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In other gens:

Gallade

In-battle formes

Base

HP:68
Attack:125
Defense:65
Sp. Atk:65
Sp. Def:115
Speed:80
Min (-ve nature, 0 IVs)76
Default100
Max Neutral132
Max Positive145
Max Neutral (+1)198
Max Positive (+1)217
Max Neutral (+2)264
Max Positive (+2)290
Battle Stadium Singles
All-out Attacker115
Choice Scarf (Adamant)132
Choice Scarf (Jolly)145

Evolutions

Strategies

  • en
Written by Photon

Overview

This Pokemon has been updated to reflect Regulation H, that lasts until January 5h, 2025. After this, Regulation G will return.

If you feel that this analysis is missing important information, feel free to leave feedback here.

All-out Attacker

Move 1
  • Sacred Sword
    Ignores the target's stat stage changes.
    TypeFighting
    CategoryPhysical
    Power90 BP
    Accuracy100%
Move 2
Move 3
  • Night Slash
    High critical hit ratio.
    TypeDark
    CategoryPhysical
    Power70 BP
    Accuracy100%
  • Knock Off
    1.5x damage if foe holds an item. Removes item.
    TypeDark
    CategoryPhysical
    Power65 BP
    Accuracy100%
Move 4
  • Shadow Sneak
    Usually goes first.
    TypeGhost
    CategoryPhysical
    Power40 BP
    Accuracy100%
    Priority1
  • Leaf Blade
    High critical hit ratio.
    TypeGrass
    CategoryPhysical
    Power90 BP
    Accuracy100%
  • Triple Axel
    Hits 3 times. Each hit can miss, but power rises.
    TypeIce
    CategoryPhysical
    Power20 BP
    Accuracy90%
  • With its wide range of moveset options and its offense-boosting ability Sharpness, Gallade is excellent at dueling a wide variety of threats. Especially notable is Scared Sword, letting Gallade ignore Stamina Archaludon's accumulated boosts.

  • Night Slash versus Knock Off: Night Slash's consistent power is best for pure offense, potentially 2HKOing targets like Bold Gholdengo, assuming they can't stall with Recover and Rocky Helmet. If more utility is desired, Knock Off can be used for removing opposing items.

  • Shadow Sneak: Shadow Sneak Gallade's most consistent as a priority move, dealing good damage to targets like Gholdengo and Mimikyu.

  • Leaf Blade: Leaf Blade OHKOes Primarina and is Gallade's best hope of muscling past Dondozo.

  • Triple Axel: Though it suffers from some reliability issues, Triple Axel makes Dragonite rue the day it didn't Terastallize against Gallade!

Other Options

  • Aqua Cutter: Aqua Cutter benefits from Sharpness, but it doesn't add a lot of extra coverage.

  • Feint: Feint lets Gallade pick off weakened Dragonite before they can launch Extreme Speed, but otherwise hitting Gholdengo with Shadow Sneak is usually more useful.

Tera Types

  • Tera Dependency - Low: Gallade uses Focus Sash or Assault Vest as its main tool for cushioning a big hit and has great natural coverage. Therefore, Tera is reserved mostly for emergency situations.

  • Fire: Beyond offering a useful Fairy-type resistance, Tera Fire blocks Volcarona from burning Gallade.

  • Dark: Tera Dark not only boosts Night Slash and Knock Off, but provides a key Ghost-type resistance against Gholdengo.

  • Steel: Tera Steel flips Gallade's weakness to Fairy-type attacks to a resistance. The Ice resistance can also be used in a pinch to keep Baxcalibur's Icicle Spear from OHKOing Gallade through Focus Sash.

  • Ghost: Tera Ghost's immunity to Normal- and Fighting-type moves can thwart revenge kill attempts from Mach Punch users and Extreme Speed Dragonite, giving Gallade an opportunity to break Multiscale on the latter.

Items

  • Assault Vest: Gallade has enough Special Defense to make good use of Assault Vest, which lets it survive Tera Normal Ursaluna-B. Compared to Focus Sash, Assault Vest isn't rendered useless by Stealth Rock chip, making Gallade a safer mid- or late-game option.

  • Focus Sash: With Focus Sash, Gallade duels opposing Focus Sash users with its hard-hitting STAB attacks and priority moves, letting it focus on Speed investment.

  • Scope Lens: While Scope Lens is risky due to Gallade's average bulk and Speed, it pairs well with the increased critical hit ratio many of Gallade's attacks have.

