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  • SV

Baxcalibur

In-battle formes

HP:115
Attack:145
Defense:92
Sp. Atk:75
Sp. Def:86
Speed:87
Min (-ve nature, 0 IVs)161
Default210
Max Neutral273
Max Positive300
Max Neutral (+1)409
Max Positive (+1)450
Max Neutral (+2)546
Max Positive (+2)600
Uber
Dragon Dance273

Evolutions

Strategies

These analyses were written before Pokemon Home's update for Generation 9. As a result, some of the content may now be outdated as we adjust for the new metagame.

Written by Mashing

Dragon Dance

Move 1
  • Icicle Spear
    Hits 2-5 times in one turn.
    TypeIce
    CategoryPhysical
    Power25 BP
    Accuracy100%
Move 2
  • Glaive Rush
    User takes sure-hit 2x damage until its next turn.
    TypeDragon
    CategoryPhysical
    Power120 BP
    Accuracy100%
Move 3
  • Earthquake
    Hits adjacent Pokemon. Double damage on Dig.
    TypeGround
    CategoryPhysical
    Power100 BP
    Accuracy100%
Move 4
  • Baxcalibur functions as a niche wallbreaker and occasional sweeper for hyper offense teams. Glaive Rush and Icicle Spear are fantastic STAB moves that hit most of the tier for super effective or neutral damage.
  • Earthquake provides good coverage against common defensive Pokemon such as Toxapex and Skeledirge.
  • Baxcalibur competes heavily with Chien-Pao as an offensive Ice-type, as they fill a similar role on teams. The key difference is Baxcalibur's ability to boost its Speed. Another key difference is Baxcalibur's Dragon typing, which gives it weaknesses to common Dragon- and Fairy-type moves. This stacks weaknesses with Koraidon and Miraidon.
  • Tera Fairy provides Baxcalibur with a Dragon immunity to better deal with Koraidon and Miraidon, as well as a resistance to Fighting-type moves from Pokemon such as Koraidon and Great Tusk. It also ensures Kingambit and Chien-Pao cannot easily revenge kill Baxcalibur with Sucker Punch.
  • Tera Steel grants Baxcalibur important resistances to types like Dragon and Fairy, as well as a Toxic immunity, giving it setup potential against certain walls like Toxapex.
  • Grimmsnarl is a great partner: it provides dual screens support, easing Baxcalibur's setup and entry into the match. Another good partner is Hatterene or another form of hazard control, since denying Stealth Rock assists Baxcalibur in setting up.
  • Miraidon is a recommended teammate, as it can provide both sweeping potential and wallbreaking power and appreciates Baxcalibur breaking down Clodsire and Ting-Lu. Another recommended teammate is Koraidon, since it appreciates Baxcalibur removing walls like Toxapex and Skeledirge.

Credits

Moves

 
Power
60
Accuracy
PP
20
This move does not check accuracy.
 
Power
90
Accuracy
90%
PP
10
No additional effect.
 
Power
60
Accuracy
100%
PP
10
Power doubles if user is damaged by the target.
 
Power
60
Accuracy
100%
PP
25
30% chance to make the target flinch.
 
Power
110
Accuracy
70%
PP
5
10% chance to freeze foe(s). Can't miss in Snow.
 
Power
80
Accuracy
100%
PP
10
Uses user's Def stat as Atk in damage calculation.
 
Power
85
Accuracy
100%
PP
15
30% chance to paralyze the target.
 
Power
60
Accuracy
100%
PP
15
100% chance to lower the foe(s) Attack by 1.
 
Power
75
Accuracy
100%
PP
15
Destroys screens, unless the target is immune.
 
Power
60
Accuracy
100%
PP
20
100% chance lower adjacent Pkmn Speed by 1.
 
Power
80
Accuracy
100%
PP
15
20% chance to lower the target's Defense by 1.
 
