This move does not check accuracy.
Power doubles if target was damaged this turn.
30% chance to make the target flinch.
30% chance to paralyze the target.
100% chance to lower the foe(s) Attack by 1.
Destroys screens, unless the target is immune.
100% chance lower adjacent Pkmn Speed by 1.
Lowers the user's Defense and Sp. Def by 1.
If hit by physical attack, returns double damage.
20% chance to lower the target's Defense by 1.
Digs underground turn 1, strikes turn 2.
Lowers the user's Sp. Atk by 2.
Ally: Crit ratio +1, or +2 if ally is Dragon type.
Raises the user's Attack and Speed by 1.
Forces the target to switch to a random ally.
Hits adjacent Pokemon. Double damage on Dig.
Lowers the target's HP to the user's HP.
User survives attacks this turn with at least 1 HP.
Power doubles if user is burn/poison/paralyzed.
Always leaves the target with at least 1 HP.
Nearly always goes first. First turn out only.
Flings the user's item at the target. Power varies.
10% chance to lower the target's Sp. Def by 1.
Raises the user's critical hit ratio by 2.
User cannot move next turn.
More power the heavier the target.
OHKOs the target. Fails if user is a lower level.
User cannot move next turn.
30% chance to make the target flinch.
30% chance to lower the target's Defense by 1.
Lowers the foe(s) Defense by 1.
More power the heavier the target.
100% chance to lower the target's Speed by 1.
Lasts 2-3 turns. Confuses the user afterwards.
30% chance to poison the target.
Prevents moves from affecting the user this turn.
For 5 turns, heavy rain powers Water moves.
User sleeps 2 turns and restores HP and status.
More power the less HP the user has left.
Forces the target to switch to a random ally.
30% chance to make the foe(s) flinch.
100% chance to lower the target's Speed by 1.
Hits 2-5 times. User: -1 Def, +1 Spe after last hit.
Lowers the target's Speed by 2.
User must be asleep. Uses another known move.
100% chance to lower the foe(s) Sp. Atk by 1.
Power doubles if the user's last move failed.
User takes 1/4 its max HP to put in a substitute.
For 5 turns, intense sunlight powers Fire moves.
Hits adjacent Pokemon. Double damage on Dive.
This move does not check accuracy. Hits foes.
Raises the user's Attack by 2.
Target can't use status moves its next 3 turns.
If Terastallized: Phys. if Atk > SpA, type = Tera.
100% chance to raise the user's Speed by 1.