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  • SV

Flutter Mane

In-battle formes

HP:55
Attack:55
Defense:55
Sp. Atk:135
Sp. Def:135
Speed:135
Min (-ve nature, 0 IVs)247
Default306
Max Neutral369
Max Positive405
Max Neutral (+1)553
Max Positive (+1)607
Max Neutral (+2)738
Max Positive (+2)810
Uber
Choice Specs405
Life Orb405

Strategies

This analysis was written prior to Miraidon's ban. As such, the information provided is out of date and does not accurately reflect the current metagame. Bear with us while we rework our analyses!

Written by Bella and OreoSpeedruns

Overview

Flutter Mane carves itself a niche as one of the most threatening wallbreakers in Ubers thanks to its incredibly powerful STAB combination, near-unrivaled Speed that is boosted further under sun, good coverage options, and great defensive typing, allowing it to operate as a solid revenge killer against Pokemon like Extreme Killer Arceus. Its Ghost / Fairy typing allows it to target a variety of threats, particularly the big three Pokemon in the tier—Miraidon, Koraidon, and Necrozma-DM— as well as Pokemon like Ting-Lu and Extreme Killer Arceus. However, Flutter Mane struggles to find opportunities to switch in safely thanks to its mediocre physical bulk and vulnerability to entry hazards. Likewise, some special walls like Ho-Oh and Arceus-Water can take an attack and potentially threaten to status Flutter Mane or flat out KO it.

Choice Specs

Move 1
  • Shadow Ball
    20% chance to lower the target's Sp. Def by 1.
    TypeGhost
    CategorySpecial
    Power80 BP
    Accuracy100%
Move 2
  • Moonblast
    30% chance to lower the target's Sp. Atk by 1.
    TypeFairy
    CategorySpecial
    Power95 BP
    Accuracy100%
Move 3
  • Psyshock
    Damages target based on Defense, not Sp. Def.
    TypePsychic
    CategorySpecial
    Power80 BP
    Accuracy100%
  • Mystical Fire
    100% chance to lower the target's Sp. Atk by 1.
    TypeFire
    CategorySpecial
    Power75 BP
    Accuracy100%
Move 4
  • Power Gem
    No additional effect.
    TypeRock
    CategorySpecial
    Power80 BP
    Accuracy100%

Psyshock is Flutter Mane's best option against Clodsire and Eternatus. Alternatively, Mystical Fire can be used, being Flutter Mane's best option against Pokemon like Zacian-C and being boosted under sun. Power Gem is extremely valuable coverage, allowing it to OHKO offensive and defensive Ho-Oh after a bit of chip. Tera Fairy boosts Moonblast, allowing Flutter Mane to hit damage thresholds like 2HKOing Calm Mind Kyogre and Ting-Lu after a slight amount of chip while giving it a useful resistance to Dark-type attacks like Chien-Pao and Kingambit's Sucker Punch, although it removes its immunity to Extreme Speed. Tera Stellar is an option, giving Flutter Mane a one-time boost to any of its attacks, allowing it to outright OHKO any Ho-Oh variant while still retaining its valuable immunity to Extreme Speed. However, it is worthless after Flutter Mane uses a move, as that move will then not be boosted for the rest of the game.

When using Flutter Mane, Koraidon is a near-obligatory partner; Koraidon sets up sun, which enables Protosynthesis, as well as pivoting Flutter Mane into Pokemon it can beat like Landorus-T, opposing Koraidon, and Necrozma-DM. Other pivots like Miraidon and Landorus-T give Flutter Mane a safe opportunity to come into the field and wallbreak safely. Offensive Pokemon like Extreme Killer Arceus, Deoxys-A, and Kyogre all appreciate Flutter Mane wearing down their checks like Necrozma-DM and Miraidon. Physical attackers like Zacian-C, Groudon, and Ho-Oh make it difficult for Flutter Mane to come in safely and wallbreak; Pokemon that can take on these threats like one's own Ho-Oh, Necrozma-DM, and Arceus-Water all make good partners. Spikes support from Clodsire and Ting-Lu can give Flutter Mane extra support and chip Arceus into the range of Tera Fairy-boosted Moonblast. Flutter Mane has a terrible matchup against Sticky Web teams, as it has terrible bulk and is forced to gain a Special Attack boost from Protosynthesis when affected by Sticky Web, so partners like Extreme Killer Arceus and Calyrex-I can ease the matchup. Flutter Mane covers the Fairy-type teamslot on teams, giving them flexibility with picking an Arceus forme and Tera types.

