User recovers 50% of the damage dealt.
10% chance to raise all stats by 1 (not acc/eva).
Prevents the target from switching out.
30% chance to paralyze the target.
100% chance to lower the foe(s) Attack by 1.
Destroys screens, unless the target is immune.
100% chance lower adjacent Pkmn Speed by 1.
Hits 2-5 times in one turn.
Raises the user's Sp. Atk and Sp. Def by 1.
10% chance to confuse the target.
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Lowers the user's Sp. Atk by 2.
Ally: Crit ratio +1, or +2 if ally is Dragon type.
Forces the target to switch to a random ally.
Hits adjacent Pokemon. Double damage on Dig.
User survives attacks this turn with at least 1 HP.
10% chance to lower the target's Sp. Def by 1.
10% chance to make the target flinch.
Power doubles if user is burn/poison/paralyzed.
10% chance to burn the target.
User recovers 50% of the damage dealt.
User cannot move next turn.
More power the heavier the target.
User on Grassy Terrain: +1 priority.
5 turns. Grounded: +Grass power, +1/16 max HP.
5 turns: no Ground immunities, 1.67x accuracy.
Raises user's Attack and Sp. Atk by 1; 2 in Sun.
One adjacent ally's move power is 1.5x this turn.
User cannot move next turn.
Causes the target to fall asleep.
No foe can use any move known by the user.
Traps/grounds user; heals 1/16 max HP per turn.
30% chance to make the target flinch.
1.5x damage if foe holds an item. Removes item.
Lowers the user's Sp. Atk by 2.
1/8 of target's HP is restored to user every turn.
For 5 turns, special damage to allies is halved.
More power the heavier the target.
This move does not check accuracy.
User recovers 50% of the damage dealt.
Heals the user by a weather-dependent amount.
Lasts 2-3 turns. Confuses the user afterwards.
Prevents moves from affecting the user this turn.
10% chance to confuse the target.
10% chance to lower the target's Sp. Def by 1.
For 2 turns, the target is prevented from healing.
5 turns. Grounded: +Psychic power, priority-safe.
Copies the target's current stat stages.
Damages target based on Defense, not Sp. Def.
For 5 turns, physical damage to allies is halved.
User sleeps 2 turns and restores HP and status.
The user and the target trade Abilities.
Causes the target to fall asleep.
User must be asleep. Uses another known move.
30% chance to poison the target.
Charges turn 1. Hits turn 2. No charge in sunlight.
Power doubles if the user's last move failed.
+ 20 power for each of the user's stat boosts.
User takes 1/4 its max HP to put in a substitute.
For 5 turns, intense sunlight powers Fire moves.
Raises the user's Attack by 2.
Heals the user by a weather-dependent amount.
If Terastallized: Phys. if Atk > SpA, type = Tera.
If the user has no item, it steals the target's.
100% chance to raise the user's Speed by 1.
User switches its held item with the target's.
Goes last. For 5 turns, turn order is reversed.
Lasts 3 turns. Active Pokemon cannot fall asleep.
The target's Ability becomes Insomnia.
20% chance to make the target flinch.