EV Spreads

  • 140 HP / 244 Atk / 4 Def / 4 SpD / 116 Spe with Adamant: This spread is to be used with Assault Vest, surviving Silk Scarf Tera Normal Ursaluna-B's Blood Moon and Vacuum Wave together, while outspeeding even Timid Ursaluna-B and Jolly Ursaluna.

  • 4 HP / 252 Atk / 252 Spe with Adamant or Jolly: A maximum offense spread is standard for Focus Sash and Speed ties with offensive Adamant Dragonite. Jolly can be used to get the jump on Modest Archaludon, especially if using Shadow Sneak to stop Sturdy variants from activating Custap Berry in time.

  • 236 HP / 244 Atk / 28 SpD with Adamant: Sacrificing Speed for bulk lets Assault Vest Gallade survive Life Orb Tera Normal Ursaluna-B's Blood Moon followed by Vacuum Wave.

Choice Scarf

Move 1
  • Sacred Sword
    Ignores the target's stat stage changes.
    TypeFighting
    CategoryPhysical
    Power90 BP
    Accuracy100%
Move 2
Move 3
  • Knock Off
    1.5x damage if foe holds an item. Removes item.
    TypeDark
    CategoryPhysical
    Power65 BP
    Accuracy100%
  • Night Slash
    High critical hit ratio.
    TypeDark
    CategoryPhysical
    Power70 BP
    Accuracy100%
Move 4
  • Triple Axel
    Hits 3 times. Each hit can miss, but power rises.
    TypeIce
    CategoryPhysical
    Power20 BP
    Accuracy90%
  • Leaf Blade
    High critical hit ratio.
    TypeGrass
    CategoryPhysical
    Power90 BP
    Accuracy100%
  • Trick
    User switches its held item with the target's.
    TypePsychic
    Accuracy100%
  • With Choice Scarf, Gallade is a decent anti-lead against several early-game setups and an unexpected revenge killer.

  • Knock Off versus Night Slash: Knock Off remains a strong disruption move with or without Trick, provided you exercise caution if you've already used Trick. Night Slash has more offensive presence than Knock Off and is a good choice if you really need to hit Gholdengo with consistent damage.

  • Triple Axel versus Leaf Blade: Triple Axel makes Gallade a surprising revenge killer against Garchomp and severely punishes Dragonite that don't Terastallize. Leaf Blade helps against more defensive foes, being a great coverage option for slashing through Primarina and being your best move against Dondozo.

  • Trick: Trick with Choice Scarf lets Gallade permanently cripple setup Pokemon like Annihilape and Garganacl.

Tera Types

  • Tera Dependency - Low: Choice Scarf Gallade normally isn't a strong user of Tera. It is best used in situations where Gallade already has momentum and needs to preserve it.

  • Fire: Tera Fire makes facing down Volcarona far less risky thanks to the burn immunity, as well as providing a useful Fairy-type resistance.

  • Steel: Tera Steel provides a welcome resistance to Fairy-type attacks and Dragonite's Extreme Speed.

  • Dark: Tera Dark stops Choice Scarf Gholdengo from revenge killing with Shadow Ball, while boosting Night Slash and Knock Off

  • Ghost: Tera Ghost grants immunity to Extreme Speed and Mach Punch, letting Gallade keep its speed advantage against Dragonite and Breloom even when its low on health.

  • Grass: Tera Grass can surprise Spore users like Breloom, letting Gallade score an easy KO or cripple them with Trick. Leaf Blade also becomes a 2HKO against Dondozo.

Credits

Moves

 
Power
60
Accuracy
PP
20
This move does not check accuracy.
 
Power
Accuracy
PP
30
Raises the user's Speed by 2.
 
Power
75
Accuracy
95%
PP
15
30% chance to make the target flinch.
 
Power
80
Accuracy
100%
PP
10
100% confuse target that had a stat rise this turn.
 
Power
70
Accuracy
100%
PP
20
High critical hit ratio.
 
Power
80
Accuracy
PP
20
This move does not check accuracy.
 
Power
85
Accuracy
100%
PP
15
30% chance to paralyze the target.
 
Power
75
Accuracy
100%
PP
15
Destroys screens, unless the target is immune.
 
Power
Accuracy
PP
20
Raises the user's Attack and Defense by 1.
 
Power
60
Accuracy
100%
PP
20
100% chance lower adjacent Pkmn Speed by 1.
 
Power
Accuracy
PP
20
Raises the user's Sp. Atk and Sp. Def by 1.
 
