10% chance to raise all stats by 1 (not acc/eva).
Power doubles if user is damaged by the target.
10% chance to freeze foe(s). Can't miss in Snow.
30% chance to paralyze the target.
Destroys screens, unless the target is immune.
10% chance to lower the target's Speed by 1.
100% chance to lower the target's Attack by 1.
Lowers the user's Defense and Sp. Def by 1.
20% chance to lower the target's Defense by 1.
20% chance to make the target flinch.
Digs underground turn 1, strikes turn 2.
Hits 2 times in one turn.
Raises the user's Attack and Speed by 1.
Lowers the target's HP to the user's HP.
User survives attacks this turn with at least 1 HP.
Power doubles if user is burn/poison/paralyzed.
Always leaves the target with at least 1 HP.
Flings the user's item at the target. Power varies.
User cannot move next turn.
OHKOs the target. Fails if user is a lower level.
Raises the user's Defense by 1.
More power the more HP the target has left.
User cannot move next turn.
10% chance to freeze the target.
100% chance to lower the foe(s) Speed by 1.
Raises the user's Defense by 2.
1.5x damage if foe holds an item. Removes item.
2x power if the user had a stat lowered this turn.
Lowers the foe(s) Defense by 1.
20% chance to lower the target's Defense by 1.
10% chance to raise the user's Attack by 1.
30% chance to lower the foe(s) accuracy by 1.
100% chance to lower the target's Speed by 1.
Raises the user's Sp. Atk by 2.
Prevents moves from affecting the user this turn.
For 5 turns, heavy rain powers Water moves.
50% chance to lower the target's Defense by 1.
User sleeps 2 turns and restores HP and status.
30% chance to make the foe(s) flinch.
100% chance to lower the target's Speed by 1.
Lowers the target's Speed by 2.
User must be asleep. Uses another known move.
30% chance to poison the target.
10% chance to poison adjacent Pokemon.
100% chance to lower the foe(s) Sp. Atk by 1.
Lowers the PP of the target's last move by 4.
User takes 1/4 its max HP to put in a substitute.
Hits adjacent Pokemon. Double damage on Dive.
This move does not check accuracy. Hits foes.
User switches its held item with the target's.
Raises the user's Attack by 2.
Target can't use status moves its next 3 turns.
If Terastallized: Phys. if Atk > SpA, type = Tera.
If the user has no item, it steals the target's.
20% chance to make the target flinch.
20% chance to confuse the target.
Traps and damages the target for 4-5 turns.