Power
80
Accuracy
100%
PP
10
Digs underground turn 1, strikes turn 2.
 
Power
120
Accuracy
100%
PP
15
Has 33% recoil.
 
Power
130
Accuracy
90%
PP
5
Lowers the user's Sp. Atk by 2.
 
Power
60
Accuracy
100%
PP
20
30% chance to paralyze the target.
 
Power
Accuracy
PP
15
Ally: Crit ratio +1, or +2 if ally is Dragon type.
 
Power
80
Accuracy
100%
PP
15
No additional effect.
 
Power
Accuracy
PP
20
Raises the user's Attack and Speed by 1.
 
Power
85
Accuracy
100%
PP
10
No additional effect.
 
Power
100
Accuracy
75%
PP
10
20% chance to make the target flinch.
 
Power
60
Accuracy
90%
PP
10
Forces the target to switch to a random ally.
 
Power
100
Accuracy
100%
PP
10
Hits adjacent Pokemon. Double damage on Dig.
 
Power
Accuracy
PP
10
User survives attacks this turn with at least 1 HP.
 
Power
70
Accuracy
100%
PP
20
Power doubles if user is burn/poison/paralyzed.
 
Power
40
Accuracy
100%
PP
40
Always leaves the target with at least 1 HP.
 
Power
Accuracy
PP
30
Raises the user's critical hit ratio by 2.
 
Power
70
Accuracy
100%
PP
20
10% chance to freeze. Super effective on Water.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
120
Accuracy
100%
PP
5
User takes sure-hit 2x damage until its next turn.
 
Power
Accuracy
PP
20
One adjacent ally's move power is 1.5x this turn.
 
Power
95
Accuracy
95%
PP
10
No additional effect.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
90
Accuracy
100%
PP
10
10% chance to freeze the target.
 
Power
65
Accuracy
95%
PP
15
10% chance to freeze. 10% chance to flinch.
 
Power
40
Accuracy
100%
PP
30
Usually goes first.
 
Power
85
Accuracy
90%
PP
10
30% chance to make the target flinch.
 
Power
25
Accuracy
100%
PP
30
Hits 2-5 times in one turn.
 
Power
55
Accuracy
95%
PP
15
100% chance to lower the foe(s) Speed by 1.
 
Power
80
Accuracy
100%
PP
15
30% chance to make the target flinch.
 
Power
Accuracy
100%
PP
30
Lowers the foe(s) Defense by 1.
 
Power
120
Accuracy
100%
PP
10
Lasts 2-3 turns. Confuses the user afterwards.
 
Power
Accuracy
PP
10
Prevents moves from affecting the user this turn.
 
Power
Accuracy
PP
5
For 5 turns, heavy rain powers Water moves.
 
Power
Accuracy
PP
5
User sleeps 2 turns and restores HP and status.
 
Power
25
Accuracy
90%
PP
20
Hits 2-5 times. User: -1 Def, +1 Spe after last hit.
 
Power
Accuracy
100%
PP
10
Lowers the target's Speed by 2.
 
Power
Accuracy
PP
10
User must be asleep. Uses another known move.
 
Power
Accuracy
PP
10
For 5 turns, snow falls. Ice: 1.5x Def.
 
Power
75
Accuracy
100%
PP
10
Power doubles if the user's last move failed.
 
Power
Accuracy
PP
10
User takes 1/4 its max HP to put in a substitute.
 
Power
Accuracy
PP
20
Raises the user's Attack by 2.
 
Power
40
Accuracy
100%
PP
35
No additional effect.
 
Power
90
Accuracy
85%
PP
20
Has 1/4 recoil.
 
Power
80
Accuracy
100%
PP
10
If Terastallized: Phys. if Atk > SpA, type = Tera.
 
Power
65
Accuracy
95%
PP
15
10% chance to paralyze. 10% chance to flinch.
 
Power
80
Accuracy
90%
PP
15
20% chance to make the target flinch.
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