Life Orb

Move 1
  • Shadow Ball
    20% chance to lower the target's Sp. Def by 1.
    TypeGhost
    CategorySpecial
    Power80 BP
    Accuracy100%
Move 2
  • Moonblast
    30% chance to lower the target's Sp. Atk by 1.
    TypeFairy
    CategorySpecial
    Power95 BP
    Accuracy100%
Move 3
  • Power Gem
    No additional effect.
    TypeRock
    CategorySpecial
    Power80 BP
    Accuracy100%
Move 4
  • Calm Mind
    Raises the user's Sp. Atk and Sp. Def by 1.
    TypePsychic
  • Psyshock
    Damages target based on Defense, not Sp. Def.
    TypePsychic
    CategorySpecial
    Power80 BP
    Accuracy100%
  • Mystical Fire
    100% chance to lower the target's Sp. Atk by 1.
    TypeFire
    CategorySpecial
    Power75 BP
    Accuracy100%

This set takes advantage of Flutter Mane's great strength and coverage to become a fearsome wallbreaker. Power Gem lets Flutter Mane destroy Ho-Oh, an otherwise perfect counter to Flutter Mane, but has very little practical use otherwise. Calm Mind lets Flutter Mane reliably break through defensive Arceus formes like Arceus-Ground and Arceus-Fairy for the benefit of teammates like Koraidon and Miraidon. Psyshock hits Clodsire and Eternatus, while Mystical Fire hits Zacian-C, but both have little practical use beyond hitting their intended targets. Tera Fairy is the preferred Tera type with Calm Mind. Tera Stellar is preferred when not running Calm Mind, as Flutter Mane's coverage moves can struggle to OHKO their intended targets. For example, Ho-Oh and Zacian-C can normally survive Power Gem and Mystical Fire, respectively, from full HP. However, with Tera Stellar, Flutter Mane's coverage moves are favored to OHKO these Pokemon. Tera Stellar is also useful for boosting Moonblast's power while keeping Flutter Mane's immunity to Extreme Speed from Extreme Killer Arceus, allowing Flutter Mane to pick it off from higher HP.

Choice Scarf Koraidon is Flutter Mane's best friend, as Koraidon provides Flutter Mane with sun and pivot support. Koraidon also appreciates Flutter Mane threatening Koraidon's checks for it, like Landorus-T and Ho-Oh. Another good partner is Miraidon, which can work with Flutter Mane to overwhelm shared checks such as Arceus-Ground and Arceus-Fairy. Spikes support from Gliscor and Ting-Lu are generally good for wallbreakers like Flutter Mane, but Flutter Mane in particular enjoys Spikes weakening its checks, as it's not easy to revenge kill courtesy of its impressive Speed and good defensive typing. Thus, Spikes allows Flutter Mane to continue being threatening even against fast-paced offensive teams, especially as its low bulk makes it somewhat difficult to safely get on the field; it can also be forced out by Pokemon like Zacian-C if not carrying Mystical Fire. Entry hazard control in the form of Giratina-O's Defog is also an option to increase Flutter Mane's longevity, as otherwise Flutter Mane gets worn down very quickly by entry hazards and Life Orb recoil.

Credits

Moves

 
Power
30
Accuracy
100%
PP
15
30% chance to make the target flinch.
 
Power
Accuracy
PP
20
Raises the user's Sp. Atk and Sp. Def by 1.
 
Power
50
Accuracy
90%
PP
10
70% chance to raise the user's Sp. Atk by 1.
 
