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  • SV

Chien-Pao

In-battle formes

HP:80
Attack:120
Defense:80
Sp. Atk:90
Sp. Def:65
Speed:135
Min (-ve nature, 0 IVs)126
Default155
Max Neutral187
Max Positive205
Max Neutral (+1)280
Max Positive (+1)307
Max Neutral (+2)374
Max Positive (+2)410
VGC 2024 Regulation G
Glass Cannon (Adamant)187
Glass Cannon (Jolly)205

Strategies

Written by iPetBigfoot

Glass Cannon

Move 1
  • Icicle Crash
    30% chance to make the target flinch.
    TypeIce
    CategoryPhysical
    Power85 BP
    Accuracy90%
  • Ice Spinner
    Ends the effects of terrain.
    TypeIce
    CategoryPhysical
    Power80 BP
    Accuracy100%
Move 2
  • Sucker Punch
    Usually goes first. Fails if target is not attacking.
    TypeDark
    CategoryPhysical
    Power70 BP
    Accuracy100%
    Priority1
Move 3
  • Sacred Sword
    Ignores the target's stat stage changes.
    TypeFighting
    CategoryPhysical
    Power90 BP
    Accuracy100%
  • Throat Chop
    For 2 turns, the target cannot use sound moves.
    TypeDark
    CategoryPhysical
    Power80 BP
    Accuracy100%
Move 4
  • Protect
    Prevents moves from affecting the user this turn.
    TypeNormal
    Priority4

Chien-Pao is a fast physical attacker that uses its good Speed tier and strong STAB attacks to threaten popular Pokemon like Koraidon, Miraidon, and Calyrex-S. Ice Spinner is used as a consistent Ice-type STAB move that can remove Terrains that Pokemon like Indeedee-F, Miraidon, and Rillaboom set up. Removing Psychic Terrain can allow Chien-Pao to threaten Calyrex-S with a super effective Sucker Punch. Alternatively, Icicle Crash hits less consistently, but it avoids Rocky Helmet damage, can cause foes to flinch, and keeps up Terrains that would benefit Chien-Pao. Sucker Punch gives Chien-Pao a priority option that can KO faster Pokemon such as Speed Booster Energy Flutter Mane and Iron Bundle. Sacred Sword allows Chien-Pao to hit Pokemon that resist its STAB moves like Incineroar and Zamazenta-C. Chien-Pao can run Throat Chop as a consistent Dark-type STAB attack that can hit Lunala and Calyrex-S even if they didn't use an attacking move. Throat Chop also prevents Incineroar from using Parting Shot. Focus Sash allows Chien-Pao to survive at least one attack and to give it the opportunity to use another move due to its high Speed. Chien-Pao can use Tera Ghost to become immune to Fighting while also avoiding priority attacks like Fake Out and Extreme Speed that would otherwise break its Focus Sash. Tera Stellar is a more offensive option that allows Chien-Pao to pick up KOs that it would otherwise miss out on like bulky Flutter Mane.

The best check for Chien-Pao is Incineroar, as it resists both STAB types and packs Intimidate. Zacian-C also resists Chien-Pao's STAB moves and threatens it with all of its attacks. Choice Scarf Urshifu-R and Flutter Mane can threaten to bring Chien-Pao down to Focus Sash or OHKO it, with the former resisting Chien-Pao's STAB combination and the latter also threatening to slow it down with Icy Wind. Chien-Pao pairs well with physical attackers like Zacian-C and Rillaboom, as Sword of Ruin makes them even more potent threats and they can handle Urshifu-R and Flutter Mane for Chien-Pao. However, they also struggle against Incineroar and opposing Zacian-C. This makes Urshifu-R and Zamazenta-C also good options for Chien-Pao, since they can threaten Incineroar and Zacian-C while taking advantage of Sword of Ruin. Chien-Pao can threaten Grass- and Dragon-types that resist Urshifu-R's Surging Strikes such as Rillaboom and Raging Bolt, as well as making quick work of Ghost-types that are immune to Body Press such as Calyrex-S.

