Power doubles if the user has no held item.
High critical hit ratio. Hits adjacent foes.
30% chance to make the target flinch.
Power doubles if target was damaged this turn.
30% chance to paralyze the target.
70% chance to raise the user's Sp. Atk by 1.
20% chance to lower the target's Defense by 1.
20% chance to make the target flinch.
30% chance to paralyze the target.
Ally: Crit ratio +1, or +2 if ally is Dragon type.
Forces the target to switch to a random ally.
Hits 2 times in one turn.
10% chance to lower the target's Sp. Def by 1.
5 turns. Grounded: +Electric power, can't sleep.
User survives attacks this turn with at least 1 HP.
Power doubles if user is burn/poison/paralyzed.
10% chance to burn the target.
10% chance to burn. 10% chance to flinch.
10% chance to burn the target.
10% chance to lower the target's Sp. Def by 1.
Flies up on first turn, then strikes the next turn.
10% chance to lower the target's Sp. Def by 1.
Raises the user's critical hit ratio by 2.
User cannot move next turn.
10% chance to burn the foe(s).
30% chance to confuse target. Can't miss in rain.
User cannot move next turn.
No additional effect. Hits adjacent foes.
30% chance to make the target flinch.
1.5x damage if foe holds an item. Removes item.
2x power if the user had a stat lowered this turn.
Lowers the target's Sp. Def by 2.
Raises user's Sp. Atk by 1 on turn 1. Hits turn 2.
Lasts 2-3 turns. Confuses the user afterwards.
Prevents moves from affecting the user this turn.
For 5 turns, heavy rain powers Water moves.
User sleeps 2 turns and restores HP and status.
Forces the target to switch to a random ally.
100% chance to lower the target's Speed by 1.
Lowers the target's Speed by 2.
User must be asleep. Uses another known move.
100% chance to lower the foe(s) Sp. Atk by 1.
User takes 1/4 its max HP to put in a substitute.
For 5 turns, intense sunlight powers Fire moves.
For 4 turns, allies' Speed is doubled.
Target can't use status moves its next 3 turns.
If Terastallized: Phys. if Atk > SpA, type = Tera.
For 2 turns, the target cannot use sound moves.
20% chance to paralyze or burn or freeze target.
User switches out after damaging the target.
Raises the user's Attack and Sp. Atk by 1.
20% chance to make the target flinch.