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  • SV

Ceruledge

In-battle formes

HP:75
Attack:125
Defense:80
Sp. Atk:60
Sp. Def:100
Speed:85
Min (-ve nature, 0 IVs)157
Default206
Max Neutral269
Max Positive295
Max Neutral (+1)403
Max Positive (+1)442
Max Neutral (+2)538
Max Positive (+2)590
Battle Stadium Singles Series 2
Bulk Up Sweeper206
Focus Sash Attacker (Adamant)269
Focus Sash Attacker (Jolly)295

Evolutions

Strategies

Written by Tachipoyo

Overview

With Paradox Pokemon being introduced, Series 2 is bringing big changes to Battle Stadium Singles! This is a modified Series 1 analysis that takes Paradox Pokemon into account. We will update this overview and analysis again once the metagame settles more. For more information on Series 2, check out the resource thread.

If you feel that this analysis is missing important information, feel free to leave feedback here.

Bulk Up Sweeper

Move 1
  • Bitter Blade
    User recovers 50% of the damage dealt.
    TypeFire
    CategoryPhysical
    Power90 BP
    Accuracy100%
Move 2
Move 3
  • Taunt
    Target can't use status moves its next 3 turns.
    TypeDark
    Accuracy100%
Move 4
  • Shadow Sneak
    Usually goes first.
    TypeGhost
    CategoryPhysical
    Power40 BP
    Accuracy100%
    Priority1
  • Tera Blast
    If Terastallized: Phys. if Atk > SpA, type = Tera.
    TypeNormal
    CategorySpecial
    Power80 BP
    Accuracy100%
  • Flame Charge
    100% chance to raise the user's Speed by 1.
    TypeFire
    CategoryPhysical
    Power50 BP
    Accuracy100%
  • Will-O-Wisp
    Burns the target.
    TypeFire
    Accuracy85%
  • Bulk Up Ceruledge makes excellent use of both its respectable bulk and Bitter Blade's high recovery. By changing its typing to a more defense oriented one, while maintaining the Fire immunity thanks to Flash Fire, Ceruledge can set up Bulk Ups on a variety of common Pokemon, ranging from Corviknight, Kingambit, Azumarill and Gholdengo.

  • Taunt: Taunt lets Ceruledge set up Bulk Up without needing to fear common phasing moves (with the exception of attacking moves such as Dragon Tail), as well as opposing setup moves such opposing Bulk Up and Iron Defense, provided you outspeed.

  • Shadow Sneak Priority of some form is always nice to have on a Pokemon, which makes Shadow Sneak an easy contender for the last move. Gaining extra added strength against Pokemon such as Flutter Mane, Dragapult and Annihilape is certainly charming.

  • Grass Tera Blast: This allows Ceruledge to eliminate Dondozo more quickly. While Taunt can shut down Dondozo's Yawn, it cannot shut down Fissure. The only way to beat Dondozo would be to eliminate it as quickly as possibly, which Grass Tera Blast aids with.

  • Flame Charge: Flame Charge provides Ceruledge an extra net of safety against potential Scarf users and Annihilape, who are capable of turning the tides against it. While normally, Ceruledge is prone to faster Taunt + Bulk Up users and Scarfed Trick, Flame Charge helps mitigate both of those weaknesses.

  • Will-O-Wisp: Ceruledge can be a status spreader in games where it can't set up as easily. It also helps Ceruledge set up more easily against threats such as Unaware Clodsire.

Tera Types

  • Fairy: Tera Fairy helps Ceruledge's matchup against prominent Dark-types such as Roaring Moon and Hydreigon.

  • Grass: An immunity to Spore and a resistance to Water makes Grass the most notable Tera type for this set. Flash Fire eliminating one of Grass's many weaknesses is also noteworthy.

  • Fire: Increasing Bitter Blade's power will always be a valuable trait. Eliminating Ghost's weaknesses to Ghost and Dark also allows Ceruledge to set up more comfortably.

  • Bug: Tera Bug is similar to Tera Grass, but in exchange for losing the Water resistance and maintaining the Rock weakness of Fire / Ghost, Ceruledge can tank Volcarona's Bug Buzz with significantly more ease.

EV Spreads

  • 252 HP / 252 Def with Impish: Investing into Defense prepares Ceruledge and its mediocre physical bulk for the physical-biased metagame. Bulk Up will boost its Defense, but it can struggle to take some physical hits even after a boost, and its special bulk is naturally high.

