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Barraskewda

In-battle formes

HP:61
Attack:123
Defense:60
Sp. Atk:60
Sp. Def:50
Speed:136
Min (-ve nature, 0 IVs)249
Default308
Max Neutral371
Max Positive408
Max Neutral (+1)556
Max Positive (+1)612
Max Neutral (+2)742
Max Positive (+2)816
RarelyUsed
Offensive Pivot (Adamant)371
Offensive Pivot (Jolly)408

Evolutions

Strategies

Written by Sir Tetris

Overview

With one of the fastest natural Speed tiers in the metagame, Barraskewda is an excellent pick for a wallbreaker that can easily pivot out of its checks with Flip Turn, dealing decent chip damage to most Pokemon, and clean up late-game with its stronger attacks. On rain teams, Barraskewda turns into an incredibly powerful threat that is practically impossible to outspeed thanks to Swift Swim. However, Barraskewda suffers from the presence of common Water-resistant Regenerator Pokemon like Slowbro and Amoonguss that can shut it down and render its attempts at wallbreaking useless. Barraskewda is also quite frail and can be easily forced out, which can end up giving strong wallbreakers such as Basculegion-F and Hisuian Lilligant more opportunities to blow holes in Barraskewda's team. Thus, Barraskewda often relies on offensive partners to break through its checks and counters and defensive ones to restrict opposing wallbreakers from taking advantage of it.

Offensive Pivot

Move 1
  • Liquidation
    20% chance to lower the target's Defense by 1.
    TypeWater
    CategoryPhysical
    Power85 BP
    Accuracy100%
Move 2
  • Flip Turn
    User switches out after damaging the target.
    TypeWater
    CategoryPhysical
    Power60 BP
    Accuracy100%
Move 3
  • Close Combat
    Lowers the user's Defense and Sp. Def by 1.
    TypeFighting
    CategoryPhysical
    Power120 BP
    Accuracy100%
Move 4
  • Aqua Jet
    Usually goes first.
    TypeWater
    CategoryPhysical
    Power40 BP
    Accuracy100%
    Priority1
  • Crunch
    20% chance to lower the target's Defense by 1.
    TypeDark
    CategoryPhysical
    Power80 BP
    Accuracy100%

Set Details

Flip Turn is one Barraskewda's most important moves, as it gives it the ability to pivot out of unfavorable matchups and deal noticeable damage at the same time, especially if rain is active. Close Combat is essential coverage to threaten common Water-resistant or -immune targets such as Cyclizar, Wo-Chien, Empoleon, and Volcanion. Aqua Jet enables Barraskewda to pick off fast sweepers such as Weak Armor Armarouge and Choice Scarf users such as Gardevoir and Krookodile after they are weakened. Crunch can serve as optional coverage to threaten some of Barraskewda's checks like Slowbro and Basculegion-F. Choice Band provides Barraskewda with much-needed offensive firepower that allows it to act as a more threatening wallbreaker. Heavy-Duty Boots can be used to keep Barraskewda from falling in range of strong priority moves like Bisharp's Sucker Punch, although the loss in power is very noticeable. A Jolly nature allows Barraskewda to outspeed key targets such as Cyclizar and Noivern. An Adamant nature trades off some of its Speed for damage and is preferred on rain teams, as Swift Swim already boosts Barraskewda's Speed to incredible levels. Tera Water boosts the power of Barraskewda's STAB moves, which is often all it needs to clean up a chipped opposition. Tera Fighting is used to power up Close Combat, enabling Barraskewda to deal more damage to Water-immune or -resistant foes like Volcanion and Blastoise while also giving it useful resistances to U-turn and Dark-type moves. Tera Dark boosts the power of Crunch, which can allow Barraskewda to pick off Psychic-type Pokemon like Slowbro and Reuniclus after some chip damage and give it resistances to key priority moves like Shadow Sneak from Mimikyu and Sucker Punch from Bisharp.

Barraskewda finds itself at home in offense structures that can utilize its Speed and power to create holes that can be taken advantage of by its partners. It pairs well with special wallbreakers like Gengar, Gardevoir, and Armarouge that can capitalize on Flip Turn giving them safe entry points against physically defensive Pokemon like Slowbro, Chesnaught, and Amoonguss. On rain teams, Barraskewda synergizes well with other rain exploiters like Basculegion-F and Kingdra to overwhelm Water-resistant foes like Slowbro, Empoleon, and Salamence with brute force. Other pivots can form VoltTurn cores with Barraskewda that aim to accrue chip damage on the opposing team by safely switching in on each other's defensive checks, with strong options like Magnezone, Galarian Zapdos, and Slither Wing synergizing particularly well thanks to their ability to threaten defensive Water-types like Slowbro and Empoleon. Barraskewda appreciates the presence of defensive partners such as Hisuian Goodra, Empoleon, and Chesnaught that can keep wallbreakers like Basculegion-F, Volcanion, and Hisuian Lilligant from dealing too much damage after forcing Barraskewda out. Choice Band Barraskewda often relies on entry hazard removal options such as Cyclizar and Galarian Weezing to prevent strong priority moves like Bisharp's Sucker Punch and Choice Band Entei's Extreme Speed from picking it off after some entry hazard chip.

