This move does not check accuracy.
Power doubles if user is damaged by the target.
30% chance to make the target flinch.
10% chance to freeze foe(s). Can't miss in Snow.
Uses user's Def stat as Atk in damage calculation.
30% chance to paralyze the target.
100% chance to lower the foe(s) Attack by 1.
Destroys screens, unless the target is immune.
100% chance lower adjacent Pkmn Speed by 1.
20% chance to lower the target's Defense by 1.
Digs underground turn 1, strikes turn 2.
Lowers the user's Sp. Atk by 2.
30% chance to paralyze the target.
Ally: Crit ratio +1, or +2 if ally is Dragon type.
Raises the user's Attack and Speed by 1.
20% chance to make the target flinch.
Forces the target to switch to a random ally.
Hits adjacent Pokemon. Double damage on Dig.
User survives attacks this turn with at least 1 HP.
Power doubles if user is burn/poison/paralyzed.
Always leaves the target with at least 1 HP.
Raises the user's critical hit ratio by 2.
10% chance to freeze. Super effective on Water.
User cannot move next turn.
User takes sure-hit 2x damage until its next turn.
One adjacent ally's move power is 1.5x this turn.
User cannot move next turn.
10% chance to freeze the target.
10% chance to freeze. 10% chance to flinch.
30% chance to make the target flinch.
Hits 2-5 times in one turn.
100% chance to lower the foe(s) Speed by 1.
30% chance to make the target flinch.
Lowers the foe(s) Defense by 1.
Lasts 2-3 turns. Confuses the user afterwards.
Prevents moves from affecting the user this turn.
For 5 turns, heavy rain powers Water moves.
User sleeps 2 turns and restores HP and status.
Hits 2-5 times. User: -1 Def, +1 Spe after last hit.
Lowers the target's Speed by 2.
User must be asleep. Uses another known move.
For 5 turns, snow falls. Ice: 1.5x Def.
Power doubles if the user's last move failed.
User takes 1/4 its max HP to put in a substitute.
Raises the user's Attack by 2.
If Terastallized: Phys. if Atk > SpA, type = Tera.
10% chance to paralyze. 10% chance to flinch.
20% chance to make the target flinch.