Power
Accuracy
100%
PP
20
Lowers the target's Attack by 2.
 
Power
Accuracy
100%
PP
10
Confuses the target.
 
Power
80
Accuracy
100%
PP
15
20% chance to make the target flinch.
 
Power
80
Accuracy
100%
PP
10
No additional effect. Hits adjacent foes.
 
Power
40
Accuracy
PP
15
This move does not check accuracy. Hits foes.
 
Power
50
Accuracy
100%
PP
10
User recovers 75% of the damage dealt.
 
Power
Accuracy
PP
10
User survives attacks this turn with at least 1 HP.
 
Power
90
Accuracy
100%
PP
10
10% chance to lower the target's Sp. Def by 1.
 
Power
Accuracy
100%
PP
20
Lowers the target's Sp. Def by 2.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
Accuracy
PP
20
One adjacent ally's move power is 1.5x this turn.
 
Power
65
Accuracy
100%
PP
10
Power doubles if the target has a status ailment.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
90
Accuracy
100%
PP
10
No additional effect. Hits adjacent foes.
 
Power
55
Accuracy
95%
PP
15
100% chance to lower the foe(s) Speed by 1.
 
Power
Accuracy
PP
10
No foe can use any move known by the user.
 
Power
60
Accuracy
PP
20
This move does not check accuracy.
 
Power
Accuracy
PP
5
Prevents the target from switching out.
 
Power
Accuracy
100%
PP
10
Lowers target's Attack, Sp. Atk by 2. User faints.
 
Power
Accuracy
PP
10
5 turns. Can't status,-Dragon power vs grounded.
 
Power
95
Accuracy
100%
PP
15
30% chance to lower the target's Sp. Atk by 1.
 
Power
75
Accuracy
100%
PP
10
100% chance to lower the target's Sp. Atk by 1.
 
Power
Accuracy
100%
PP
15
Does damage equal to the user's level.
 
Power
Accuracy
PP
20
Shares HP of user and target equally.
 
Power
Accuracy
PP
5
All active Pokemon will faint in 3 turns.
 
Power
90
Accuracy
100%
PP
10
Disappears turn 1. Hits turn 2. Breaks protection.
 
Power
110
Accuracy
90%
PP
5
Fails if the target has no held item.
 
Power
80
Accuracy
100%
PP
20
No additional effect.
 
Power
Accuracy
PP
10
Prevents moves from affecting the user this turn.
 
Power
65
Accuracy
100%
PP
20
10% chance to confuse the target.
 
Power
80
Accuracy
100%
PP
10
Damages target based on Defense, not Sp. Def.
 
Power
Accuracy
PP
5
User sleeps 2 turns and restores HP and status.
 
Power
80
Accuracy
100%
PP
15
20% chance to lower the target's Sp. Def by 1.
 
Power
Accuracy
PP
10
User must be asleep. Uses another known move.
 
Power
Accuracy
100%
PP
10
Lowers the PP of the target's last move by 4.
 
Power
20
Accuracy
100%
PP
10
+ 20 power for each of the user's stat boosts.
 
Power
Accuracy
PP
10
User takes 1/4 its max HP to put in a substitute.
 
Power
Accuracy
PP
5
For 5 turns, intense sunlight powers Fire moves.
 
Power
60
Accuracy
PP
20
This move does not check accuracy. Hits foes.
 
Power
Accuracy
100%
PP
20
Target can't use status moves its next 3 turns.
 
Power
80
Accuracy
100%
PP
10
If Terastallized: Phys. if Atk > SpA, type = Tera.
 
Power
110
Accuracy
70%
PP
10
30% chance to paralyze. Can't miss in rain.
 
Power
90
Accuracy
100%
PP
15
10% chance to paralyze the target.
 
Power
Accuracy
90%
PP
20
Paralyzes the target.
 
Power
Accuracy
PP
5
Goes last. For 5 turns, turn order is reversed.
 
Power
Accuracy
PP
10
Next turn, 50% of the user's max HP is restored.
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