Power
50
Accuracy
90%
PP
10
70% chance to raise the user's Sp. Atk by 1.
 
Power
Accuracy
100%
PP
20
Lowers the target's Attack by 2.
 
Power
120
Accuracy
100%
PP
5
Lowers the user's Defense and Sp. Def by 1.
 
Power
Accuracy
PP
10
Raises an ally's Attack and Defense by 1.
 
Power
Accuracy
100%
PP
10
Confuses the target.
 
Power
50
Accuracy
100%
PP
25
10% chance to confuse the target.
 
Power
80
Accuracy
100%
PP
10
No additional effect. Hits adjacent foes.
 
Power
Accuracy
PP
5
If an opponent knocks out the user, it also faints.
 
Power
Accuracy
100%
PP
20
For 4 turns, disables the target's last move used.
 
Power
40
Accuracy
PP
15
This move does not check accuracy. Hits foes.
 
Power
Accuracy
PP
15
Raises the user's evasiveness by 1.
 
Power
50
Accuracy
100%
PP
10
User recovers 75% of the damage dealt.
 
Power
75
Accuracy
100%
PP
10
User recovers 50% of the damage dealt.
 
Power
100
Accuracy
100%
PP
15
User gains 1/2 HP inflicted. Sleeping target only.
 
Power
100
Accuracy
100%
PP
10
Hits adjacent Pokemon. Double damage on Dig.
 
Power
Accuracy
100%
PP
5
Target repeats its last move for its next 3 turns.
 
Power
Accuracy
PP
10
User survives attacks this turn with at least 1 HP.
 
Power
90
Accuracy
100%
PP
10
10% chance to lower the target's Sp. Def by 1.
 
Power
80
Accuracy
100%
PP
10
User on Psychic Terrain: 1.5x power, hits foes.
 
Power
70
Accuracy
100%
PP
20
Power doubles if user is burn/poison/paralyzed.
 
Power
40
Accuracy
100%
PP
40
Always leaves the target with at least 1 HP.
 
Power
30
Accuracy
100%
PP
10
Nullifies Detect, Protect, and Quick/Wide Guard.
 
Power
75
Accuracy
100%
PP
15
10% chance to burn the target.
 
Power
Accuracy
100%
PP
10
Flings the user's item at the target. Power varies.
 
Power
120
Accuracy
70%
PP
5
10% chance to lower the target's Sp. Def by 1.
 
Power
150
Accuracy
100%
PP
20
Fails if the user takes damage before it hits.
 
Power
40
Accuracy
95%
PP
20
Power doubles with each hit, up to 160.
 
Power
120
Accuracy
100%
PP
10
Hits two turns after being used.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
Accuracy
100%
PP
20
More power the heavier the target.
 
Power
Accuracy
100%
PP
40
Lowers the foe(s) Attack by 1.
 
Power
Accuracy
PP
10
Heals the target by 50% of its max HP.
 
Power
Accuracy
PP
20
One adjacent ally's move power is 1.5x this turn.
 
Power
65
Accuracy
100%
PP
10
Power doubles if the target has a status ailment.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
90
Accuracy
100%
PP
10
No additional effect. Hits adjacent foes.
 
Power
Accuracy
60%
PP
20
Causes the target to fall asleep.
 
Power
75
Accuracy
100%
PP
15
10% chance to freeze the target.
 
Power
55
Accuracy
95%
PP
15
100% chance to lower the foe(s) Speed by 1.
 
Power
Accuracy
PP
10
No foe can use any move known by the user.
 
Power
65
Accuracy
100%
PP
20
1.5x damage if foe holds an item. Removes item.
 
Power
90
Accuracy
100%
PP
15
High critical hit ratio.
 
Power
Accuracy
100%
PP
30
Lowers the foe(s) Defense by 1.
 
Power
Accuracy
PP
10
Heals the user and its allies by 1/4 their max HP.
 
Power
Accuracy
PP
30
For 5 turns, special damage to allies is halved.
 
Power
Accuracy
100%
PP
20
More power the heavier the target.
 
Power
65
Accuracy
100%
PP
20
100% chance to lower the target's Speed by 1.
 
Power
60
Accuracy
PP
20
This move does not check accuracy.
 
Power
Accuracy
PP
5
Prevents the target from switching out.
 
Power
Accuracy
100%
PP
10
Lowers target's Attack, Sp. Atk by 2. User faints.
 
Power
Accuracy
PP
10
Picks a random move.
 
