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Landorus

In-battle formes

HP:89
Attack:125
Defense:90
Sp. Atk:115
Sp. Def:80
Speed:101
Min (-ve nature, 0 IVs)186
Default238
Max Neutral301
Max Positive331
Max Neutral (+1)451
Max Positive (+1)496
Max Neutral (+2)602
Max Positive (+2)662
Doubles OU
Special Attacker331

Formes

Strategies

  • en
Written by Iceberg77

Special Attacker

Move 1
  • Earth Power
    10% chance to lower the target's Sp. Def by 1.
    TypeGround
    CategorySpecial
    Power90 BP
    Accuracy100%
Move 2
  • Sludge Bomb
    30% chance to poison the target.
    TypePoison
    CategorySpecial
    Power90 BP
    Accuracy100%
Move 3
Move 4
  • Protect
    Prevents moves from affecting the user this turn.
    TypeNormal
    Priority4
  • Landorus is one of the strongest offensive Pokemon in the metagame with its powerful Sheer Force- and Life Orb-boosted attacks, which threaten much of the tier for super effective damage, including many metagame staples such as Archaludon, Incineroar, and Raging Bolt. It excels at forcing the opponent into defensive positions, creating opportunities to play aggressively with Landorus and its teammates.

  • Earth Power annihilates targets weak to it and puts massive dents in most neutral targets. Sludge Bomb allows Landorus to hit Grass- and Flying-types such as Rillaboom, Ogerpon-W, and Tornadus, which resist or are immune to its Ground-type moves. Tera Poison elevates Sludge Bomb to a STAB move, which secures the OHKO on Assault Vest Rillaboom, bulky Ogerpon-W, and Alolan Ninetales as long as Aurora Veil is not active.

  • Sandsear Storm gives Landorus the option of a strong spread move, making it even more difficult to play around and preventing foes with Follow Me or Rage Powder from redirecting its attacks. This move is especially potent when used in the rain, as it becomes a 100% accurate spread move, allowing Landorus to reliably apply offensive pressure to both targets simultaneously.

  • Alternatively, Substitute gives Landorus the ability to safely fire off strong Earth Powers and Sludge Bombs while attracting attention to itself, which can supply its teammates with opportunities to set up or attack on their own. Substitute guarantees that Landorus will survive at least one attack while behind it, which it appreciates given its mediocre bulk that ordinarily leaves it vulnerable to getting OHKOed by super effective attacks or getting KOed by priority moves when weakened. Landorus's offensive pressure forces the opponent to switch and use Protect a lot, creating many opportunities for it to set up a Substitute. This is especially true when it is paired with Pokemon that can apply Fake Out pressure such as Rillaboom and Incineroar.

  • While Tera Poison increases Landorus's offensive capabilities, a more defensive route can also be taken with Tera Steel, which turns its glaring 4x Ice weakness into a resistance, allowing it to flip the script on foes that would normally force it out such as Chien-Pao, Kyurem, and Alolan Ninetales. Additionally, Steel is a generally useful defensive typing with many miscellaneous resistances, including ones to common attacks such as Rillaboom's Grassy Glide and Tornadus's Bleakwind Storm, among others.

  • Landorus appreciates teammates that can set up Tailwind such as Tornadus and Whimsicott, as it is naturally outsped and threatened with super effective damage by common Pokemon such as Ogerpon-W, Chien-Pao, and Alolan Ninetales. Effective speed control and positioning can allow Landorus to gain the advantage on these foes and others, making Pokemon that supply redirection support useful teammates as well, including Indeedee-F, Ogerpon-W, and Sinistcha. Teammates that struggle either offensively or defensively against Fire- and Steel-types, such as Gholdengo, Kingambit, and Kyurem, appreciate Landorus's ability to neutralize those threats.

Credits

Moves

 
Power
Accuracy
PP
5
Prevents the target from switching out.
 
Power
85
Accuracy
100%
PP
15
30% chance to paralyze the target.
 
Power
75
Accuracy
100%
PP
15
Destroys screens, unless the target is immune.
 
Power
Accuracy
PP
20
Raises the user's Attack and Defense by 1.
 
Power
60
Accuracy
100%
PP
20
100% chance lower adjacent Pkmn Speed by 1.
 
Power
Accuracy
PP
20
Raises the user's Sp. Atk and Sp. Def by 1.
 
