This move does not check accuracy.
Power doubles if user is damaged by the target.
10% chance to freeze foe(s). Can't miss in Snow.
Uses user's Def stat as Atk in damage calculation.
30% chance to paralyze the target.
Destroys screens, unless the target is immune.
Power doubles if the target's HP is 50% or less.
Raises the user's Attack and Defense by 1.
100% chance lower adjacent Pkmn Speed by 1.
Lowers the target's Attack by 2.
100% chance to lower the target's Attack by 1.
Lowers the user's Defense and Sp. Def by 1.
20% chance to lower the target's Defense by 1.
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Digs underground turn 1, strikes turn 2.
Hits adjacent Pokemon. Double damage on Dig.
Target repeats its last move for its next 3 turns.
Lowers the target's HP to the user's HP.
User survives attacks this turn with at least 1 HP.
Power doubles if user is burn/poison/paralyzed.
More power the less HP the user has left.
Flings the user's item at the target. Power varies.
10% chance to lower the target's Sp. Def by 1.
Fails if the user takes damage before it hits.
Always results in a critical hit.
Hits 2-5 times in one turn.
User cannot move next turn.
More power the heavier the target.
Lowers the foe(s) Attack by 1.
More power the more HP the target has left.
More power the heavier the user than the target.
User cannot move next turn.
10% chance to freeze the target.
10% chance to freeze. 10% chance to flinch.
10% chance to freeze the target.
30% chance to make the target flinch.
Hits 2-5 times in one turn.
100% chance to lower the foe(s) Speed by 1.
20% chance to lower the target's Defense by 1.
More power the heavier the target.
10% chance to raise the user's Attack by 1.
100% chance to lower the target's Speed by 1.
100% chance to lower the target's accuracy by 1.
Lowers the target's Attack by 1.
10% chance to lower the target's Attack by 1.
10% chance to freeze the foe(s).
Prevents moves from affecting the user this turn.
For 5 turns, heavy rain powers Water moves.
User sleeps 2 turns and restores HP and status.
More power the less HP the user has left.
Forces the target to switch to a random ally.
30% chance to make the foe(s) flinch.
100% chance to lower the target's Speed by 1.
Lowers the target's Speed by 2.
OHKOs non-Ice targets. Fails if user's lower level.
User must be asleep. Uses another known move.
100% chance to lower the foe(s) Sp. Atk by 1.
For 5 turns, snow falls. Ice: 1.5x Def.
User takes 1/4 its max HP to put in a substitute.
Lowers the user's Attack and Defense by 1.
Hits adjacent Pokemon. Double damage on Dive.
Raises the target's Attack by 2 and confuses it.
Raises the user's Attack by 2.
Target can't use status moves its next 3 turns.
If Terastallized: Phys. if Atk > SpA, type = Tera.
If the user has no item, it steals the target's.
Lasts 2-3 turns. Confuses the user afterwards.
For 2 turns, the target cannot use sound moves.
100% chance to raise the user's Speed by 1.
20% chance to confuse the target.
Puts the target to sleep after 1 turn.