Power doubles if the user has no held item.
Raises a random stat of the user or an ally by 2.
This move does not check accuracy.
Raises the user's Speed by 2.
Power doubles if target was damaged this turn.
User switches, passing stat changes and more.
30% chance to paralyze the target.
Hits 2 times in one turn.
Lowers the target's HP to the user's HP.
User survives attacks this turn with at least 1 HP.
Power doubles if user is burn/poison/paralyzed.
Lowers the target's Attack by 2.
More power the less HP the user has left.
Flies up on first turn, then strikes the next turn.
Hits 2-5 times in one turn.
User cannot move next turn.
Lowers the foe(s) Attack by 1.
One adjacent ally's move power is 1.5x this turn.
User cannot move next turn.
1.5x damage if foe holds an item. Removes item.
More power the heavier the target.
100% chance to lower the target's Attack by 1.
100% chance to lower the target's accuracy by 1.
User steals and eats the target's Berry.
100% chance to lower the target's Speed by 1.
Prevents moves from affecting the user this turn.
For 5 turns, heavy rain powers Water moves.
User sleeps 2 turns and restores HP and status.
Lowers the target's Speed by 2.
Charges, then hits turn 2. 30% flinch. High crit.
User must be asleep. Uses another known move.
Power doubles if the user's last move failed.
User takes 1/4 its max HP to put in a substitute.
For 5 turns, intense sunlight powers Fire moves.
This move does not check accuracy. Hits foes.
Raises the user's Attack by 2.
For 4 turns, allies' Speed is doubled.
Target can't use status moves its next 3 turns.
If Terastallized: Phys. if Atk > SpA, type = Tera.
If the user has no item, it steals the target's.
Lasts 2-3 turns. Confuses the user afterwards.
For 2 turns, the target cannot use sound moves.
100% chance to raise the user's Speed by 1.
20% chance to paralyze or burn or freeze target.
Lasts 3 turns. Active Pokemon cannot fall asleep.
Forces the target to switch to a random ally.