10% chance to raise all stats by 1 (not acc/eva).
This move does not check accuracy.
10% chance to freeze foe(s). Can't miss in Snow.
Uses user's Def stat as Atk in damage calculation.
30% chance to paralyze the target.
100% chance to lower the foe(s) Attack by 1.
Destroys screens, unless the target is immune.
Raises the user's Attack and Defense by 1.
100% chance lower adjacent Pkmn Speed by 1.
Lowers the user's Sp. Atk by 2.
30% chance to paralyze the target.
Forces the target to switch to a random ally.
10% chance to lower the target's Sp. Def by 1.
Hits adjacent Pokemon. Double damage on Dig.
User survives attacks this turn with at least 1 HP.
Power doubles if user is burn/poison/paralyzed.
10% chance to burn the target.
10% chance to burn the target.
10% chance to lower the target's Sp. Def by 1.
10% chance to lower the target's Sp. Def by 1.
User cannot move next turn.
5 turns: no Ground immunities, 1.67x accuracy.
More power the heavier the user than the target.
User cannot move next turn.
No additional effect. Hits adjacent foes.
10% chance to freeze the target.
Raises the user's Defense by 2.
30% chance to make the target flinch.
30% chance to lower the target's Defense by 1.
If hit by an attack, returns 1.5x damage.
10% chance to raise the user's Attack by 1.
Lowers the target's Sp. Def by 2.
Lasts 2-3 turns. Confuses the user afterwards.
Lowers the user's Sp. Atk by 2.
Prevents moves from affecting the user this turn.
Copies the target's current stat stages.
For 5 turns, heavy rain powers Water moves.
User sleeps 2 turns and restores HP and status.
Forces the target to switch to a random ally.
User cannot move next turn.
30% chance to make the foe(s) flinch.
100% chance to lower the target's Speed by 1.
For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
Hits 2-5 times. User: -1 Def, +1 Spe after last hit.
Lowers the target's Speed by 2.
User must be asleep. Uses another known move.
Hurts foes on switch-in. Factors Rock weakness.
Power doubles if the user's last move failed.
User takes 1/4 its max HP to put in a substitute.
For 5 turns, intense sunlight powers Fire moves.
This move does not check accuracy. Hits foes.
If Terastallized: Phys. if Atk > SpA, type = Tera.
30% chance to paralyze. Can't miss in rain.
10% chance to paralyze the target.
User switches its held item with the target's.
Goes last. For 5 turns, turn order is reversed.