Power
80
Accuracy
100%
PP
15
20% chance to lower the target's Defense by 1.
 
Power
80
Accuracy
100%
PP
10
Digs underground turn 1, strikes turn 2.
 
Power
90
Accuracy
100%
PP
10
10% chance to lower the target's Sp. Def by 1.
 
Power
100
Accuracy
100%
PP
10
Hits adjacent Pokemon. Double damage on Dig.
 
Power
Accuracy
PP
10
User survives attacks this turn with at least 1 HP.
 
Power
80
Accuracy
100%
PP
20
10% chance to make the target flinch.
 
Power
70
Accuracy
100%
PP
20
Power doubles if user is burn/poison/paralyzed.
 
Power
Accuracy
30%
PP
5
OHKOs the target. Fails if user is a lower level.
 
Power
Accuracy
100%
PP
10
Flings the user's item at the target. Power varies.
 
Power
90
Accuracy
95%
PP
15
Flies up on first turn, then strikes the next turn.
 
Power
120
Accuracy
70%
PP
5
10% chance to lower the target's Sp. Def by 1.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
Accuracy
100%
PP
20
More power the heavier the target.
 
Power
Accuracy
PP
5
5 turns: no Ground immunities, 1.67x accuracy.
 
Power
100
Accuracy
90%
PP
10
Lowers the user's Speed by 1.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
Accuracy
PP
10
No foe can use any move known by the user.
 
Power
Accuracy
100%
PP
30
Lowers the foe(s) Defense by 1.
 
Power
55
Accuracy
95%
PP
15
100% chance to lower the target's Speed by 1.
 
Power
20
Accuracy
100%
PP
10
100% chance to lower the target's accuracy by 1.
 
Power
Accuracy
PP
20
Raises the user's Sp. Atk by 2.
 
Power
120
Accuracy
100%
PP
10
Lasts 2-3 turns. Confuses the user afterwards.
 
Power
Accuracy
PP
10
Prevents moves from affecting the user this turn.
 
Power
90
Accuracy
100%
PP
10
10% chance to lower the target's Sp. Def by 1.
 
Power
Accuracy
PP
5
For 5 turns, heavy rain powers Water moves.
 
Power
Accuracy
PP
5
User sleeps 2 turns and restores HP and status.
 
Power
75
Accuracy
90%
PP
10
30% chance to make the foe(s) flinch.
 
Power
60
Accuracy
95%
PP
15
100% chance to lower the target's Speed by 1.
 
Power
100
Accuracy
80%
PP
10
20% chance to burn foe(s). Can't miss in rain.
 
Power
Accuracy
PP
10
For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
 
Power
35
Accuracy
85%
PP
15
Traps and damages the target for 4-5 turns.
 
Power
Accuracy
100%
PP
10
Lowers the target's Speed by 2.
 
Power
70
Accuracy
100%
PP
10
30% chance to burn the target. Thaws target.
 
Power
Accuracy
PP
10
User must be asleep. Uses another known move.
 
Power
90
Accuracy
100%
PP
10
30% chance to poison the target.
 
Power
95
Accuracy
100%
PP
10
10% chance to poison adjacent Pokemon.
 
Power
50
Accuracy
100%
PP
15
Removes the target's Ground immunity.
 
Power
Accuracy
PP
20
Hurts foes on switch-in. Factors Rock weakness.
 
Power
75
Accuracy
100%
PP
10
Power doubles if the user's last move failed.
 
Power
100
Accuracy
80%
PP
5
High critical hit ratio.
 
Power
Accuracy
PP
10
User takes 1/4 its max HP to put in a substitute.
 
Power
Accuracy
PP
5
For 5 turns, intense sunlight powers Fire moves.
 
Power
Accuracy
PP
20
Raises the user's Attack by 2.
 
Power
90
Accuracy
85%
PP
20
Has 1/4 recoil.
 
Power
Accuracy
100%
PP
20
Target can't use status moves its next 3 turns.
 
Power
80
Accuracy
100%
PP
10
If Terastallized: Phys. if Atk > SpA, type = Tera.
 
Power
70
Accuracy
100%
PP
20
User switches out after damaging the target.
 
Power
50
Accuracy
100%
PP
10
Power doubles and type varies in each weather.
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