Power doubles if the user has no held item.
30% chance to make the target flinch.
A target of the opposite gender gets infatuated.
10% chance to lower the target's Attack by 1.
For 5 turns, damage to allies halved. Snow only.
Power doubles if user is damaged by the target.
10% chance to freeze foe(s). Can't miss in Snow.
User steals and eats the target's Berry.
10% chance to lower the target's Sp. Def by 1.
Raises the user's Sp. Atk and Sp. Def by 1.
No additional effect. Hits adjacent foes.
-1 evasion; ends user and target hazards/terrain.
User survives attacks this turn with at least 1 HP.
Power doubles if user is burn/poison/paralyzed.
Lowers the target's Attack by 2.
User recovers 50% of the damage dealt.
User cannot move next turn.
One adjacent ally's move power is 1.5x this turn.
30% chance to confuse target. Can't miss in rain.
User cannot move next turn.
10% chance to freeze the target.
Ends the effects of terrain.
Hits 2-5 times in one turn.
100% chance to lower the foe(s) Speed by 1.
No foe can use any move known by the user.
Traps and damages the target for 4-5 turns.
User recovers 50% of the damage dealt.
For 5 turns, special damage to allies is halved.
100% chance to lower the target's Attack by 1.
If hit by special attack, returns double damage.
For 5 turns, protects user's party from stat drops.
10% chance to lower the target's Attack by 1.
100% chance to lower the target's Speed by 1.
10% chance to freeze the foe(s).
Prevents moves from affecting the user this turn.
Raises the user's Sp. Atk, Sp. Def, Speed by 1.
For 5 turns, physical damage to allies is halved.
User sleeps 2 turns and restores HP and status.
100% chance to lower target's Sp. Atk by 1.
User must be asleep. Uses another known move.
For 5 turns, snow falls. Ice: 1.5x Def.
100% chance to lower the foe(s) Sp. Atk by 1.
User takes 1/4 its max HP to put in a substitute.
This move does not check accuracy. Hits foes.
For 4 turns, allies' Speed is doubled.
If Terastallized: Phys. if Atk > SpA, type = Tera.
Hits 3 times. Each hit can miss, but power rises.
User switches out after damaging the target.
Power doubles and type varies in each weather.
Protects allies from multi-target moves this turn.