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  • SV

Gholdengo

In-battle formes

HP:87
Attack:60
Defense:95
Sp. Atk:133
Sp. Def:91
Speed:84
Min (-ve nature, 0 IVs)80
Default104
Max Neutral136
Max Positive149
Max Neutral (+1)204
Max Positive (+1)223
Max Neutral (+2)272
Max Positive (+2)298
VGC
Bulky Setup Sweeper (Modest)125
Bulky Setup Sweeper (Timid)137
All Out Attacker (Modest)136
All Out Attacker (Timid)149

Evolutions

Strategies

Written by iPetBigfoot

Bulky Setup Sweeper

Move 1
  • Make It Rain
    Lowers the user's Sp. Atk by 1. Hits foe(s).
    TypeSteel
    CategorySpecial
    Power120 BP
    Accuracy100%
Move 2
  • Shadow Ball
    20% chance to lower the target's Sp. Def by 1.
    TypeGhost
    CategorySpecial
    Power80 BP
    Accuracy100%
Move 3
Move 4
  • Protect
    Prevents moves from affecting the user this turn.
    TypeNormal
    Priority4
  • Gholdengo leverages its immunities and resistances from its typing and ability to set up with Nasty Plot and sweep with Make It Rain.

  • Leftovers increases Gholdengo's survivability, while Metal Coat and Life Orb allow Gholdengo to start attacking without needing a turn to setup. Metal Coat is preferred on sets that still lean on Nasty Plot, while Life Orb sets play more like a Choice Specs set that has the option to switch moves and punish passive turns with Nasty Plot.

  • Tera Dragon allows Gholdengo to resist Fire- and Water-type attacks like Flare Blitz from Incineroar and Wave Crash from Basculegion, allowing it to set up with Nasty Plot or to start attacking after getting a boost. Tera Steel Gholdengo is typically run with Life Orb to let it pick up OHKOs on Pokemon like Primarina and Amoonguss when paired with Nasty Plot.

  • The Speed investment lets Gholdengo outspeed bulky Volcarona, while the bulk investment lets it survive Wave Crash from Choice Band Basculegion-M and Tera Dark Throat Chop from Sneasler. A Modest nature lets Metal Coat Gholdengo OHKO Ursaluna-B with Make It Rain, while a Timid nature paired with 164 Speed EVs allows it to outspeed all opposing Modest Gholdengo.

  • Pros:

  • Setup Gholdengo can easily run away with the game if its given a turn to set up.

  • Setup Gholdengo can also afford to run more bulk investment, as it can increase its Special Attack.

  • Cons:

  • Requiring a turn to set up can lead to Gholdengo being OHKOed or heavily chipped before it can start doing damage.

  • Teams featuring Nasty Plot Gholdengo often have to include more support Pokemon such as Amoonguss and Electabuzz in order to get the most value out of it, as they ensure Gholdengo will have a safe chance to set up.

All Out Attacker

Move 1
  • Make It Rain
    Lowers the user's Sp. Atk by 1. Hits foe(s).
    TypeSteel
    CategorySpecial
    Power120 BP
    Accuracy100%
Move 2
  • Shadow Ball
    20% chance to lower the target's Sp. Def by 1.
    TypeGhost
    CategorySpecial
    Power80 BP
    Accuracy100%
Move 3
  • Power Gem
    No additional effect.
    TypeRock
    CategorySpecial
    Power80 BP
    Accuracy100%
  • Thunderbolt
    10% chance to paralyze the target.
    TypeElectric
    CategorySpecial
    Power90 BP
    Accuracy100%
Move 4
  • Trick
    User switches its held item with the target's.
    TypePsychic
    Accuracy100%
  • Choice Specs Gholdengo uses its high Special Attack stat, decent Speed, and powerful spread move to severely dent the opposing team.

  • Thunderbolt is a good coverage option for Gholdengo to threaten Water-types that resist Make It Rain like Pelipper. Power Gem also allows Gholdengo to threaten Incineroar while still threatening Pelipper. Trick works well with Gholdengo's immunity to Fake Out to allow it to shut down setup strategies or to force Trick Room setters like Porygon2 to switch out.

  • Tera Steel maximizes Gholdengo's damage output with Make It Rain, letting it do as much damage as possible before being knocked out and allowing it to pick up OHKOs on Pokemon such as Ursaluna-B.

  • A Timid nature lets Gholdengo outspeed Modest Glimmora and Basculegion, while a Modest nature guarantees the OHKO against bulky Annihilape with Shadow Ball.

  • Pros:

  • Choice Specs Gholdengo has a very high initial damage output, not requiring the setup turn that plagues the Nasty Plot set.

  • Teams without a bulky Pokemon that resists Make It Rain can quickly be blown away.

  • Cons:

  • Choice Specs Gholdengo's inability to switch moves and lack of setup can cause its Special Attack to quickly plummet if it tries to spam Make It Rain against Pokemon like Incineroar and Kingambit. This causes it to often have to switch out, losing momentum.

Teambuilding

  • Gholdengo works best on archetypes that can find a way to support its Make It Rain sweep. It prefers partners with Fake Out like Incineroar, Sneasler, and Rillaboom as well as redirection from Pokemon like Amoonguss and Electabuzz in order to let it set up, while Choice Specs Gholdengo pairs best with priority Tailwind setters like Talonflame, Whimsicott, and Murkrow. Dragon-types like Hydreigon and Dragapult also synergize well with Gholdengo, as they can switch into Fire-type attacks like Volcarona's Heat Wave and Incineroar's Flare Blitz, while Gholdengo switches well into the Fairy-, Dragon-, and Ice-type attacks that threaten the aforementioned Dragon-types ands hit Fairy- and Ice-types for super effective damage.