Power
Accuracy
PP
10
5 turns. Can't status,-Dragon power vs grounded.
 
Power
75
Accuracy
100%
PP
10
100% chance to lower the target's Sp. Atk by 1.
 
Power
Accuracy
100%
PP
15
Does damage equal to the user's level.
 
Power
70
Accuracy
100%
PP
15
High critical hit ratio.
 
Power
Accuracy
PP
20
Shares HP of user and target equally.
 
Power
80
Accuracy
100%
PP
20
30% chance to poison the target.
 
Power
Accuracy
PP
10
Prevents moves from affecting the user this turn.
 
Power
65
Accuracy
100%
PP
20
10% chance to confuse the target.
 
Power
90
Accuracy
100%
PP
10
10% chance to lower the target's Sp. Def by 1.
 
Power
Accuracy
PP
10
5 turns. Grounded: +Psychic power, priority-safe.
 
Power
70
Accuracy
100%
PP
20
High critical hit ratio.
 
Power
Accuracy
PP
10
Copies the target's current stat stages.
 
Power
80
Accuracy
100%
PP
10
Damages target based on Defense, not Sp. Def.
 
Power
Accuracy
PP
15
Protects allies from priority attacks this turn.
 
Power
Accuracy
PP
5
For 5 turns, heavy rain powers Water moves.
 
Power
Accuracy
PP
20
For 5 turns, physical damage to allies is halved.
 
Power
Accuracy
PP
5
User sleeps 2 turns and restores HP and status.
 
Power
Accuracy
100%
PP
15
More power the less HP the user has left.
 
Power
75
Accuracy
90%
PP
10
30% chance to make the foe(s) flinch.
 
Power
60
Accuracy
95%
PP
15
100% chance to lower the target's Speed by 1.
 
Power
90
Accuracy
100%
PP
15
Ignores the target's stat stage changes.
 
Power
80
Accuracy
100%
PP
15
20% chance to lower the target's Sp. Def by 1.
 
Power
70
Accuracy
100%
PP
15
High critical hit ratio.
 
Power
40
Accuracy
100%
PP
30
Usually goes first.
 
Power
Accuracy
PP
10
The user and the target trade Abilities.
 
Power
70
Accuracy
100%
PP
20
High critical hit ratio.
 
Power
Accuracy
PP
10
User must be asleep. Uses another known move.
 
Power
125
Accuracy
100%
PP
10
Charges turn 1. Hits turn 2. No charge in sunlight.
 
Power
100
Accuracy
80%
PP
5
High critical hit ratio.
 
Power
20
Accuracy
100%
PP
10
+ 20 power for each of the user's stat boosts.
 
Power
Accuracy
PP
10
User takes 1/4 its max HP to put in a substitute.
 
Power
Accuracy
PP
5
For 5 turns, intense sunlight powers Fire moves.
 
Power
60
Accuracy
PP
20
This move does not check accuracy. Hits foes.
 
Power
Accuracy
PP
20
Raises the user's Attack by 2.
 
Power
90
Accuracy
85%
PP
20
Has 1/4 recoil.
 
Power
Accuracy
100%
PP
20
Target can't use status moves its next 3 turns.
 
Power
Accuracy
PP
20
User switches out.
 
Power
80
Accuracy
100%
PP
10
If Terastallized: Phys. if Atk > SpA, type = Tera.
 
Power
60
Accuracy
100%
PP
25
If the user has no item, it steals the target's.
 
Power
80
Accuracy
100%
PP
15
For 2 turns, the target cannot use sound moves.
 
Power
90
Accuracy
100%
PP
15
10% chance to paralyze the target.
 
Power
75
Accuracy
100%
PP
15
10% chance to paralyze the target.
 
Power
Accuracy
90%
PP
20
Paralyzes the target.
 
Power
Accuracy
100%
PP
10
User switches its held item with the target's.
 
Power
Accuracy
PP
5
Goes last. For 5 turns, turn order is reversed.
 
Power
20
Accuracy
90%
PP
10
Hits 3 times. Each hit can miss, but power rises.
 
Power
65
Accuracy
100%
PP
15
100% flinch. Fails unless target using priority.
 
Power
40
Accuracy
100%
PP
30
Usually goes first.
 
Power
Accuracy
PP
10
Protects allies from multi-target moves this turn.
 
Power
Accuracy
85%
PP
15
Burns the target.
 
Power
80
Accuracy
100%
PP
15
No additional effect.
 
Power
80
Accuracy
90%
PP
15
20% chance to make the target flinch.
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