Power doubles if the user has no held item.
Raises the user's Speed by 2.
Power doubles if target was damaged this turn.
30% chance to make the target flinch.
User switches, passing stat changes and more.
30% chance to make the target flinch.
30% chance to paralyze the target.
100% chance to lower the foe(s) Attack by 1.
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
For 4 turns, disables the target's last move used.
Hits 2 times in one turn.
Raises the user's evasiveness by 1.
Lowers the user's Sp. Atk by 2.
30% chance to paralyze the target.
Ally: Crit ratio +1, or +2 if ally is Dragon type.
Raises the user's Attack and Speed by 1.
Hits twice. Doubles: Tries to hit each foe once.
20% chance to make the target flinch.
Forces the target to switch to a random ally.
User survives attacks this turn with at least 1 HP.
Power doubles if user is burn/poison/paralyzed.
10% chance to burn the target.
10% chance to burn the target.
Flies up on first turn, then strikes the next turn.
User cannot move next turn.
One adjacent ally's move power is 1.5x this turn.
Power doubles if the target has a status ailment.
User cannot move next turn.
Traps and damages the target for 4-5 turns.
Fails unless each known move has been used.
For 5 turns, special damage to allies is halved.
User's next move will not miss the target.
Does damage equal to the user's level.
Lasts 2-3 turns. Confuses the user afterwards.
Disappears turn 1. Hits turn 2. Breaks protection.
100% chance to lower the target's Speed by 1.
Prevents moves from affecting the user this turn.
Destroys screens, unless the target is immune.
For 5 turns, physical damage to allies is halved.
User sleeps 2 turns and restores HP and status.
20% chance to lower the target's Sp. Def by 1.
User must be asleep. Uses another known move.
Charges turn 1. Hits turn 2. No charge in sunlight.
User takes 1/4 its max HP to put in a substitute.
Usually goes first. Fails if target is not attacking.
For 5 turns, intense sunlight powers Fire moves.
Hits adjacent Pokemon. Double damage on Dive.
This move does not check accuracy. Hits foes.
If Terastallized: Phys. if Atk > SpA, type = Tera.
If the user has no item, it steals the target's.
30% chance to paralyze. Can't miss in rain.
10% chance to paralyze the target.
User switches out after damaging the target.