP
10
User switches its held item with the target's.
 
Power
80
Accuracy
100%
PP
15
20% chance to make the target flinch.
 
Power
60
Accuracy
100%
PP
20
20% chance to confuse the target.
 
Power
50
Accuracy
100%
PP
10
Power doubles and type varies in each weather.
 
Power
80
Accuracy
90%
PP
15
20% chance to make the target flinch.
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