User and ally swap positions; using again can fail.
30% chance to make the target flinch.
User recovers 50% of the damage dealt.
Destroys screens, unless the target is immune.
Raises the user's Attack and Defense by 1.
Resets all of the target's stat stages to 0.
Lowers the user's Defense and Sp. Def by 1.
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
If an opponent knocks out the user, it also faints.
For 4 turns, disables the target's last move used.
10% chance to burn the target.
User survives attacks this turn with at least 1 HP.
Power doubles if user is burn/poison/paralyzed.
Always leaves the target with at least 1 HP.
10% chance to burn the target.
Traps and damages the target for 4-5 turns.
100% chance to raise the user's Speed by 1.
10% chance to burn the target.
Has 33% recoil. 10% chance to burn. Thaws user.
Flings the user's item at the target. Power varies.
10% chance to burn the foe(s).
One adjacent ally's move power is 1.5x this turn.
Power doubles if the target has a status ailment.
Destroys the foe(s) Berry/Gem.
Raises the user's Defense by 2.
30% chance to make the target flinch.
30% chance to burn adjacent Pokemon.
Lowers the foe(s) Defense by 1.
For 5 turns, special damage to allies is halved.
Does damage equal to the user's level.
Lowers the user's Sp. Atk by 2.
Disappears turn 1. Hits turn 2. Breaks protection.
30% chance to poison the target.
Fails if the target has no held item.
Prevents moves from affecting the user this turn.
Copies the target's current stat stages.
Protects allies from priority attacks this turn.
For 5 turns, physical damage to allies is halved.
User sleeps 2 turns and restores HP and status.
20% chance to lower the target's Sp. Def by 1.
User must be asleep. Uses another known move.
Charges turn 1. Hits turn 2. No charge in sunlight.
Lowers the PP of the target's last move by 4.
+ 20 power for each of the user's stat boosts.
User takes 1/4 its max HP to put in a substitute.
For 5 turns, intense sunlight powers Fire moves.
Raises the user's Attack by 2.
Target can't use status moves its next 3 turns.
If Terastallized: Phys. if Atk > SpA, type = Tera.
For 2 turns, the target cannot use sound moves.