Other Options

Barraskewda may opt for Psychic Fangs as a coverage move instead of Aqua Jet or Crunch to be able to threaten Amoonguss and Chesnaught. Life Orb is an option over Choice Band and Heavy-Duty Boots that takes away Barraskewda's reliance on predictions while still enabling it to deal quite a bit of damage; however, the recoil damage combined with entry hazard and Rocky Helmet chip will wear it down very quickly. Mystic Water is a safer alternative on rain teams that still improves Barraskewda's ability to spam its STAB moves.

Checks and Counters

Water-types: Defensive Water-type Pokemon such as Slowbro and Suicune can easily come in on Barraskewda's STAB moves and proceed to take advantage of it by setting up or firing off a Scald. Thus, their presence on the opposing team can drastically dampen Barraskewda's ability to break walls. In addition, strong Water-types like Basculegion-F and Volcanion can turn Barraskewda into a wallbreaking opportunity.

Grass-types: Defensive Grass-types like Chesnaught and Amoonguss take little damage from Barraskewda's attacks, easily heal up and at the same time deal decent chip damage to it by way of Rocky Helmet, thus decreasing Barraskewda's longevity at a cheap cost. Wo-Chien is able to shrug off most attacks from Barraskewda and its Water-type partners that utilize rain and strike back with Knock Off or Foul Play. Hisuian Lilligant can also take advantage of Barraskewda by using it as setup fodder.

Choice Scarf users: The common presence of Choice Scarf users that can outspeed and capitalize on Barraskewda such as Gardevoir and Galarian Zapdos hinders its reliability as a fast pivot. Gardevoir in particular is incredibly threatening for rain teams due to its ability, Trace, copying the effects of Barraskewda's Swift Swim.

Credits

Moves

 
Power
Accuracy
PP
30
Raises a random stat of the user or an ally by 2.
 
Power
Accuracy
PP
30
Raises the user's Speed by 2.
 
Power
40
Accuracy
100%
PP
20
Usually goes first.
 
Power
60
Accuracy
100%
PP
25
30% chance to make the target flinch.
 
Power
110
Accuracy
70%
PP
5
10% chance to freeze foe(s). Can't miss in Snow.
 
Power
75
Accuracy
100%
PP
15
Destroys screens, unless the target is immune.
 
Power
50
Accuracy
100%
PP
20
100% chance to lower the target's Attack by 1.
 
Power
120
Accuracy
100%
PP
5
Lowers the user's Defense and Sp. Def by 1.
 
Power
80
Accuracy
100%
PP
15
20% chance to lower the target's Defense by 1.
 
Power
80
Accuracy
100%
PP
10
Dives underwater turn 1, strikes turn 2.
 
Power
120
Accuracy
100%
PP
15
Has 33% recoil.
 
Power
80
Accuracy
95%
PP
10
High critical hit ratio.
 
Power
Accuracy
PP
10
User survives attacks this turn with at least 1 HP.
 
Power
70
Accuracy
100%
PP
20
Power doubles if user is burn/poison/paralyzed.
 
Power
60
Accuracy
100%
PP
20
User switches out after damaging the target.
 
Power
Accuracy
PP
30
Raises the user's critical hit ratio by 2.
 
Power
15
Accuracy
85%
PP
20
Hits 2-5 times in one turn.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
110
Accuracy
80%
PP
5
No additional effect.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
90
Accuracy
100%
PP
10
10% chance to freeze the target.
 
Power
65
Accuracy
95%
PP
15
10% chance to freeze. 10% chance to flinch.
 
Power
85
Accuracy
100%
PP
10
20% chance to lower the target's Defense by 1.
 
Power
70
Accuracy
100%
PP
15
High critical hit ratio.
 
Power
35
Accuracy
100%
PP
35
No additional effect.
 
Power
80
Accuracy
100%
PP
20
30% chance to poison the target.
 
Power
Accuracy
PP
10
Prevents moves from affecting the user this turn.
 
Power
85
Accuracy
100%
PP
10
Destroys screens, unless the target is immune.
 
Power
Accuracy
PP
5
For 5 turns, heavy rain powers Water moves.
 
Power
Accuracy
PP
5
User sleeps 2 turns and restores HP and status.
 
Power
25
Accuracy
90%
PP
20
Hits 2-5 times. User: -1 Def, +1 Spe after last hit.
 
Power
Accuracy
100%
PP
10
Lowers the target's Speed by 2.
 
Power
70
Accuracy
100%
PP
20
High critical hit ratio.
 
Power
Accuracy
PP
10
User must be asleep. Uses another known move.
 
Power
Accuracy
PP
10
User takes 1/4 its max HP to put in a substitute.
 
Power
90
Accuracy
100%
PP
15
Hits adjacent Pokemon. Double damage on Dive.
 
Power
60
Accuracy
PP
20
This move does not check accuracy. Hits foes.
 
Power
90
Accuracy
85%
PP
20
Has 1/4 recoil.
 
Power
80
Accuracy
100%
PP
10
If Terastallized: Phys. if Atk > SpA, type = Tera.
 
Power
120
Accuracy
100%
PP
10
Lasts 2-3 turns. Confuses the user afterwards.
 
Power
80
Accuracy
100%
PP
15
For 2 turns, the target cannot use sound moves.
 
Power
80
Accuracy
100%
PP
15
20% chance to make the target flinch.
 
Power
60
Accuracy
100%
PP
20
20% chance to confuse the target.
 
Power
35
Accuracy
85%
PP
15
Traps and damages the target for 4-5 turns.
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