  • 252 HP / 252 Spe with Jolly: A faster spread helps Ceruledge outspeed other Bulk Up users, like Annihilape opting to invest in bulk. Being faster, more often than not, lets Ceruledge win these matchups with ease.

  • 252 HP / 252 SpD with Careful: While most threats in the metagame at the moment are physical, a specially defensive spread is still noteworthy for its ability to surprise Hydreigon.

Focus Sash Attacker

Move 1
  • Bitter Blade
    User recovers 50% of the damage dealt.
    TypeFire
    CategoryPhysical
    Power90 BP
    Accuracy100%
Move 2
  • Close Combat
    Lowers the user's Defense and Sp. Def by 1.
    TypeFighting
    CategoryPhysical
    Power120 BP
    Accuracy100%
  • Shadow Claw
    High critical hit ratio.
    TypeGhost
    CategoryPhysical
    Power70 BP
    Accuracy100%
Move 3
  • Shadow Sneak
    Usually goes first.
    TypeGhost
    CategoryPhysical
    Power40 BP
    Accuracy100%
    Priority1
Move 4
  • With a stellar offensive typing, a unique set of attacks, Weak Armor allowing it to outspeed a large part of the metagame, and its immunity to Extreme Speed and Mach Punch, Ceruledge proves itself to be a very solid Focus Sash option.

  • Bitter Blade: Bitter Blade's recovery can make Focus Sash usable even if entry hazards chip it. If Ceruledge is brought down to 1 HP, a +2 Bitter Blade can heal it to the point that it can tank an extra attack.

  • Close Combat versus Shadow Claw: Close Combat hits the Normal-, Dark-, and Rock-types that resist Ceruledge's STAB combination. Still, Shadow Claw is a noteworthy choice to guarantee the KO on Mimikyu and let Ceruledge pressure Skeledirge. Note, however, that maximum Defense Skeledirge can recover more than Shadow Claw's damage, barring critical hits, and a Terastallized Skeledirge can completely wall this set.

  • Swords Dance versus Destiny Bond: As powerful as Swords Dance boosted attacks from Ceruledge are, the abundance of Unaware Pokemon, primarily Dondozo, has made some players opt to use Destiny Bond to snag surprise kills. Destiny Bond can also make the matchup against KOing common Sucker Punch Pokemon, such as Meowscarada and Kingambit, easier to win without having to rely on predictions.

  • Adamant versus Jolly: Adamant's added damage output is valuable, but Jolly allows Ceruledge to outspeed non-Scarf Gholdengo, and gives it a chance at outspeeding Modest Rotom formes and Glimmora. All of the mentioned examples are Special Attackers, meaning Ceruledge's Weak Armor often does not trigger in these matchups.

Tera Types

  • Fire: Giving Bitter Blade an extra push in damage is quite useful, giving Ceruledge more recovery.

  • Normal: Normal is an exceedingly common Tera Type on Ghost types due to the immunity it brings to the table. Ceruledge makes particularly excellent use of Normal Tera by resisting both Steel and Fairy, making it very difficult for Gholdengo and Mimikyu to click anything other than a Ghost type move when facing off against Ceruledge.

  • Fighting: Giving extra reach power to Close Combat, a powerful option against Pokemon such as Hydreigon, makes Fighting a solid choice for a Tera Type.

Credits

Moves

 
Power
Accuracy
PP
15
User and ally swap positions; using again can fail.
 
Power
30
Accuracy
100%
PP
15
30% chance to make the target flinch.
 
Power
90
Accuracy
100%
PP
10
User recovers 50% of the damage dealt.
 
Power
75
Accuracy
100%
PP
15
Destroys screens, unless the target is immune.
 
Power
Accuracy
PP
20
Raises the user's Attack and Defense by 1.
 
Power
Accuracy
PP
40
No competitive use.
 
Power
50
Accuracy
PP
15
Resets all of the target's stat stages to 0.
 
Power
120
Accuracy
100%
PP
5
Lowers the user's Defense and Sp. Def by 1.
 
Power
Accuracy
100%
PP
10
Confuses the target.
 
Power
Accuracy
PP
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
 
Power
Accuracy
PP
5
If an opponent knocks out the user, it also faints.
 
Power
Accuracy
100%
PP
20
For 4 turns, disables the target's last move used.
 