Credits

Moves

 
Power
55
Accuracy
100%
PP
15
Power doubles if the user has no held item.
 
Power
60
Accuracy
PP
20
This move does not check accuracy.
 
Power
60
Accuracy
100%
PP
10
Power doubles if user is damaged by the target.
 
Power
110
Accuracy
70%
PP
5
10% chance to freeze foe(s). Can't miss in Snow.
 
Power
75
Accuracy
100%
PP
15
Destroys screens, unless the target is immune.
 
Power
80
Accuracy
100%
PP
15
20% chance to lower the target's Defense by 1.
 
Power
80
Accuracy
100%
PP
15
20% chance to make the target flinch.
 
Power
Accuracy
PP
10
User survives attacks this turn with at least 1 HP.
 
Power
70
Accuracy
100%
PP
20
Power doubles if user is burn/poison/paralyzed.
 
Power
40
Accuracy
100%
PP
40
Always leaves the target with at least 1 HP.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
Accuracy
PP
30
Eliminates all stat changes.
 
Power
65
Accuracy
100%
PP
10
Power doubles if the target has a status ailment.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
65
Accuracy
95%
PP
15
10% chance to freeze. 10% chance to flinch.
 
Power
40
Accuracy
100%
PP
30
Usually goes first.
 
Power
80
Accuracy
100%
PP
15
Ends the effects of terrain.
 
Power
85
Accuracy
90%
PP
10
30% chance to make the target flinch.
 
Power
55
Accuracy
95%
PP
15
100% chance to lower the foe(s) Speed by 1.
 
Power
75
Accuracy
100%
PP
5
2x power if the user had a stat lowered this turn.
 
Power
Accuracy
PP
5
Prevents the target from switching out.
 
Power
Accuracy
PP
30
For 5 turns, protects user's party from stat drops.
 
Power
70
Accuracy
100%
PP
15
High critical hit ratio.
 
Power
50
Accuracy
100%
PP
10
Power doubles if the user moves after the target.
 
Power
40
Accuracy
100%
PP
25
10% chance to freeze the foe(s).
 
Power
Accuracy
PP
10
Prevents moves from affecting the user this turn.
 
Power
85
Accuracy
100%
PP
10
Destroys screens, unless the target is immune.
 
Power
Accuracy
PP
5
For 5 turns, heavy rain powers Water moves.
 
Power
Accuracy
PP
5
Heals the user by 50% of its max HP.
 
Power
Accuracy
PP
5
User sleeps 2 turns and restores HP and status.
 
Power
Accuracy
90%
PP
10
Does damage equal to 1/2 target's current HP.
 
Power
90
Accuracy
100%
PP
15
Ignores the target's stat stage changes.
 
Power
Accuracy
100%
PP
10
Lowers the target's Speed by 2.
 
Power
Accuracy
30%
PP
5
OHKOs non-Ice targets. Fails if user's lower level.
 
Power
Accuracy
PP
10
User must be asleep. Uses another known move.
 
Power
55
Accuracy
95%
PP
15
100% chance to lower the foe(s) Sp. Atk by 1.
 
Power
Accuracy
PP
10
For 5 turns, snow falls. Ice: 1.5x Def.
 
Power
Accuracy
100%
PP
10
Lowers the PP of the target's last move by 4.
 
Power
Accuracy
PP
10
User takes 1/4 its max HP to put in a substitute.
 
Power
70
Accuracy
100%
PP
5
Usually goes first. Fails if target is not attacking.
 
Power
Accuracy
PP
20
Raises the user's Attack by 2.
 
Power
90
Accuracy
85%
PP
20
Has 1/4 recoil.
 
Power
Accuracy
100%
PP
20
Target can't use status moves its next 3 turns.
 
Power
80
Accuracy
100%
PP
10
If Terastallized: Phys. if Atk > SpA, type = Tera.
 
Power
80
Accuracy
100%
PP
15
For 2 turns, the target cannot use sound moves.
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