  • Nasty Plot Gholdengo synergizes well with Pokemon like Incineroar, Rillaboom, and Amoonguss that can give it turns to set up through Fake Out and Rage Powder. Choice Specs sets prefer partners with speed control options like Tailwind Whimsicott to help them against faster threats like Dragapult.

  • Gholdengo struggles against Pokemon that resist its STAB combination like Incineroar and Kingambit. Fighting- and Ground-types like Flamigo, Sneasler, Garchomp, and Ursaluna can help against bulky Dark- and Steel-types that resist Make It Rain and Shadow Ball. Garchomp is another threat, as it outspeeds Gholdengo and threatens it before and after Terastalizing with Stomping Tantrum and Dragon Claw, respectively.

Strategy Comments

  • Gholdengo's main role is to play as a sweeper. Depending on the set, it can accomplish this either by setting up with Nasty Plot or by removing opposing Steel-resistant Pokemon and then sweeping with Choice Specs-boosted Make It Rain.

  • Gholdengo is best used as an early- or late-game threat depending on the opposing team. Gameplay should focus on either removing Pokemon that can resist Make It Rain or using Gholdengo to break a hole in the opposing team and then using another strong offensive threat like Ursaluna to clean up afterwards. Nasty Plot sets are mostly used as an early-game option to take advantage of passive leads. Choice Specs sets can be used at any point in the game due to not needing to set up.

  • Kingambit and Incineroar are Gholdengo's biggest checks, as they resist its STAB attacks and can threaten it with super effective damage. Pokemon like Sneasler, Flamigo, and Paldean Tauros-W can threaten the aforementioned checks. Another method is to focus on chipping them down throughout the game before finishing them off with Gholdengo. Both Gholdengo sets struggle with smart switches, as Make It Rain lowers Special Attack, while Shadow Ball being single target leaves Gholdengo open to the other opposing Pokemon's attacks.

Credits

Moves

 
Power
30
Accuracy
100%
PP
15
30% chance to make the target flinch.
 
Power
50
Accuracy
90%
PP
10
70% chance to raise the user's Sp. Atk by 1.
 
Power
Accuracy
100%
PP
10
Confuses the target.
 
Power
80
Accuracy
100%
PP
10
No additional effect. Hits adjacent foes.
 
Power
Accuracy
100%
PP
10
More power the faster the user is than the target.
 
Power
Accuracy
PP
10
User survives attacks this turn with at least 1 HP.
 
Power
80
Accuracy
100%
PP
10
10% chance to lower the target's Sp. Def by 1.
 
Power
Accuracy
100%
PP
10
Flings the user's item at the target. Power varies.
 
Power
120
Accuracy
70%
PP
5
10% chance to lower the target's Sp. Def by 1.
 
Power
150
Accuracy
100%
PP
20
Fails if the user takes damage before it hits.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
Accuracy
100%
PP
10
More power the heavier the user than the target.
 
Power
65
Accuracy
100%
PP
10
Power doubles if the target has a status ailment.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
80
Accuracy
100%
PP
15
30% chance to make the target flinch.
 
Power
Accuracy
PP
30
For 5 turns, special damage to allies is halved.
 
Power
Accuracy
100%
PP
20
More power the heavier the target.
 
Power
65
Accuracy
100%
PP
20
100% chance to lower the target's Speed by 1.
 
Power
120
Accuracy
100%
PP
5
Lowers the user's Sp. Atk by 1. Hits foe(s).
 
Power
Accuracy
100%
PP
10
Lowers target's Attack, Sp. Atk by 2. User faints.
 
Power
Accuracy
85%
PP
40
Lowers the target's Sp. Def by 2.
 
Power
Accuracy
PP
20
Raises the user's Sp. Atk by 2.
 
Power
Accuracy
100%
PP
15
Does damage equal to the user's level.
 
Power
110
Accuracy
90%
PP
5
Fails if the target has no held item.
 
Power
80
Accuracy
100%
PP
20
No additional effect.
 
Power
Accuracy
PP
10
Prevents moves from affecting the user this turn.
 
Power
90
Accuracy
100%
PP
10
10% chance to lower the target's Sp. Def by 1.
 
Power
80
Accuracy
100%
PP
10
Damages target based on Defense, not Sp. Def.
 
Power
Accuracy
PP
5
Heals the user by 50% of its max HP.
 
Power
Accuracy
PP
20
For 5 turns, physical damage to allies is halved.
 
Power
Accuracy
PP
5
User sleeps 2 turns and restores HP and status.
 
Power
Accuracy
PP
10
For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
 
Power
80
Accuracy
100%
PP
15
20% chance to lower the target's Sp. Def by 1.
 
Power
Accuracy
PP
10
User must be asleep. Uses another known move.
 
Power
140
Accuracy
95%
PP
5
User loses 50% max HP.
 
Power
Accuracy
PP
10
User takes 1/4 its max HP to put in a substitute.
 
Power
40
Accuracy
100%
PP
35
No additional effect.
 
Power
90
Accuracy
85%
PP
20
Has 1/4 recoil.
 
Power
80
Accuracy
100%
PP
10
If Terastallized: Phys. if Atk > SpA, type = Tera.
 
Power
60
Accuracy
100%
PP
25
If the user has no item, it steals the target's.
 
Power
110
Accuracy
70%
PP
10
30% chance to paralyze. Can't miss in rain.
 
Power
90
Accuracy
100%
PP
15
10% chance to paralyze the target.
 
Power
75
Accuracy
100%
PP
15
10% chance to paralyze the target.
 
Power
Accuracy
90%
PP
20
Paralyzes the target.
 
Power
Accuracy
100%
PP
10
User switches its held item with the target's.
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