Power
80
Accuracy
100%
PP
15
No additional effect.
 
Power
40
Accuracy
100%
PP
25
10% chance to burn the target.
 
Power
Accuracy
PP
10
User survives attacks this turn with at least 1 HP.
 
Power
70
Accuracy
100%
PP
20
Power doubles if user is burn/poison/paralyzed.
 
Power
40
Accuracy
100%
PP
40
Always leaves the target with at least 1 HP.
 
Power
110
Accuracy
85%
PP
5
10% chance to burn the target.
 
Power
35
Accuracy
85%
PP
15
Traps and damages the target for 4-5 turns.
 
Power
50
Accuracy
100%
PP
20
100% chance to raise the user's Speed by 1.
 
Power
90
Accuracy
100%
PP
15
10% chance to burn the target.
 
Power
120
Accuracy
100%
PP
15
Has 33% recoil. 10% chance to burn. Thaws user.
 
Power
Accuracy
100%
PP
10
Flings the user's item at the target. Power varies.
 
Power
95
Accuracy
90%
PP
10
10% chance to burn the foe(s).
 
Power
Accuracy
PP
20
One adjacent ally's move power is 1.5x this turn.
 
Power
65
Accuracy
100%
PP
10
Power doubles if the target has a status ailment.
 
Power
60
Accuracy
100%
PP
15
Destroys the foe(s) Berry/Gem.
 
Power
Accuracy
PP
15
Raises the user's Defense by 2.
 
Power
80
Accuracy
100%
PP
15
30% chance to make the target flinch.
 
Power
80
Accuracy
100%
PP
15
30% chance to burn adjacent Pokemon.
 
Power
Accuracy
100%
PP
30
Lowers the foe(s) Defense by 1.
 
Power
Accuracy
PP
30
For 5 turns, special damage to allies is halved.
 
Power
Accuracy
100%
PP
15
Does damage equal to the user's level.
 
Power
70
Accuracy
100%
PP
15
High critical hit ratio.
 
Power
130
Accuracy
90%
PP
5
Lowers the user's Sp. Atk by 2.
 
Power
90
Accuracy
100%
PP
10
Disappears turn 1. Hits turn 2. Breaks protection.
 
Power
80
Accuracy
100%
PP
20
30% chance to poison the target.
 
Power
110
Accuracy
90%
PP
5
Fails if the target has no held item.
 
Power
Accuracy
PP
10
Prevents moves from affecting the user this turn.
 
Power
70
Accuracy
100%
PP
20
High critical hit ratio.
 
Power
Accuracy
PP
10
Copies the target's current stat stages.
 
Power
Accuracy
PP
15
Protects allies from priority attacks this turn.
 
Power
Accuracy
PP
20
For 5 turns, physical damage to allies is halved.
 
Power
Accuracy
PP
5
User sleeps 2 turns and restores HP and status.
 
Power
80
Accuracy
100%
PP
15
20% chance to lower the target's Sp. Def by 1.
 
Power
70
Accuracy
100%
PP
15
High critical hit ratio.
 
Power
40
Accuracy
100%
PP
30
Usually goes first.
 
Power
Accuracy
PP
10
User must be asleep. Uses another known move.
 
Power
125
Accuracy
100%
PP
10
Charges turn 1. Hits turn 2. No charge in sunlight.
 
Power
Accuracy
100%
PP
10
Lowers the PP of the target's last move by 4.
 
Power
20
Accuracy
100%
PP
10
+ 20 power for each of the user's stat boosts.
 
Power
Accuracy
PP
10
User takes 1/4 its max HP to put in a substitute.
 
Power
Accuracy
PP
5
For 5 turns, intense sunlight powers Fire moves.
 
Power
Accuracy
PP
20
Raises the user's Attack by 2.
 
Power
90
Accuracy
85%
PP
20
Has 1/4 recoil.
 
Power
Accuracy
100%
PP
20
Target can't use status moves its next 3 turns.
 
Power
80
Accuracy
100%
PP
10
If Terastallized: Phys. if Atk > SpA, type = Tera.
 
Power
80
Accuracy
100%
PP
15
For 2 turns, the target cannot use sound moves.
 
Power
40
Accuracy
100%
PP
30
Usually goes first.
 
Power
Accuracy
85%
PP
15
Burns the target.
 
Power
80
Accuracy
100%
PP
15
No additional effect.
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